
Blade of Despair
Highest Physical Attack · 3,010 gold
+160 Physical Attack, +5% Movement Speed
Passive. Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).
Built from: Legion Sword, Legion Sword

Berserker's Fury
Crit Chance & Damage · 2,390 gold
+60 Physical Attack, +25% Crit Chance
Unique: +30% Crit Damage
Passive. Doom: When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.
Built from: Legion Sword, Javelin, Javelin

Endless Battle
Enhanced Basic Attacks · 2,330 gold
+60 Physical Attack, +250 HP, +10% Cooldown Reduction, +5% Movement Speed, +5 Mana Regen
Passive. Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).
Built from: Azure Blade, Iron Hunting Bow, Ogre Tomahawk

Demon Hunter Sword
Tank Killer · 2,180 gold
+35 Physical Attack, +20% Attack Speed
Passive. Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions).@ Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.
Built from: Regular Spear, Vampire Mallet, Knife

Great Dragon Spear
CD Reduction & Crit · 2,140 gold
+70 Physical Attack, +10% Cooldown Reduction, +20% Crit Chance
Passive. Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5 seconds. This effect has a 15 seconds cooldown.
Built from: Legion Sword, Iron Hunting Bow, Javelin

Malefic Gun
Attack Range Increase · 2,120 gold
+40 Physical Attack, +20% Attack Speed
Passive. Armor Buster: Increase Physical Penetration by 30%.@ Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.
Built from: Fury Hammer, Knife, Knife

War Axe
Continuous Damage Boost · 2,100 gold
+35 Physical Attack, +400 HP, +10% Cooldown Reduction, +8% Hybrid Lifesteal
Passive. Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)
Built from: Ogre Tomahawk, Iron Hunting Bow, Hero's Ring

Malefic Roar
High Physical Penetration · 2,060 gold
+60 Physical Attack
Passive. Armor Buster: Increase Physical Penetration by 30%.@ Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Built from: Legion Sword

Corrosion Scythe
One-Hit Slow · 2,050 gold
+30 Physical Attack, +30% Attack Speed, +5% Movement Speed
Passive. Corrosive: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times.@ Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.
Built from: Swift Crossbow, Regular Spear

Sea Halberd
Healing Reduction · 2,050 gold
+80 Physical Attack, +20% Attack Speed
Passive. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.@ Punish: Increase damage by 8% against enemy heroes with higher extra HP.
Built from: Legion Sword, Regular Spear

Rose Gold Meteor
Low-HP Shield · 2,030 gold
+30 Physical Attack, +20% Attack Speed, +10% Lifesteal
Passive. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter).@ Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Built from: Magic Blade, Knife

Haas' Claws
Lifesteal · 2,020 gold
+40 Physical Attack, +15% Attack Speed, +20% Crit Chance
Unique: +20% Lifesteal
Passive. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.
Built from: Vampire Mallet, Rogue Meteor, Dagger

Hunter Strike
Brief Speed-Up · 2,010 gold
+80 Physical Attack, +10% Cooldown Reduction
Unique: +15 Physical Penetration
Passive. Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).
Built from: Fury Hammer, Iron Hunting Bow, Dagger

Golden Staff
Enhance Attack Effects · 2,000 gold
+55 Physical Attack, +15% Attack Speed
Passive. Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed.@ Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).
Built from: Regular Spear, Dagger, Dagger

Blade of the Heptaseas
Best for Assassins · 1,950 gold
+70 Physical Attack, +250 HP
Unique: +15 Physical Penetration
Passive. Ambush: If no damage is taken or dealt within 5 seconds (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+40% Total Physical Attack) Physical Damage and slow the target by 40% for 1.5 seconds.
Built from: Fury Hammer, Ogre Tomahawk

Wind of Nature
Physical Damage Immunity · 1,910 gold
+30 Physical Attack, +20% Attack Speed, +10% Lifesteal
Active. Wind Chant: Become immune to all Physical Damage for 2 seconds (duration is halved if Main Role is not Marksman; 90 seconds cooldown).
Built from: Regular Spear, Vampire Mallet

Windtalker
Splash Damage · 1,880 gold
+35% Attack Speed, +20% Crit Chance, +20 Movement Speed
Passive. Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)
Built from: Rogue Meteor, Knife
Passive. Increase Power: Automatically used after purchasing, giving 30 Physical Attack and 15% of Lifesteal for 120s. Can only have one potion effect at a time.
+35 Physical Attack, +10% Lifesteal
Passive. Lifeline: When taking damage that reduces HP below 30%, gains a (+60*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Built from: Dagger, Vampire Mallet
+20% Attack Speed
Passive. Crossbow: Each Basic Attack deals 40 extra Adaptive Damage.@ Impulse: Basic Attacks grant 3% extra Attack Speed for 3 seconds, capped at 5 stacks.
Built from: Knife, Knife
+60 Physical Attack
Built from: Dagger, Dagger
+15% Attack Speed, +10% Crit Chance
Built from: Knife, Javelin
+35 Physical Attack
Unique: +12 Physical Penetration
Built from: Dagger
+25 Physical Attack, +230 HP
Built from: Dagger, Vitality Crystal
+20 Physical Attack, +10% Attack Speed
Built from: Knife, Dagger
+10 Physical Attack, +5% Cooldown Reduction
+8 Physical Attack, +8% Lifesteal
+8% Crit Chance
+10% Attack Speed
+15 Physical Attack