
Recall
Default
Teleports you back to the base after 5 seconds. Moving or taking damage cancels the effect.
Data of 30 October 2026 · 12 spells
12 battle spells, unlocked with player level from 1 to 23. One is picked before each match next to the emblem.
Quick table
| Spell | Cooldown | Unlocks at level |
|---|---|---|
| Execute | 90 s | 1 |
| Retribution | 35 s | 3 |
| Inspire | 75 s | 5 |
| Sprint | 100 s | 7 |
| Revitalize | 100 s | 9 |
| Aegis | 75 s | 11 |
| Petrify | 75 s | 13 |
| Purify | 90 s | 15 |
| Flameshot | 50 s | 17 |
| Flicker | 120 s | 19 |
| Arrival | 75 s | 21 |
| Vengeance | 75 s | 23 |

Default
Teleports you back to the base after 5 seconds. Moving or taking damage cancels the effect.

Default
Listed in the source as a default spell every hero has; it gives no description yet.

Cooldown 90 s · unlocks at level 1
Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.

Cooldown 35 s · unlocks at level 3
Deals 520 (+80 × Hero Level) True Damage to creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes. Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15. Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level). Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level). Bloody: Deals 100 True Damage and steals HP equal to 250 plus 20% of the caster's Extra HP from the target over 3 seconds (Deals Magic Damage).

Cooldown 75 s · unlocks at level 5
For up to 6 Basic Attacks within the next 5 seconds, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8(+1*Hero Level) of target's Hybrid Defense and restore 60 (+15% Total Physical Attack) (+10% Total Magic Power) HP on hit.

Cooldown 100 s · unlocks at level 7
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.

Cooldown 100 s · unlocks at level 9
Summons a Healing Spring that restores 2.5% Max HP every 0.5 second for 5 seconds (maximum of 25% Max HP). Increases the Shield and HP Regen by 25% for allies within the area of effect (this effect is cannot be stacked up).

Cooldown 75 s · unlocks at level 11
Immediately gains a shield that absorbs 750 (+50 × Hero Level) shield damage for 5 seconds. The nearby ally with the lowest HP also gains 525 (+35 × Hero Level) (+70% Lost HP) shield.

Cooldown 75 s · unlocks at level 13
Deals 100 (+15 × Hero Level) Magic Damage to nearby enemies and petrifies them for 0.8s. Enemies hit will also be slowed by 50% for 0.8s afterward.

Cooldown 90 s · unlocks at level 15
Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.

Cooldown 50 s · unlocks at level 17
Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second. Casting the skill knocks back nearby enemies.

Cooldown 120 s · unlocks at level 19
Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.

Cooldown 75 s · unlocks at level 21
Teleports to an allied turret (including destroyed turrets), base, or minion after channeling for 3 seconds, gaining 60% movement speed that will decay in 3 seconds. If the channeling is cancelled or interrupted, the cooldown will be reduced by 30 seconds.

Cooldown 75 s · unlocks at level 23
In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.
Cooldowns, unlock levels and effects: community wiki Battle Spells page, fetched 30 October 2026. Icons © Moonton.
Battle Spells, Mobile Legends wiki (revision of 9 September 2026)
Answers
12 to choose from before a match (Execute, Retribution, Inspire, Sprint, Revitalize, Aegis, Petrify, Purify, Flameshot, Flicker, Arrival, Vengeance), plus the default Recall and Healing that every hero has.
Retribution. It is the spell for the Jungle role: it deals true damage to creeps, raises creep rewards and upgrades with the jungle boots blessing.
Flicker, 120 seconds.
No. It is picked in the lobby or during the hero pick and stays for the whole match.
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