Checked 24 October 2026 · rules of 24 March 2026

Rise of Kingdoms migration rules

Since version 1.1.06 (24 March 2026), a character can be at most 80 to 150 days older than the kingdom it moves to, depending on the season. The everyday conditions, City Hall 16, passports and a 30-day cooldown, are documented by community guides.

Official, 1.1.06

Character age against kingdom age

Maximum age difference between character and target kingdom, Rise of Kingdoms 1.1.06
MoveCharacter at most older byBefore 24 March 2026
Same season, into an SoC kingdom on its first story150 days240 days
Cross-season, into a Season 2 kingdom80 days120 days
Cross-season, into a Season 3 kingdom120 days180 days

Official forum: 1.1.06 Battle Resurgent update notes (official)

Community data

Basic conditions to migrate

Community data As documented by community guides (updated January 2026).

  1. 1

    City Hall 16 or higher.

  2. 2

    All marches recalled and the city not in combat.

  3. 3

    You must leave your alliance.

  4. 4

    Resources above storehouse protection are removed.

  5. 5

    30-day cooldown between migrations.

  6. 6

    Only “Developed” kingdoms: open for more than 120 days, or older than your home kingdom.

  7. 7

    Your power must be below the target kingdom’s immigration power cap.

Migration and passport page requirements (riseofkingdomsguides.com) (community)

Community data, approximate

Passport pages by power

Up to 10M power1 page
45M to 50M20 pages
100M and above75 pages

One community table; other guides give different values in between, so treat it as approximate. Many RoK account listings state how many passports the account holds.

Migration and passport page requirements (riseofkingdomsguides.com) (community)

May be out of date

Older community rules

Community data Documented before March 2026; they may have been replaced.

  • Imperium kingdoms open below 35M power.
  • Kings approve Special Immigration: valid 3 days, up to 3 stacked.
  • Fixed power caps: Rising Kingdoms 10M; Imperium 15M (Season 2), 25M (Season 3), 35M (SoC).

Migration and passport page requirements (riseofkingdomsguides.com) (community)

Kingdom age also decides KvK matching: KvK explained. Choosing an account by kingdom: RoK buying guide.

Answers

Rise of Kingdoms migration FAQ

What changed in Rise of Kingdoms migration in March 2026?

Version 1.1.06 (24 March 2026) tightened how much older a character can be than the kingdom it moves to: 150 days for same-season moves into a Season of Conquest kingdom on its first story (was 240), 80 days into a Season 2 kingdom (was 120) and 120 days into a Season 3 kingdom (was 180).

What do I need to migrate in Rise of Kingdoms?

Community guides list City Hall 16 or higher, all marches recalled, no alliance, a power below the target kingdom’s cap, enough passport pages for your power, and a 30-day gap since your last migration. Resources above storehouse protection are removed.

How many passport pages do I need?

It scales with power. One community table gives 1 page up to 10M power, 20 pages at 45M to 50M and 75 pages at 100M and above; other guides give different values in between.

Checked 24 October 2026 · Sources: Official forum: 1.1.06 Battle Resurgent update notes, Official forum: 1.1.01 update notes, Official forum: 1.1.03 Verdant Spring update notes, Migration and passport page requirements (riseofkingdomsguides.com)

Available today

Skip the migration

Rise of Kingdoms accounts that list their kingdom and passports, hand-checked, with a lifetime warranty against recovery by a previous owner.