Close Quarters
Weapon · Tier 1 · 800 souls
- +20% Melee Resist
Deal additional Weapon Damage when in close range to your target.
Close Range 15m · Weapon Damage +20%
156 items · client 6782
The whole shop on one page: every Weapon, Vitality and Spirit item by tier and soul cost, with its stats, active or passive effect and the item it builds from. Filter by category or tier, or search by name or effect.
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Weapon · Tier 1 · 800 souls
Deal additional Weapon Damage when in close range to your target.
Close Range 15m · Weapon Damage +20%
Weapon · Tier 1 · 800 souls
Weapon · Tier 1 · 800 souls
Your next headshot against an enemy Hero deals bonus weapon damage.
Cooldown 9s · Head Shot Bonus Damage +45
Weapon · Tier 1 · 800 souls
Weapon · Tier 1 · 800 souls
Weapon · Tier 1 · 800 souls
Weapon · Tier 1 · 800 souls
Your next bullet will heal you based on what target you hit.
Cooldown 6s · Healing From Heroes 50 · Healing From NPCs / Orbs 20
Weapon · Tier 2 · 1,600 souls
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Cooldown 12s · Duration 7s · Fire Rate +25% · Bullet Lifesteal +16% · Move Speed +0.75m
Weapon · Tier 2 · 1,600 souls · Active
Removes the Move Speed penalty while shooting. Gain bonus Move Speed and Slow Resistance.
Duration 5s · Cooldown 16s · Move Speed +3m · Slow Resist +40%
Weapon · Tier 2 · 1,600 souls
Increases Weapon Damage as you continuously fire your weapon.
Max Weapon Damage 45% · Time for Max Damage 2.5s
Weapon · Tier 2 · 1,600 souls
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Duration 7s · Fire Rate +25% · Temporary Ammo +6
Builds from: Extra Stamina
Weapon · Tier 2 · 1,600 souls
Deal additional Weapon Damage when beyond a minimum distance from your target.
Min. Distance 15m · Weapon Damage +40%
Weapon · Tier 2 · 1,600 souls
Your next Heavy Melee attack against an enemy deals increased damage.
Cooldown 5s · Bonus Heavy Damage 25%
Weapon · Tier 2 · 1,600 souls
Your next bullet deals bonus spirit damage.
Cooldown 8s · Spirit Damage +40
Weapon · Tier 2 · 1,600 souls
Your attacks have additional Weapon Damage against enemies above 50% health.
Weapon Damage 25%
Builds from: High-Velocity Rounds
Weapon · Tier 2 · 1,600 souls
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Cooldown 25s · Time Frame 3.5s · Damage Threshold 200
Weapon · Tier 2 · 1,600 souls
Your bullets build up a Movement Slow on enemies.
Dash Distance -20% · Slow Duration 3.5s · Buildup Per Shot 0.7% · Move Speed 24%
Weapon · Tier 2 · 1,600 souls
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Debuff Duration 8s · Spirit Resist -8% · Spirit Lifesteal +10%
Weapon · Tier 2 · 1,600 souls · Active
Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot.
Cooldown 27s · Buff Duration 5s · Max Stacks 5 · Stack Duration 12s · Weapon Multishot 5 · Weapon Damage per Stack 8%
Weapon · Tier 2 · 1,600 souls
Dealing weapon damage at close range opens a wound and grants you bonus move speed. Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.
Cooldown 6s · Debuff Duration 5s · Close Range 8m · Damage Per Second 17 · Bullet Resist -6% · Move Speed +1.5m
Weapon · Tier 2 · 1,600 souls
Builds from: Rapid Rounds
Weapon · Tier 2 · 1,600 souls
Builds from: Extended Magazine
Weapon · Tier 2 · 1,600 souls
Landing a Headshot reduces their Bullet Resist.
Debuff Duration 12s · Bullet Resist -12%
Weapon · Tier 3 · 3,200 souls · Active
Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist. 50% less effective vs non-heroes.
Max DPS 95 · Radius 10m · Duration 5s · Cooldown 30s · Damage Per Second 45 · Bullet Resist -7%
Weapon · Tier 3 · 3,200 souls
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Duration 20s · Non-Hero Weapon Damage +5% · Non-Hero Stack Limit 8 · Weapon Damage per Stack +20% · Ability Range +22%
Builds from: Mystic Expansion
Weapon · Tier 3 · 3,200 souls
Your Weapon Damage increases as you take sustained damage.
Damage taken to Stack 120 · Max Stacks 10 · Duration 10s · Weapon Damage per Stack +7%
Weapon · Tier 3 · 3,200 souls · Active
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Fire Rate +35% · Debuff Resist +35% · Move Speed +2m · Health Drain 50/s
Weapon · Tier 3 · 3,200 souls
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Duration 4.5s · Cooldown 9s · Fire Rate +32% · Move Speed +1.25m
Builds from: Rapid Rounds
Weapon · Tier 3 · 3,200 souls · Active
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Cooldown 270s · Duration 160s · Weapon Damage +10% · Bonus Health +50 · Ability Range +12%
Builds from: Monster Rounds
Weapon · Tier 3 · 3,200 souls
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Bullet Resist per Stack 2% · Stack Duration 24s · Max Bullet Resist 30%
Builds from: Extended Magazine
Weapon · Tier 3 · 3,200 souls
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Bullet Velocity +100% · Extra Ammo Consumed 2 · Cooldown 8s · Weapon Damage +125% · Secondary Fire Weapon Damage +40%
Builds from: High-Velocity Rounds
Weapon · Tier 3 · 3,200 souls
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Move Speed +1.75m · Move Speed Duration 3s · Cooldown 8s · Head Shot Bonus Damage +75 · Heal Per Headshot 4%
Builds from: Headshot Booster
Weapon · Tier 3 · 3,200 souls · Active
Provides Bullet Resist to nearby friendly units.
Active Radius 35m · Duration 7s · Cooldown 22s · Move Speed +2.25m · Fire Rate +26%
Weapon · Tier 3 · 3,200 souls
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Debuff Duration 8s · Weapon Damage +35% · Bullet Resist -10%
Weapon · Tier 3 · 3,200 souls
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Radius 15m · Bullet Resist -10% · Fire Rate 15%
Weapon · Tier 3 · 3,200 souls
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Slow Duration 2s · Close Range 15m · Weapon Damage +50% · Move Speed 20%
Builds from: Close Quarters
Weapon · Tier 3 · 3,200 souls · Active
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Spot Radius 20m · Invis Sprint Speed +5m · Stealth Duration 13s · Ambush Duration 5s · Ambush Fire Rate 25% · Ambush Spirit Power 25 · Ambush Melee Damage 25%
Builds from: Sprint Boots
Weapon · Tier 3 · 3,200 souls
Deal additional Weapon Damage when beyond a minimum distance from your target.
Min. Distance 15m · Weapon Damage +60%
Builds from: Long Range, High-Velocity Rounds
Weapon · Tier 3 · 3,200 souls
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. Landing headshots against the target reduces their Spirit Resist further.
Spirit Resist -8% · Spirit Lifesteal +10% · Debuff Duration 8s · Max Stacks 4 · Max Frequency 2s · Spirit Resist on Headshot -7%
Builds from: Spirit Shredder
Weapon · Tier 3 · 3,200 souls
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Max Frequency 0.2s · Max Jumps 4 · Jump Radius 8m · Shock Damage 33 · Proc Chance 15%
Weapon · Tier 3 · 3,200 souls
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.
Duration 4s · Buildup Per Shot 1.28% · Bleed Damage 1.9% DPS · Incoming Healing -35%
Weapon · Tier 3 · 3,200 souls
Your bullets build up a Movement Slow on enemies.
Dash Distance -20% · Slow Duration 3.5s · Buildup Per Shot 0.7% · Move Speed 24%
Builds from: Slowing Bullets
Weapon · Tier 4 · 6,400 souls
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Proc Chance 55%
Builds from: High-Velocity Rounds
Weapon · Tier 4 · 6,400 souls · Active
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Cooldown 40s · Slow Duration 3s · Damage 100 · Max Move Speed 60%
Builds from: Tesla Bullets
Weapon · Tier 4 · 6,400 souls
Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.
Debuff Duration 12s · Bullet Resist -16% · Spirit Resist -16% · Incoming Healing -35%
Builds from: Weakening Headshot
Weapon · Tier 4 · 6,400 souls
Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned.
Cooldown 5s · Bonus Heavy Damage 25% · Stun Duration 0.75s · Debuff Duration 8s · Ammo 15% · Bullet Resist -5% · Max Stacks 6
Builds from: Melee Charge
Weapon · Tier 4 · 6,400 souls
While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
Cooldown 16s · Duration 10s · Move Speed 4m · Fire Rate 40% · Debuff Resist +40%
Weapon · Tier 4 · 6,400 souls
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Fire Rate per Kill 7%
Weapon · Tier 4 · 6,400 souls
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.
Proc Chance 25% · Bonus Weapon Damage 100%
Weapon · Tier 4 · 6,400 souls
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Ricochet Targets 2 · Ricochet Range 13m · Ricochet Damage 65%
Weapon · Tier 4 · 6,400 souls
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Debuff Duration 6s · Spirit Damage Reduction -25% · Immunity Duration 10s · Buildup Per Shot 1.04%
Weapon · Tier 4 · 6,400 souls
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration.
Max Stacks 6 · Buff Duration 18s · Fire Rate +11% · Reload Time -10%
Weapon · Tier 4 · 6,400 souls
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
Buildup Per Shot 1.08% · Duration 15s · Fire Rate +25% · Spirit Power +30 · Spirit Lifesteal +10%
Builds from: Spirit Lifesteal
Vitality · Tier 1 · 800 souls
Vitality · Tier 1 · 800 souls
Vitality · Tier 1 · 800 souls
Vitality · Tier 1 · 800 souls · Active
Gain a Barrier for a short duration.
Barrier Duration 4s · Cooldown 60s · Barrier 200
Vitality · Tier 1 · 800 souls · Active
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Cooldown 70s · Regen Duration 20s · Cast Range 30m · Total HP Regen 300 · Sprint Speed +2m
Vitality · Tier 1 · 800 souls
Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Cooldown 8s · Heal on Melee Hit 100
Vitality · Tier 1 · 800 souls
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Buff Duration 6s · Bonus Damage +30% · Damage Parried as Heal 100%
Vitality · Tier 1 · 800 souls
Vitality · Tier 2 · 1,600 souls
While you are above 65% health, gain weapon damage and bonus fire rate.
Weapon Damage +18% · Fire Rate +7%
Vitality · Tier 2 · 1,600 souls
Vitality · Tier 2 · 1,600 souls
Reduces the duration of all negative effects applied to you.
Debuff Resist +25%
Vitality · Tier 2 · 1,600 souls
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Spirit Power +15 · Ability Cooldown Reduction +5%
Vitality · Tier 2 · 1,600 souls
Reduces the effect of enemy Move Speed penalties.
Slow Resist +25%
Builds from: Sprint Boots
Vitality · Tier 2 · 1,600 souls · Active
Provide the target with a Barrier and temporary Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
Cooldown 60s · Buff Duration 6s · Cast Range 40m · Barrier 250 · Move Speed +2.75m
Builds from: Grit
Vitality · Tier 2 · 1,600 souls
Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
Duration 8s · Incoming Healing -35% · Heal On Hero Kill 275
Vitality · Tier 2 · 1,600 souls
Increases the effectiveness of your healing.
Outgoing Healing +20%
Builds from: Extra Regen
Vitality · Tier 2 · 1,600 souls
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
Cooldown 55s · Duration 10s · Barrier 325
Builds from: Grit
Vitality · Tier 2 · 1,600 souls · Active
When an enemy uses an ability within 32mm range from you, store one Restoration Stack. Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.
Cooldown 20s · Max Stacks 25 · Max Stamina Restore 3 · Heal Per Stack 16
Vitality · Tier 2 · 1,600 souls · Active
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Duration 6.5s · Cooldown 23s · Bullet Damage Returned 65% · Spirit Damage Returned 25%
Vitality · Tier 2 · 1,600 souls
Vitality · Tier 2 · 1,600 souls
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Damage Threshold 225 · Time Frame 3.5s · Barrier Duration 8s · Cooldown 45s · Barrier 300 · Spirit Resist +18%
Builds from: Grit
Vitality · Tier 2 · 1,600 souls
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Max Stacks 16 · Sprint Speed +0.15m · Ability Range +0.75% · Souls per Minute 16
Builds from: Sprint Boots
Vitality · Tier 2 · 1,600 souls
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Damage Threshold 250 · Time Frame 4s · Cooldown 35s · Barrier Duration 8s · Barrier 300 · Bullet Resist +18%
Builds from: Grit
Vitality · Tier 3 · 3,200 souls
When below 50% health, gain additional Bullet Resist.
Bullet Resist +15%
Vitality · Tier 3 · 3,200 souls
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Buff Duration 6s · Cooldown 23s · Spell Parry Duration 0.8s · Healing 150 · Spirit Power 20 · Move Speed +1.75m
Vitality · Tier 3 · 3,200 souls · Active
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.
Cooldown 45s · Move Speed +2m · Buff Duration 3s · HP Healed On Activate 250
Vitality · Tier 3 · 3,200 souls
After not taking damage for a period, gain health regen.
Restore Delay +10s · Max Health Regen +2.25% · Move Speed +1.5m
Builds from: Extra Health
Vitality · Tier 3 · 3,200 souls · Active
Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.
Cooldown 18s · Duration 6.5s · Fire Rate 32% · Move Speed +1m · Spirit Resist +40%
Builds from: Bullet Lifesteal
Vitality · Tier 3 · 3,200 souls · Active
Heal yourself and nearby allies.
Cooldown 60s · Regen Duration 2s · Radius 18m · Total HP Regen 325
Builds from: Healing Rite
Vitality · Tier 3 · 3,200 souls
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Slow Duration 2.5s · Cooldown 4s · Move Speed 48% · Heal on Melee Hit 120 · Melee Hit Heal 35%
Builds from: Melee Lifesteal
Vitality · Tier 3 · 3,200 souls · Active
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.
Cooldown 45s · Barrier Duration 8s · Air Control +50% · Barrier 200 · Interrupt Cooldown 5s
Vitality · Tier 3 · 3,200 souls · Active
Become immune to bullets.
Active Movespeed Penalty -1.5m · Dash Distance -20% · Duration 5s · Cooldown 24s
Vitality · Tier 3 · 3,200 souls · Active
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Channel Duration 2.5s · Cast Range 35m · Cooldown 60s · Heal Amount 20%
Builds from: Healing Rite
Vitality · Tier 3 · 3,200 souls
When below 50% health, gain additional Spirit Resist.
Spirit Resist +15%
Vitality · Tier 3 · 3,200 souls
Allows an additional use of Air Jump or Air Dash before landing.
Builds from: Extra Stamina
Vitality · Tier 3 · 3,200 souls
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Invisibility Duration 8s · Cooldown 15s · Invis Move Speed 3.5m · Heal 85
Vitality · Tier 3 · 3,200 souls · Active
Teleport straight ahead, gaining Bullet Resist.
Buff Duration 6s · Cooldown 16s · Teleport Range 11m · Bullet Resist +30%
Vitality · Tier 4 · 6,400 souls
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs. While death immune, you deal reduced damage and have reduced healing.
Cooldown 90s · Damage Reduction -60% · Incoming Healing -60% · Death Immunity Duration 4.5s
Vitality · Tier 4 · 6,400 souls · Active
Grow larger in size, gaining bullet resist, spirit resist, and melee damage. Nearby enemies suffer from slow and have reduced dash speed.
Radius 14m · Duration 7s · Cooldown 37s · Model Scale 20% · Bullet Resist 35% · Spirit Resist 35% · Melee Damage +30% · Move Speed 24%
Builds from: Extra Health
Vitality · Tier 4 · 6,400 souls · Active
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
Cooldown 45s · Buff Duration 6s · Cast Range 40m · Barrier 600 · Move Speed +2.75m
Builds from: Guardian Ward
Vitality · Tier 4 · 6,400 souls
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Buff Duration 20s · Cooldown 40s · Barrier 1000 · Spirit Power +40
Vitality · Tier 4 · 6,400 souls
Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed. Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Buff Duration 7s · Fire Rate +35% · Move Speed +1.25m
Builds from: Healing Booster
Vitality · Tier 4 · 6,400 souls
The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%.
Cooldown 55s · Duration 10s · Barrier 325
Builds from: Reactive Barrier
Vitality · Tier 4 · 6,400 souls · Active
Gain Spirit Lifesteal and Spirit Power.
Cooldown 30s · Duration 7s · Spirit Lifesteal +70% · Spirit Power +30
Builds from: Spirit Lifesteal
Vitality · Tier 4 · 6,400 souls
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Debuff Duration 5s · Buildup Per Shot 0.77% · Damage Penalty -30% · Incoming Healing -40%
Vitality · Tier 4 · 6,400 souls
Enemies that shoot you have their Fire Rate slowed.
Duration 4s · Fire Rate 40%
Builds from: Enduring Speed
Vitality · Tier 4 · 6,400 souls
Reduces the effect of enemy applied healing reduction.
Builds from: Bullet Lifesteal, Spirit Lifesteal
Vitality · Tier 4 · 6,400 souls · Active
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Cast Range 25m · Cooldown 35s · Debuff Duration 3s · Move Speed 40% · Impact Damage 75
Vitality · Tier 4 · 6,400 souls
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Deflection Percent 30% · On-Hit Prevention Percent 50%
Vitality · Tier 4 · 6,400 souls
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Steal Duration 17s · Max Frequency 1.2s · Max HP Steal 2.5%
Vitality · Tier 4 · 6,400 souls
The next instance of high spirit damage you take is significantly reduced.
Damage Threshold 175 · Cooldown 9s · Spirit Damage Reduction 65%
Builds from: Debuff Reducer
Vitality · Tier 4 · 6,400 souls · Active
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
Cooldown 60s · Duration 5.5s
Builds from: Debuff Reducer
Vitality · Tier 4 · 6,400 souls · Active
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Ammo 75% · Cooldown 30s · Duration 5s · Bullet Lifesteal 70% · Fire Rate 34%
Builds from: Bullet Lifesteal
Vitality · Tier 4 · 6,400 souls
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Cooldown 1s · Damage Threshold 75 · Cooldown Reduction per Hit 4s
Spirit · Tier 1 · 800 souls
Spirit · Tier 1 · 800 souls
Spirit · Tier 1 · 800 souls · Active
Gain souls over time, as long as you are alive.
Soul Value per Minute 80
Spirit · Tier 1 · 800 souls
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Charge-Up Time 14s · Bonus Damage 40
Spirit · Tier 1 · 800 souls
Imbue an ability to increase its range and effect radius.
Ability Range +20%
Spirit · Tier 1 · 800 souls
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Regeneration Duration 7s · Regeneration 4HP/s
Spirit · Tier 1 · 800 souls · Active
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Cast Range 32m · Duration 5s · Cooldown 16s · Fire Rate 32% · Bullet Resist -8%
Spirit · Tier 1 · 800 souls
When you perform a Light or Heavy Melee attack against a hero, deal extra spirit damage with the attack and reduce the target's Spirit Resist. Cooldown is 2x longer for Light Melee hits.
Duration 6s · Cooldown 8s · Spirit Damage 40 · Spirit Resist -6%
Spirit · Tier 2 · 1,600 souls
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
Cast Window 7s · Ability Range +12% · Ability Duration +15% · Spirit Power 20
Builds from: Extra Stamina
Spirit · Tier 2 · 1,600 souls
Reduces Bullet Resist on enemies when you deal spirit damage.
Duration 8s · Bullet Resist -10%
Spirit · Tier 2 · 1,600 souls · Active
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
End Radius 10m · Cooldown 25s · Damage 95 · Move Speed 48% · Duration 4s
Spirit · Tier 2 · 1,600 souls
Imbue an ability to reduce its Cooldown.
Ability Cooldown Reduction +18%
Spirit · Tier 2 · 1,600 souls
Imbue an ability to increase its Duration.
Ability Duration +22%
Spirit · Tier 2 · 1,600 souls
Builds from: Extra Spirit
Spirit · Tier 2 · 1,600 souls
When the target takes spirit damage, they have their Move Speed reduced.
Duration 2s · Move Speed 24% · Dash Distance -10%
Spirit · Tier 2 · 1,600 souls
When an enemy takes spirit damage, they have their spirit resist reduced.
Duration 7s · Spirit Resist -8%
Spirit · Tier 2 · 1,600 souls
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Charge-Up Time 18s · Damage 44 · Fire Rate +10% · Bullets Reloaded 100%
Spirit · Tier 2 · 1,600 souls · Active
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
Cast Range 25m · Duration 3.5s · Cooldown 29s · Move Speed 16% · Dash Distance -26%
Spirit · Tier 2 · 1,600 souls · Active
Target an enemy to reduce their Spirit Resist and Spirit Power.
Cast Range 40m · Cooldown 18s · Spirit Resist -9% · Spirit Power -30 · Duration 12s
Spirit · Tier 2 · 1,600 souls
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Fire Rate 28% · Duration 4.5s
Spirit · Tier 3 · 3,200 souls · Active
Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.
Cast Range 20m · Duration 12s · Cooldown 30s · Bleed Damage 1.95% DPS · Incoming Healing -50%
Spirit · Tier 3 · 3,200 souls · Active
Disarms enemy target and reduces their Bullet Resist.
Cast Range 32m · Duration 4.25s · Cooldown 16s · Bullet Resist -13%
Builds from: Rusted Barrel
Spirit · Tier 3 · 3,200 souls
Increases the range and effect radius of your abilities and items.
Ability Range +30%
Builds from: Mystic Expansion
Spirit · Tier 3 · 3,200 souls · Active
Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.
Cast Range 45m
Spirit · Tier 3 · 3,200 souls
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Regeneration Duration 7s · Regeneration 4HP/s · Cooldown 6s · Duration 3s · Healing on Ability Cast 65 · Move Speed +1.75m
Builds from: Mystic Regeneration
Spirit · Tier 3 · 3,200 souls
Builds from: Extra Charge
Spirit · Tier 3 · 3,200 souls · Active
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling abilities.
Cast Range 40m · Cooldown 42s · Damage 75
Spirit · Tier 3 · 3,200 souls
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra spirit damage and steals Spirit Resist and Spirit Power. Effects are reduced by 30% for Light Melee hits.
Duration 10s · Cooldown 6s · Spirit Damage 50 · Spirit Resist Steal 12% · Spirit Power Steal 25
Builds from: Spirit Strike
Spirit · Tier 3 · 3,200 souls
Reduces the Cooldown of your abilities.
Ability Cooldown Reduction +20%
Builds from: Compress Cooldown
Spirit · Tier 3 · 3,200 souls
Increases the duration of your abilities and items.
Ability Duration +28%
Builds from: Duration Extender
Spirit · Tier 3 · 3,200 souls
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Move Speed Duration 8s · Cooldown 14s · Imbued Ability Spirit Power +28 · Fire Rate Bonus 20% · Move Speed +1.75m
Builds from: Extra Spirit
Spirit · Tier 3 · 3,200 souls
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Charge-Up Time 14s · Damage 40 · Current Health Bonus Damage 7.5%
Builds from: Mystic Burst
Spirit · Tier 3 · 3,200 souls
Periodically deals spirit damage to the closest two enemies nearby.
Pulse Radius 9m · Cooldown 1.4s · Pulse Damage 25
Spirit · Tier 4 · 6,400 souls · Active
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Slowed targets have their stamina regen frozen
End Radius 16m · Cooldown 24s · Damage 175 · Freeze Duration 1s
Builds from: Cold Front
Spirit · Tier 4 · 6,400 souls
Builds from: Improved Spirit
Spirit · Tier 4 · 6,400 souls · Active
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration.
Cooldown 55s · Duration 3.25s · Cast Range 20m · Damage Penalty -25%
Spirit · Tier 4 · 6,400 souls · Active
Reset the cooldown of the imbued non-ultimate ability. This item's cooldown is increased by the cooldown of the imbued ability.
Imbued Ability Cooldown 100%
Spirit · Tier 4 · 6,400 souls
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Max Stacks 12 · Duration 12s · Max Frequency Per Target 0.7s · Spirit Amp per Stack +4.5%
Builds from: Mystic Vulnerability
Spirit · Tier 4 · 6,400 souls · Active
Instantly enter a void state and become Invulnerable for a short duration.
Duration 4s · Cooldown 37s · Buff Duration 5s · Spirit Power +20 · Spirit Resist +30% · Move Speed +3m
Spirit · Tier 4 · 6,400 souls · Active
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Spirit Resist -9% · Resist Reduction Duration 12s · Cast Range 25m · Spirit Power -30 · Cooldown 45s · Damage On Expire 35%
Builds from: Spirit Sap
Spirit · Tier 4 · 6,400 souls
Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.
Delay Before Effect 3s · Damage 150
Builds from: Mystic Slow
Spirit · Tier 4 · 6,400 souls · Active
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.
Bonus Fly Speed 7m · Summon Duration 1.3s · Duration 12s
Spirit · Tier 4 · 6,400 souls
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Bullets Reloaded 100% · Charge-Up Time 14s · Base Bullet Damage 20% · Damage 60 · Fire Rate +22%
Builds from: Quicksilver Reload
Spirit · Tier 4 · 6,400 souls
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Radius 16m · Delay Duration 3s · Cooldown 6.25s · Damage 50% · Imbued Lifesteal +22% · Move Speed 32%
Spirit · Tier 4 · 6,400 souls · Active
Reset the cooldown of all your abilities and restore all your charges.
Cooldown 300s
Spirit · Tier 4 · 6,400 souls · Active
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.
Duration 10s · Cast Range 35m · Cooldown 35s · Radius 10m · Max Health per second 2.3% · Spirit Resist +40% · Debuff Resist +20%
Spirit · Tier 4 · 6,400 souls
Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing. The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Immunity Duration 20s · Debuff Duration 8s · Incoming Healing -70% · Damage Threshold 500 · Explosion Damage 50 · Damage Per Second 24
Spirit · Tier 4 · 6,400 souls
Reduces the Cooldown of your abilities and items.
Ability Cooldown Reduction +25% · Item Cooldown Reduction +25%
Builds from: Superior Cooldown
Spirit · Tier 4 · 6,400 souls · Active
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex. Alt Cast to Target Unit Directly.
Duration 4s · Tether Duration 0.5s · Cooldown 42s · Dash Distance -36% · Capture Radius 12m · Move Speed 28%
Builds from: Slowing Hex
The game files list these as a fifth tier used only in the Street Brawl mode, where items come from a draft between rounds rather than from the soul shop. They are shown here for completeness.
Weapon · Street Brawl
Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the target's current Health. The bullet is larger and penetrates through targets.
Cooldown 2.5s · Bullet Radius 1.5m · Debuff Duration 4s · Move Speed 32% · Dash Distance -36% · Current Health Damage 10% · Damage Penalty -40% · Incoming Healing -40%
Weapon · Street Brawl
You have infinite ammo.
Proc Chance 65%
Weapon · Street Brawl
Every time you land a heavy melee, your existing cooldowns get reduced.
Cooldown 10s · Cooldown Reduction on Hit 16% · Min Reduction 4s
Vitality · Street Brawl · Active
Applies an extremely powerful cleanse that replenishes your allies globally.
Min. Heal 400 · Buff Duration 6s · Heal Amount 60% · Stamina Recovery +100% · Move Speed +5m
Vitality · Street Brawl
Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus move speed
Unstoppable Duration 4s · Buff Duration 6s · Cooldown 12s · Barrier 500 · Move Speed +3m
Vitality · Street Brawl
When sliding, evade bullets, gain fire rate and deal damage to enemies around you. Cooldown is per target.
Radius 12m · Max Frequency 0.3s · Damage 100 · Evasion While Sliding 60 · Fire Rate While Sliding 60%
Vitality · Street Brawl
Periodically gain a random permanent stat buff.
Buff Frequency 2s · Cooldown 165s · Respawn Time -70%
Vitality · Street Brawl · Active
Removes any positive buffs and prevents stamina usage and healing effects on enemies.
Cooldown 18s · End Radius 20m · Duration 7s · Damage 250
Vitality · Street Brawl
When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.
In Air Damage +40% · In Air Damage Received -40%
Vitality · Street Brawl
Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.
Fade Time 0.2s · Damage Per Second 125 · Invisibility Duration 3s · Steal Duration 6s · Resist Stolen 40%
Spirit · Street Brawl
Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage. Cooldown is per target.
Imbued Ability Cooldown Reduction +50% · Imbued Ability Spirit Power +70 · Damage 200 · Freeze Duration 1s
Spirit · Street Brawl
Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.
Ally Percentage +50% · Radius 25m · Ability Range +40% · Ability Cooldown Reduction +40% · Cooldown 25s · Damage Threshold 300 · Heal Amount 700 · Heal Radius 35m
Spirit · Street Brawl · Active
After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.
Stun Delay 1.7s · Radius 12m · Daze Duration 2s
Spirit · Street Brawl
Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.
Charged Ability +4 · Non Charged Ability +2
Spirit · Street Brawl · Active
You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.
Cooldown 40s · Damage Per Second 270 · Duration 6s
Spirit · Street Brawl · Active
Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.
Cooldown 30s · Shrink Duration 60s · Cast Range 40m · Model Scale -50% · Move Speed +5m · Fire Rate +20%
Spirit · Street Brawl · Active
Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.
Duration 4s · Weapon Damage +150% · Radius 22m · Spirit Power +150 · Max Health Damage 30% · Stun Duration 3s · Move Speed +10m · Bonus Health +3000
Names, effect text and values come straight from the game files and change with every patch. Values are base numbers before spirit or weapon scaling. Some effect lines name a damage type without the number, as in game. Data Item rules: Valve
Answers
156 items can be bought in the shop in the game files of client 6782: 53 Weapon, 54 Vitality and 49 Spirit. 44 of them have an active effect you trigger yourself. Street Brawl adds 17 mode-only items on top.
Each tier has a fixed price in souls: 800 for Tier 1, 1,600 for Tier 2, 3,200 for Tier 3 and 6,400 for Tier 4. Since the Shop Rework of May 2025 an item is cheaper when you already own the item it builds from.
The Shop Rework of May 2025 made all item slots universal and cut the total from 16 to 12.
Deadlock game files via deadlock-api.com (heroes, abilities, items, ranks), client 6782 of 14 October 2026 · Shop Rework Update (Valve) · Gameplay Update 04-30-2026 (Valve)
Checked 15 October 2026
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