How to read tier lists in Summoners War
In Summoners War, you can’t honestly say “this monster is S‑tier in everything.” Power always depends on:
- Game mode: PvE (Giants, Dragons, Necro, Elemental, Rift, Raid, ToA, Dimensional Hole) vs PvP (Arena, GvG/Siege, RTA).
- Runes: the same monster on bad runes is B‑tier, on strong Violent/Will or Rage/Will sets becomes S‑tier.
- Account stage: what’s broken in Guardian RTA can be almost useless if you don’t even clear GB12 yet.
So this guide is structured as:
- PvE foundation - farmable and accessible monsters that push account progress.
- Useful Nat5 for PvE - who actually speeds up farming.
- Meta Nat5/LD5 for PvP and RTA - the big picture.
- One big “must‑build” list - who is worth building on almost any account.
- Practical advice - how to use all this for your own box.
PvE foundation: monsters every solid account starts from
These are the units almost every serious PvE guide calls the skeleton of progression.
Farmable and accessible S‑tier monsters
Veromos (Dark Ifrit) - universal cleanser and controller
- How to get: Fusion Hexagram.
- Role: cleanser + AoE control (stun).
- Where he’s strong: early/mid Giants and Dragons, ToA/ToAH, parts of Dimensional Hole, some Rift/special content.
- Why he matters: passive removes 1 debuff from the entire team every turn, he has an AoE stun to lock waves, and he’s guaranteed via fusion.
Sigmarus (Water Phoenix) - core PvE nuker
- How to get: Fusion.
- Role: main AoE + single‑target DD with high multipliers and %HP damage.
- Where he’s strong: GB10-12, DB10-12, Elemental dungeons, ToA, Lab, Rift.
- Why he matters: huge damage vs bosses; fits into almost every starter guide team; already great on simple Fatal/Rage + Blade sets.
Fran (Light Fairy Queen) - heal, ATK buff, and immunity in one kit
- How to get: usually from events/shops.
- Role: universal support.
- Where she’s strong: all PvE dungeons, ToA, Rift, Raid, and also Arena/GvG and even mid‑level RTA.
- Why she matters: combines heal, ATK up, and immunity; easy to rune; slots into almost any team.
Loren (Light Cow Girl) - DEF break and turn gauge control
- How to get: Secret Dungeon / LD scroll.
- Role: debuffer and ATB controller.
- Where she’s strong: Giants, Dragons, Rifts, Lab, even some Siege offenses.
- Why she’s “broken” for PvE: her 3rd skill applies DEF break, strip, and ATB reduction at once; with Verdehile she can make many bosses barely take turns.
Belladeon (Light Inugami) - DEF break, heal, and buff strip
- How to get: Secret Dungeon / LD scroll.
- Role: multi‑utility support.
- Where he’s strong: early/mid Giants/Dragons/Necro, Lab, Rifts.
- Why he matters: combines dispel, heal, and AoE DEF break, so he stays relevant long after you pull rarer supports.
Verdehile (Fire Vampire) - turn‑cycle engine
- How to get: summoned (sometimes obtainable via events/fusion‑like paths depending on patch).
- Role: team ATB booster.
- Where he’s strong: Dragons/Necro, Rifts, Raid, occasionally Arena.
- Why he matters: his two‑hit basic attack: each crit gives +10% ATB to the team, so 20% per turn with double crit; on high crit rate he turns into a permanent engine.
Baretta (Fire Sylph) - ToA DoT machine
- How to get: 4★ summon; often recommended as a pick from selection events.
- Role: DoT + turn gauge reduction.
- Where he’s strong: ToA/ToAH (especially Hard), some special floors.
- Why he matters: mass DoT + ATB cut is a classic tower strategy.
Kro (Dark Inugami) - boss slayer
- How to get: Secret Dungeon / LD scroll.
- Role: single‑target DD whose damage scales with the number of debuffs on the enemy.
- Where he’s strong: Necro, Rifts, certain bosses.
- Why he matters: in teams that stack debuffs/DoT (Colleen, Raoq, Hwa, etc.) he delivers massive burst damage to bosses.
Colleen (Fire Harpu) - heal, ATK buff, and heal‑block
- How to get: basic 2★ summon.
- Role: Rift/Raid support.
- Where she’s strong: Rift Raid, many Rift bosses, Necro/any boss with self‑healing.
- Why she matters: ATK buff + heal + anti‑heal in one kit makes her a long‑standing core pick for raids.
Shannon and Bernard are also important early on for Giants/Dragons (Shannon for buffs/slow/ATK break; Bernard for SPD buff, ATB boost, and DEF break), and Spectra + Mav are key for ToA (Spectra for SPD down and ATB cut, Mav for cooldown reset and tanking). They may not stay forever, but they are crucial in early and mid game.
Nat5 for PvE: when 5★ actually help you progress
Not every Nat5 automatically beats Veromos or Fran. The ones that matter are those that:
- bring a unique role (strong raid healer, special DD), and
- slot well into a farmable core you’ve already built.
Examples of PvE‑useful Nat5:
Theomars (Water Ifrit)
- Role: strong single‑target bruiser with endure‑style passive.
- Where he’s strong: Giants/Dragons/Necro, Rifts, Arena.
- Note: obtained through the Ifrit system, so he’s a guaranteed Nat5 and often becomes the main single‑target DD.
Teshar (Wind Phoenix)
- Role: powerful AoE farmer and DD.
- Where he’s strong: scenario farming, Giants/Dragons, some Rifts.
- He provides very comfortable exp/mana farming and solid boss damage.
Perna (Fire Phoenix)
- Role: bruiser with constant revives.
- Where she’s strong: hybrid PvE/PvP; great in long fights, raids, and certain dungeons due to her tankiness and damage.
Panda Warriors (for example, Feng Yan)
- Role: tanky bruiser for Raid/Rifts.
- Where they’re strong: Raid R5, Rift beasts, tough PvE bosses where you need a frontliner that both soaks damage and debuffs/pressures the boss.
PvE Nat5 are quality‑of‑life upgrades and speed boosters, but they almost never replace the farmable core that actually moves your account forward.
PvP and RTA: who rules the meta among Nat5 and LD5
In PvP (Arena, GvG, Siege) and especially RTA, things change. Passives, control, speed leads, and ATB manipulation become crucial.
Meta Nat5 (Fire / Water / Wind)
From aggregated tier lists and RTA meta overviews:
Vanessa (Fire Valkyrja)
- Speed lead 33% and revive.
- Strong in Arena/GvG, Siege, and RTA as a universal leader and safety net for bruiser teams.
Jeogun and other Fire controllers
- Provide strip and control.
- Fit well into many control‑focused drafts.
Mo Long (Water Panda Warrior)
- HP‑based nuke, sustain, and control.
- Core bruiser for many RTA compositions.
Woosa (Water Pioneer)
- Shields and immunity.
- Highly valued in defensive and bruiser setups for his sustain and protection.
Leo (Wind Dragon Knight)
- Changes the rules of speed: everyone moves based on his SPD.
- Enables slow, tanky bruiser teams that don’t care about losing the speed race.
Seara (Wind Oracle)
- Speed lead + bombs.
- One of the best openers in Arena/Siege and a major threat in RTA when piloted well.
Savannah (Wind Beast Rider)
- AoE DEF break, strong damage, and SPD/ATB manipulation.
- A powerful bruiser/initiation unit thriving in aggressive comps.
Ganymede, Hathor, Chiwu and other control units
- Ganymede: cooldown reset + control.
- Hathor: mass sleep.
- Chiwu: AoE strip + control.
- Together they are the backbone of classic high‑level control teams.
LD5 (Light/Dark Nat5)
LD5 monsters are the top layer of RTA tier lists.
Ragdoll (Dark Dragon Knight)
- Passive gives ATB to your team whenever your side gets crit.
- Against crit‑heavy teams, he punishes them by making your team move more often the more they hit you.
Nephthys (Dark Desert Queen)
- Mass control and debuffs.
- One of the strongest control supports, often rated at the very top.
Giana (Dark Oracle)
- AoE strip + stun.
- Ideal opener for control drafts: strips buffs and immediately locks the enemy team.
Tian Lang (Light Panda Warrior)
- Passive weakens all ATB buffs and interactions.
- Destroys speed/Verdehile‑based teams that rely on ATB boosts.
Yeonhong (Light Sky Dancer)
- Extremely strong heal/ATB support.
- Provides sustain and tempo in long RTA games.
Others like Qitian Dasheng, Zeratu, Asima/Zerath, Woonsa, etc., also occupy high tiers depending on balance, thanks to their unique combinations of damage, control, and passives.
One big must‑build list: who to prioritize on a real account
If we compress everything into a practical priority list (assuming you own the units), it looks like this.
For PvE and progression
Core foundation:
- Veromos - first fusion project; cleanses debuffs and controls waves.
- Sigmarus - second fusion; your main boss damage source.
- Fran - universal support (heal/attack buff/immunity) usable in almost any content.
- Belladeon - early and very useful DEF breaker/stripper/healer.
- Loren - turn gauge control + DEF break; key for stabilizing bosses.
- Verdehile - speeds up your entire team and tightens turn cycles.
- Baretta, Spectra, Mav - tower trio: DoT, SPD/ATB control, cooldown reset, and tanking for ToA/ToAH.
- Kro, Colleen, Raoq - core for Rifts, Necro, and boss‑burn comps where you need burst and heal‑block.
If this core is reasonably built and runed, PvE content becomes much easier compared to a random spread of half‑built Nat5 “just because they are 5★”.
For PvP and RTA
Once PvE is stable, you can gradually invest in:
- Vanessa, Seara, Leo, Mo Long, Woosa, Savannah, Ganymede, Hathor and similar meta Nat5 as the anchors for your first serious Arena/GvG/Siege/RTA teams.
- Any top‑tier LD5 you get (Ragdoll, Nephthys, Giana, Tian Lang, Yeonhong, etc.), since accounts are often built around these units as long‑term RTA centerpieces.
How to apply this guide to your own box
- If your current goal is to clear Giants/Dragons/ToA and farm comfortably, focus on the foundational PvE monsters and their runes first.
- If PvE is mostly solved, start building PvP teams around the Nat5/LD5 you already own, using meta lists as a reference but remembering that rune quality matters as much as the unit itself.
- Don’t ditch older “boring” units like Belladeon, Veromos, Baretta, Spectra, Fran just because you pulled a shiny new 5★; these older units often provide the stability and comfort that truly let you progress.

![[Global] G3 | 11 LD5: Lucifer, Nephthys, Silver, Seimei, Oberon, Laima, Ritsu, Cadiz, Devaraja, Birgitta, Valdemar](https://cdn.sanity.io/images/scwu1y1a/production/00dd1a974db372d30f8cbf2e88a3ea41f6bf0cf0-480x240.webp)