MapleStory Classic World · checked 17 October 2026
Classic World jobs & builds
Classic World has 4 classes and 10 second jobs, up to level 100. First job at 10, second at 30, no third job at launch. For each job: weapon, key skills, the AP build and SP order players use, and what it is good at.
Pick a job
Best job for each playstyle
I/L Wizard, Cleric, Fighter
henesys.gg rates Fighter(Hero), Cleric(Bishop), I/L Wizard as Low difficulty; MeowDB says there is 'no universal beginner pick' but highlights Cleric (Heal/Bless), I/L (6-target Thunder Bolt + Teleport), Assassin (400px range + Haste)
Fighter, Cleric, Hunter
MeowDB: solo grinding = AoE DPS + mobility + range + survival; Fighter S in AoE and Damage/MP with high EHP; Cleric top EHP; Hunter S AoE + range but fragile. Meso-seller blog (MMOEXP) also picks Cleric and Hunter/Crossbowman for safe solo
I/L Wizard, Fighter
Only commercial blogs rate this: MMOEXP calls I/L and Fighter top farmers (mobbing), Cleric budget option. Assassin has star costs; Bandit has no AoE at launch
Bandit
Bandit has the highest single-target DPS in MeowDB's L70 benchmark (Savage Blow); Assassin/Fighter/Hunter next (A). Jr. Balrog/Mushmom/Shade/Zombie Mushmom/Mano are the launch bosses
Cleric, Fighter, Assassin/Bandit
Cleric Heal/Bless (support S); Fighter Rage +40 Attack; Haste for thieves; mages get Meditation. Spearman has no party buff until Hyper Body (3rd job)
There is no official tier list; these picks come from level-70 database benchmarks and guide recommendations, which do not fully agree.
Henesys.GG class guides index (difficulty ratings) · MeowDB 2nd Job Comparison (L70 benchmark) · MMOPIXEL Class Tier List - Best Class to Pick at Launch (seller) · MMOEXP Second-Job Tier List (meso seller) · MeowDB Assassin Lv30-70 guide · Henesys.GG Shadower (Bandit at launch) · Founder's Access Release Notes (Nexon, via MeowDB mirror) · MeowDB Fighter Lv30-70 guide · MeowDB Spearman Lv30-70 guide
1st job at 10 · Dances with Balrog, Perion
Warrior
Level only; Classic World removed the stat requirement for job advancement
Fighter
Weapon: 1H/2H sword or 1H/2H axe (2H axe = highest damage; sword = steadier rolls, +20 ACC from Sword Mastery); shield optional with 1H
Good for: mobbing (Rush + Slash Blast + Final Attack); party buff (Rage); mana-efficient solo
- Rage (party +40 Attack, -40 WDEF, 300s)
- Rush (80% dmg, up to 6 mobs, 150 distance)
- Final Attack: Sword/Axe (25% proc, 200%, up to 3 mobs)
- Sword/Axe Booster
- Sword/Axe Mastery (Axe: 25% bleed chance)
Build: STR main, DEX to weapon req: Lv31-36 +3 STR/+2 DEX, Lv37-57 +4/+1 (DEX caps 60), Lv58+ all STR -> 302 STR/60 DEX base at Lv70. SP: Rush 1 -> Rage 1 -> Mastery 20 (Lv38) -> Rage 30 (Lv48) -> Final Attack 30 (Lv57) -> Booster 20 -> Rush 20
MeowDB L70 benchmark: S in AoE DPS and Damage/MP, A single-target. Power Guard is NOT in 2nd job (moved to Crusader). henesys.gg difficulty: Low. 3rd job (Crusader) not at launch
MeowDB Fighter Lv30-70 guide · MeowDB 2nd Job Comparison (L70 benchmark) · Henesys.GG class guides index (difficulty ratings)
Page
Weapon: 1H/2H blunt (BW) or 1H/2H sword; shield option with 1H
Good for: mobbing; tanky front-line party role; solo grinding
- Threaten (up to 4 mobs: -35 Speed, -10 WDEF, 30s)
- Rush (80%, up to 6 mobs)
- Final Attack: Blunt/Sword (25% proc, 360% single target)
- Blunt/Sword Booster
- Blunt/Sword Mastery (+20% crit dmg for BW)
Build: Same STR/DEX curve as Fighter (302 STR/60 DEX at Lv70). SP: Rush 1 -> Mastery 20 (Lv38) -> Booster 1, Threaten 1 -> Final Attack 30 (Lv38-48) -> Threaten 30 (Lv57) -> Booster 20 -> Rush 20
Bossing weak pre-3rd job per MeowDB (accuracy issues vs Jr. Balrog example). Power Guard moved from Page 2nd job to White Knight in COT2, slot replaced by Rush. henesys.gg difficulty: Medium
MeowDB Page Lv30-70 guide · MeowDB 2nd Job Comparison (L70 benchmark) · MeowDB skill changes COT2 -> launch · Henesys.GG class guides index (difficulty ratings)
Spearman
Weapon: Spear or Polearm (2H only, no shield)
Good for: solo leveling; mobbing via Rush/Slash Blast; longest melee reach
- Iron Will (self +50 WDEF, 35% knockback resist)
- Rush (80%, up to 6 mobs)
- Final Attack: Spear/Polearm (25%, 350%, 10% of damage as HP)
- Spear/Polearm Booster
- Spear Mastery (20% chance ignore WDEF) / Polearm Mastery (+20 Speed)
Build: 302 STR/60 DEX at Lv70 (same curve). SP: Rush 1 -> Mastery 20 -> Final Attack 30 (Lv47) -> Booster 20 -> Rush 20 -> Iron Will 30
Hyper Body is a Dragon Knight (3rd job) skill -> NO party buff at launch. Polearm slightly higher PS/SB damage; spear faster at some levels. henesys.gg difficulty: Medium
MeowDB Spearman Lv30-70 guide · MeowDB 2nd Job Comparison (L70 benchmark) · Henesys.GG class guides index (difficulty ratings)
1st job at 10 · Grendel the Really Old, Ellinia (Magic Library)
Magician
Level only; Classic World removed the stat requirement for job advancement
Wizard (Fire/Poison)
Weapon: Wand or staff (+ optional shield: Pan Lid / Esther Shield)
Good for: mobbing (poison/DoT); party support (Meditation)
- Fire Arrow (180 base, burn DoT)
- Poison Breath (80 base, 75% poison, explosion up to 6 mobs)
- Meditation (party +25 M.ATK)
- Teleport
- MP Eater
- Slow
Build: INT main, LUK for gear: Lv31-40 +3 INT/+2 LUK, Lv41-63 +4/+1, Lv64+ all INT -> ~299 INT/63 LUK base at Lv70. SP: Teleport 1 -> Fire Arrow 30 (Lv40) -> Poison Breath 30 (Lv50) -> MP Eater 3 -> Meditation 20 -> MP Eater/Teleport
MeowDB L70: S AoE, B single-target, B damage/MP. henesys.gg difficulty: Medium
MeowDB F/P Wizard Lv30-70 guide · MeowDB 2nd Job Comparison (L70 benchmark) · Henesys.GG class guides index (difficulty ratings)
Wizard (Ice/Lightning)
Weapon: Wand or staff (+ optional shield)
Good for: mobbing (Thunder Bolt is the only 2nd-job magic attack hitting 6); mobility (Teleport); party buff (Meditation)
- Thunder Bolt (up to 6 mobs, 25% electrocute)
- Cold Beam (170 base, slow, hits through terrain)
- Meditation
- Teleport
- MP Eater
Build: Same INT/LUK curve as F/P (~299 INT/63 LUK base at Lv70). SP: Teleport 1 -> Cold Beam 30 (Lv40) -> Thunder Bolt 30 (Lv50) -> MP Eater 3 -> Meditation 20; Thunder Bolt first if you consistently hit 3+ mobs
High MP cost, low HP. MeowDB L70: B in AoE/ST DPS. henesys.gg difficulty: Low (beginner-friendly)
MeowDB I/L Wizard Lv30-70 guide · MeowDB 2nd Job Comparison (L70 benchmark) · Henesys.GG class guides index (difficulty ratings)
Cleric
Weapon: Wand or staff (+ optional shield)
Good for: party support; survivability/solo safety; undead maps
- Heal (heals self/party, damages undead)
- Bless (party damage reduction ~13-15%)
- Holy Arrow (single target, 160 base)
- Invincible (-20% touch damage)
- Teleport
- MP Eater
Build: Base LUK = level - 10, rest INT (+4 INT/+1 LUK per level Lv31-70). SP party: Holy Arrow max (Lv41) -> Invincible 5, Bless 16 -> Heal, MP Eater -> Teleport. SP solo: Holy Arrow -> Invincible max -> MP Eater -> Teleport -> Heal, Bless 1
Lowest single-target damage of all branches at L70 but highest EHP and support (MeowDB). Heal damage 'considerably lower than in pre-Big Bang'. Holy Arrow changed COT2->launch from 3 targets/60 to 1 target/160. henesys.gg difficulty: Low
MeowDB Cleric Lv30-70 guide · MeowDB 2nd Job Comparison (L70 benchmark) · MeowDB skill changes COT2 -> launch · Henesys.GG class guides index (difficulty ratings)
1st job at 10 · Athena Pierce, Henesys
Bowman
Level only; Classic World removed the stat requirement for job advancement
Hunter
Weapon: Bow (2H)
Good for: long-range AoE mobbing; crowd control (stun/slow)
- Arrow Bomb (up to 6 mobs, 130%, 60% stun)
- Bow Booster
- Soul Arrow (no arrow use)
- Bow Mastery (+10% crit, +10 Speed)
- Final Attack: Bow (25%, up to 3 enemies)
- Amazon's Judgement (crit slow)
Build: +1 STR/+4 DEX per level -> 70 STR/292 DEX at Lv70. SP: Arrow Bomb 1 -> Bow Mastery max -> Booster/Soul Arrow 1 -> Arrow Bomb 30 (Lv49) -> Final Attack 30 -> Judgement 1 -> Booster/Soul Arrow 20
Very fragile, no 2nd-job movement skill, MP-hungry Arrow Bomb. MeowDB L70: S AoE, Range 5.0. henesys.gg difficulty: Medium
MeowDB Hunter Lv30-70 guide · MeowDB 2nd Job Comparison (L70 benchmark) · Henesys.GG class guides index (difficulty ratings)
Crossbowman
Weapon: Crossbow (2H)
Good for: mobbing in lines; single-target with Final Attack
- Iron Arrow (pierces up to 6, 180%, each next target 80% of previous)
- Crossbow Booster
- Soul Arrow: Crossbow
- Crossbow Mastery (+20% crit dmg)
- Final Attack: Crossbow (25%, 360%, single target)
Build: +1 STR/+4 DEX per level -> 60 STR/302 DEX base at Lv70. SP: Iron Arrow 1 -> Mastery max (Lv39) -> Iron Arrow 30 (Lv48) -> Booster -> Soul Arrow -> Final Attack last
Crossbows slower than bows (except Heckler); no movement skill. henesys.gg difficulty: Medium
MeowDB Crossbowman Lv30-70 guide · MeowDB 2nd Job Comparison (L70 benchmark) · Henesys.GG class guides index (difficulty ratings)
1st job at 10 · Dark Lord, Kerning City (beneath the Fusion Jazz Bar)
Thief
Level only; Classic World removed the stat requirement for job advancement
Assassin
Weapon: Claw + throwing stars
Good for: safe ranged single-target; party (Haste)
- Critical Throw (+15% crit, +35% crit dmg)
- Claw Mastery (+20 Attack, 25% star retrieval)
- Haste (party +30 Speed/+10 Jump)
- Claw Booster
- Drain (240%, HP absorb chance)
- Critical Recovery
Build: +1 DEX/+4 LUK per level -> 70 DEX/292 LUK at Lv70 (claw reqs use total DEX incl. gear). SP: Haste 1 -> Claw Mastery 20 (Lv37) -> Critical Throw 30 (Lv47) -> Haste 20 -> Booster, Critical Recovery -> Drain
No real mobbing attack until 3rd job; stars cost mesos (Ilbis 16-24% more dmg than Subis per henesys.gg). Haste nerfed vs 2008 (+40/+20 -> +30/+10). Claw Booster Lv1 gives full speed. henesys.gg difficulty: Medium
MeowDB Assassin Lv30-70 guide · Henesys.GG Night Lord (Assassin at launch) · MeowDB 2nd Job Comparison (L70 benchmark) · Henesys.GG class guides index (difficulty ratings)
Bandit
Weapon: Dagger (+ shield/wristguard)
Good for: single-target / bossing damage (top ST DPS in MeowDB L70 benchmark); party (Haste)
- Savage Blow (6 hits x75% = 450%, single target)
- Steal (up to 2 mobs, 180%; success stuns + +35 Attack for 60s)
- Haste
- Dagger Mastery (+20% crit)
- Dagger Booster
- Nimble Recovery
Build: +1 DEX/+4 LUK per level to Lv61, then all LUK -> ~61 DEX/301 LUK base. DEXless is 35-39% weaker (henesys.gg). SP: Haste at 30, keep Lucky Seven early; SP Reset ~Lv40 (7,000 NX) then Dagger Mastery/Booster -> Savage Blow; without reset Mastery before Savage Blow
No AoE skill at launch (Meso Explosion/Boomerang Step later). Steal duration 30->60s at launch. Short reach, MP-heavy. henesys.gg difficulty: High
MeowDB Bandit Lv30-70 guide · Henesys.GG Shadower (Bandit at launch) · MeowDB 2nd Job Comparison (L70 benchmark) · MeowDB skill changes COT2 -> launch · Henesys.GG class guides index (difficulty ratings)
Not a 1:1 copy
How Classic jobs differ from the original
- Level cap 100 at Founder's Access/launch; 1st job Lv10, 2nd job Lv30; 3rd job (Lv70, El Nath) excluded from Founder's Access and initial Grand Launch build along with Orbis/El Nath
- No stat requirements for job advancement (e.g. a 4-INT Beginner can become a Warrior)
- Rush moved into 2nd job for Fighter, Page and Spearman (launch: 15 MP at max, 6 targets, 2s cooldown); Power Guard moved to 3rd job (Crusader/White Knight); Hyper Body stays Dragon Knight only
- All 2nd-job Final Attack skills cut from 50% to 25% proc chance between COT2 and launch
- Slash Blast hits up to 6 mobs (was 4 in COT2); Iron Arrow 4->6 targets; Cleric Holy Arrow 3 targets/60 -> 1 target/160; Bandit Steal buff 30->60s
- Haste weaker than 2008 version: +30 Speed/+10 Jump vs +40/+20
- Cleric Heal damage considerably lower than pre-Big Bang
- HP washing removed: per-level HP/MP gain is fixed per class, no INT scaling (based on COT1 data, may differ at launch)
- Max HP Increase gives an immediate % of base Max HP instead of a flat per-level bonus; base HP raised for all classes
- Ranged classes shoot at point-blank range instead of the old melee swing; claw punching still exists for thieves
- 2nd-job SP cannot be spent on 1st-job skills; AP Reset and SP Reset Scrolls cost 7,000 NX each (Cash Shop)
- Pirates and the Nautilus start area are not in the initial release
Founder's Access Release Notes (Nexon, via MeowDB mirror) · MeowDB MapleStory Classic Classes · MeowDB Beginner's Guide: First Steps in Maple World · MeowDB Warrior Lv1-30 guide · MeowDB Bowman Lv1-30 guide · MeowDB Thief Lv1-30 guide · MeowDB skill changes COT2 -> launch · MeowDB Fighter Lv30-70 guide · MeowDB Spearman Lv30-70 guide · MeowDB Rush (Page) skill page · MeowDB Assassin Lv30-70 guide · MeowDB Cleric Lv30-70 guide · MeowDB HP/MP gain explained · MMOBomb: Everything We Know About MapleStory Classic World · MapleStory Wiki: Classic World · MeowDB Magician Lv1-30 guide · MeowDB Bandit Lv30-70 guide
Answers
Classic jobs FAQ
What classes are in MapleStory Classic?
Four Explorer classes, Warrior, Magician, Bowman and Thief, with ten second jobs: Fighter, Page and Spearman; Fire/Poison Wizard, Ice/Lightning Wizard and Cleric; Hunter and Crossbowman; Assassin and Bandit. Pirate is not in the Global launch.
When do you get 1st and 2nd job in MapleStory Classic?
All four first jobs at level 10, Magician included, with no stat requirement. Second job at level 30 from the same instructor, after a test: collect 30 Dark Marbles and trade them for The Proof of a Hero.
Is there 3rd job in MapleStory Classic?
Not at launch. Third job at level 70 in El Nath was in the August test, but Orbis, El Nath and 3rd job were held back from the launch build to be added later. The level cap is 100.
What is the best class in MapleStory Classic?
No source agrees on one. Database benchmarks at level 70 put Bandit highest in single-target damage, Fighter best at area damage and damage per MP, and Cleric best at survival and support. Fighter, Cleric and Ice/Lightning Wizard are the usual beginner picks.
Can you reset AP and SP in MapleStory Classic?
Yes, with the AP Reset and SP Reset Scrolls from the Cash Shop, 7,000 NX each. Second-job SP cannot be spent on first-job skills.
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