
Barrage
Air glide while firing multiple projectiles
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage.
- Cooldown
- 32s
- Radius
- 4.5m
- Amp Per Stack
- 6%
- Damage Per Projectile
- 32
- Move Speed
- 24%
- Projectile Amount
- 4
- Slow Duration
- 1.5s
- Amp Duration
- 15s
- Upgrade 1+16 Damage Per Projectile
- Upgrade 2-16s Cooldown
- Upgrade 3+4% Amp Per Stack and 3m Radius



