Get Breakout with Gilberta – “The Floaty Messenger” in Arknights: Endfield
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Get Breakout with Gilberta – “The Floaty Messenger” in Arknights: Endfield

February 10, 2026·METAMMO Team

The Floaty Messenger banner: dates, format, weapon gacha

The Floaty Messenger is the Phase 2 banner of version 1.0, featuring 6★ Nature Supporter Gilberta as the rate-up unit. It runs from February 7, 2026 to February 24, 2026 (server time).

Alongside it, there is a weapon gacha:

  • Express Delivery / Express Delivery Issue - a weapon banner featuring her 6★ signature weapon Delivery Guaranteed.
  • It lasts longer than the character banner and only ends after three chartered Headhunting banners have cycled, starting with The Floaty Messenger.
  • It uses a separate currency, Arsenal Tickets, which you primarily earn by pulling on character banners.

Gilberta is positioned not as a raw DPS nuke, but as a control‑oriented support who amplifies your entire team and rearranges enemies into favorable positions.

Who is Gilberta and why she’s strong

Basic info:

  • Rarity: 6★
  • Class: Supporter
  • Element: Nature
  • Weapon: Arts Unit (magic staff)

Key strengths:

  • Creates gravity fields that pull enemies into a single point and deal Nature damage.
  • Applies Nature Infliction and triggers Arts reactions, increasing damage taken and preparing enemies to be finished off.
  • Provides AoE crowd control: pulls, slows, Lift (knock‑up), and reliable Stagger.
  • Considered one of the strongest supports in 1.0, often placed in SS‑tier support rankings.

Gilberta is perfect if you enjoy tactical control, positioning, and elemental/magic synergy, instead of just “press ult and everything dies.”

Kit breakdown (simplified but detailed)

Basic Attack

  • Up to 4‑hit combo dealing Nature damage in a small area.
  • The final hit inflicts Stagger, and killing an enemy while they’re staggered refunds some SP, helping to keep her skills cycling.
  • Not her main damage source, but important for SP sustain and smooth rotations.

Battle Skill - Arcane Staff: Gravity Mode

This is the core of her kit.

  • Gilberta creates a gravity vortex at the target location.
  • The vortex pulls enemies towards its center and deals periodic Nature damage.
  • When the channel ends, it explodes, dealing AoE Nature damage and applying Nature Infliction to affected enemies.

What this does for you:

  • Packs enemies tightly so your AoE DPS and elemental reactions hit maximum targets.
  • Applies Nature Infliction, which interacts with Arts reactions and boosts magic damage taken.

Combo / Reaction Skill - Arcane Staff: Matrix Displacement

  • Can be activated on enemies already affected by an Arts reaction.
  • Creates a short‑duration mini pull field, dealing Nature damage.
  • Lifts (knocks up) enemies, interrupting their actions.

This skill gives instant control and cast interruption. Combined with her Battle Skill and ultimate, it lets her keep packs of enemies almost permanently disrupted while your DPS goes to work.

Ultimate

Different sources phrase it slightly differently, but the core is the same:

  • Creates a large field that persists for several seconds.
  • Enemies inside are heavily slowed and receive Arts Susceptibility (they take more magic/Arts damage).
  • Extends her control window, keeping enemies trapped and vulnerable in a specific area.

In practice, her ultimate is a “burst window button”: you drop it on a pack, they slow down, take extra magic damage, and you unleash every major skill/ult from your casters on top.

Skill leveling priority

Two main approaches exist:

  • More comfort/control early:
    Battle Skill > Combo Skill > Ultimate > Basic Attack - you max your pull and Nature Infliction first.
  • More endgame burst focus:
    Ultimate > Battle Skill > Combo Skill > Basic Attack - you prioritize the big AoE control and damage amp.

A practical compromise for a guide:

For early comfort, level Battle Skill first. For long‑term/endgame value, make sure Ultimate also gets high priority, then follow with Battle Skill, then Combo, then Basic.

Weapon banner and Delivery Guaranteed: when is it worth it?

Express Delivery / Express Delivery Issue is the weapon gacha tied to her signature.

How it behaves

  • Starts: February 7, 2026.
  • Ends: After three chartered Headhunting banners have completed, counting from The Floaty Messenger.
  • Uses Arsenal Tickets, not the same premium currency as character banners.

What Delivery Guaranteed gives

From available descriptions:

  • High Will + Intellect and solid base ATK.
  • Ultimate Gain Efficiency, noticeably increasing the frequency of her ult.
  • Passive Duty Fulfilled: when Gilberta applies Lifted, your whole team gets a significant Arts DMG buff, scaling with the number of lifted enemies.

This weapon slots perfectly into her role as a “CC queen and magic amp support”, and the difference in high‑density content is very noticeable.

Should you pull the weapon banner?

If you’re F2P or low‑spend:

  • Priority #1 is the character banner - get Gilberta herself first.
  • The weapon banner makes sense only if:
    • you already have Gilberta,
    • you have enough Arsenal Tickets or clear plans to farm them,
    • you’re not sacrificing future pulls on key upcoming banners (like Yvonne).

For heavier spenders, Delivery Guaranteed is realistically her best‑in‑slot, maximizing everything her kit wants, particularly in multi‑target and endgame content.

Is Gilberta’s banner worth pulling?

Looking at the 1.0 roadmap (Laevatain → Gilberta → Yvonne), most meta discussions list Gilberta as a “must‑consider” pull for early Endfield accounts.

You should seriously consider pulling if:

  • You like control‑heavy, magic/element‑focused teams and want to build around Arts/Nature/reactions.
  • You already have a strong DPS like Laevatain and lack a premium support who groups, debuffs, and opens burst windows.
  • You plan to tackle hard/endgame content where mass CC and debuffs often matter more than raw ATK stats.

You can reasonably skip and save if:

  • You primarily want a selfish boss DPS and are targeting Yvonne (Phase 3, Cryo DPS) with limited resources.
  • You already have a control‑oriented support you’re happy with, and your roster’s real problem is lack of damage, not lack of setup.

A common recommendation looks like this:

If you don’t have a strong support yet, Gilberta is one of the best early pulls in 1.0. If your support slot is covered but DPS is lacking, it’s fine to save for Yvonne.

Synergy and team concepts: where Gilberta shines

Build and tier guides consistently show Gilberta at her best in elemental and Arts‑focused teams.

For an “ideal” Gilberta team, you want:

  • A strong magic DPS or Nature/Arts carry to capitalize on her grouping and debuffs.
  • A solid frontline to maintain aggro and shape enemy movement while she sets up.
  • A healer or secondary support to cover sustain, since Gilberta herself is not a healer.

Typical archetypes

1. Control + Mage Core
Gilberta + strong Caster/Nature DPS + frontline + healer/flex.

  • Gilberta groups enemies and applies Nature Infliction/Lift.
  • The caster unloads boosted Arts damage into the packed group.
  • The frontline holds positions; the healer keeps everyone stable.

2. Reaction / Elemental Team
A team built around Arts reactions and elemental statuses (Heat, Electric, Cryo, etc.).

  • Gilberta serves as status generator and controller.
  • The rest of the team is chosen to exploit those reactions: for example, an Electric or Cryo carry that combos off Nature Infliction and Lift.

Resource management advice (especially for F2P)

If you’re F2P or light‑spend:

  • Your main goal should be pulling Gilberta on the character banner. She already offers huge account value without her signature weapon.
  • Treat the weapon banner as a luxury upgrade, not a must‑have. Only touch it if:
    • you already have Gilberta,
    • you can afford spending Arsenal Tickets,
    • and you aren’t destroying your plans for upcoming banners.

Mini build guide for Gilberta

1. Skill leveling priority

To summarize the optimal skill priority:

  • Ultimate - core to her late‑game value: big AoE control + magic damage amp.
  • Battle Skill (Gravity Mode) - central pull + Nature Infliction source, essential to her gameplay.
  • Combo Skill (Matrix Displacement) - extra control and utility once the core is online.
  • Basic Attack – last priority.

You can phrase it simply as:

Ultimate = Battle Skill > Combo Skill > Basic Attack,
with Battle Skill slightly prioritized early for comfort, and Ultimate prioritized for endgame.

2. Stat and Essence priorities

Focus on stats that push her control and support role:

  • Intellect / Will - scale her Nature/Arts damage and debuff effectiveness.
  • Ultimate Gain Efficiency - the single most important stat for frequent ultimates and stable control windows.
  • Nature DMG / Arts DMG Dealt - boosts her personal contribution and the damage of reaction‑based setups.

Between raw ATK and Intellect/Will + Ult Gain, pick the latter almost every time.

3. Best weapons: signature and alternatives

Best‑in‑slot – Delivery Guaranteed (6★ signature)

  • Provides Will + Intellect + Ultimate Gain Efficiency.
  • Passive Duty Fulfilled gives a team‑wide Arts DMG buff whenever she applies Lifted, scaling with how many enemies are lifted.

If you don’t have it, strong alternatives include:

  • Opus: Etch Figure (6★) - Will, Nature DMG, and an Arts DMG buff for the team while Nature Infliction is active.
  • OBJ Arts Identifier (5★) - ideal for Heat/Electric‑focused teams, increasing elemental damage when enemies are Lifted.
  • Fluorescent Roc (4★) - budget but solid (Will + ATK + Suppression).

Rule of thumb: Intellect/Will + Ult Gain + Arts/Nature synergy > random stats.

4. Gear sets

Recommended set: Eternal Xiranite

  • 2–3 pieces of Eternal Xiranite (Gloves / Auxiliary Arms) - give Intellect, Will, and Ultimate Gain Efficiency, all perfect for her.
  • The 4th slot (if not going full 4‑piece) is often something like Bonekrusha’s Poncho or any piece with Will + Ultimate Gain.

Core idea: don’t dilute stats - consciously stack Intellect/Will + Ult Gain rather than random DEF with no synergy.

5. Example team shells for her build

Laevatain Heat‑core

  • Laevatain (Heat DPS) + Gilberta (gravity + Lift + Nature Infliction) + tank + healer/flex.
  • Gilberta sets up packs and debuffs them, Laevatain deletes them with AoE burst.

Ice / Cryo‑core (future Yvonne)

  • Gilberta (Nature support + control) + Cryo DPS (Yvonne/Last Rite) + frontline + utility.
  • Gilberta pins and debuffs enemies, Cryo DPS capitalizes with high burst and freezes.

Elemental Reaction Team

  • Electric/Heat DPS (e.g., Aviwena) + Gilberta (Lift + Nature Infliction) + two slots for survivability and extra support.
  • Focus on constant elemental reactions and using her control to create long, safe damage windows.

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