Checked 24 October 2026 · rules of 24 March 2026
Rise of Kingdoms migration rules
Since version 1.1.06 (24 March 2026), a character can be at most 80 to 150 days older than the kingdom it moves to, depending on the season. The everyday conditions, City Hall 16, passports and a 30-day cooldown, are documented by community guides.
Official, 1.1.06
Character age against kingdom age
| Move | Character at most older by | Before 24 March 2026 |
|---|---|---|
| Same season, into an SoC kingdom on its first story | 150 days | 240 days |
| Cross-season, into a Season 2 kingdom | 80 days | 120 days |
| Cross-season, into a Season 3 kingdom | 120 days | 180 days |
- Official
New kingdoms cannot use same-season immigration until the end of Season 1; this is opening as a pioneer test.
Official forum: 1.1.06 Battle Resurgent update notes (official)
- Official
Since 1.1.01 (November 2025) you can immigrate into Lost Kingdoms that have entered the settlement phase.
Official forum: 1.1.01 update notes (official)
- Official
Since 1.1.03 (January 2026) special-immigration approvals into a kingdom registered for a kingdom merger are reset after the merger.
Official forum: 1.1.03 Verdant Spring update notes (official)
Official forum: 1.1.06 Battle Resurgent update notes (official)
Community data
Basic conditions to migrate
Community data As documented by community guides (updated January 2026).
- 1
City Hall 16 or higher.
- 2
All marches recalled and the city not in combat.
- 3
You must leave your alliance.
- 4
Resources above storehouse protection are removed.
- 5
30-day cooldown between migrations.
- 6
Only “Developed” kingdoms: open for more than 120 days, or older than your home kingdom.
- 7
Your power must be below the target kingdom’s immigration power cap.
Migration and passport page requirements (riseofkingdomsguides.com) (community)
Community data, approximate
Passport pages by power
| Up to 10M power | 1 page |
|---|---|
| 45M to 50M | 20 pages |
| 100M and above | 75 pages |
One community table; other guides give different values in between, so treat it as approximate. Many RoK account listings state how many passports the account holds.
Migration and passport page requirements (riseofkingdomsguides.com) (community)
May be out of date
Older community rules
Community data Documented before March 2026; they may have been replaced.
- Imperium kingdoms open below 35M power.
- Kings approve Special Immigration: valid 3 days, up to 3 stacked.
- Fixed power caps: Rising Kingdoms 10M; Imperium 15M (Season 2), 25M (Season 3), 35M (SoC).
Migration and passport page requirements (riseofkingdomsguides.com) (community)
Kingdom age also decides KvK matching: KvK explained. Choosing an account by kingdom: RoK buying guide.
Answers
Rise of Kingdoms migration FAQ
What changed in Rise of Kingdoms migration in March 2026?
Version 1.1.06 (24 March 2026) tightened how much older a character can be than the kingdom it moves to: 150 days for same-season moves into a Season of Conquest kingdom on its first story (was 240), 80 days into a Season 2 kingdom (was 120) and 120 days into a Season 3 kingdom (was 180).
What do I need to migrate in Rise of Kingdoms?
Community guides list City Hall 16 or higher, all marches recalled, no alliance, a power below the target kingdom’s cap, enough passport pages for your power, and a 30-day gap since your last migration. Resources above storehouse protection are removed.
How many passport pages do I need?
It scales with power. One community table gives 1 page up to 10M power, 20 pages at 45M to 50M and 75 pages at 100M and above; other guides give different values in between.
Checked 24 October 2026 · Sources: Official forum: 1.1.06 Battle Resurgent update notes, Official forum: 1.1.01 update notes, Official forum: 1.1.03 Verdant Spring update notes, Migration and passport page requirements (riseofkingdomsguides.com)
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