Thrill
Gain 16 Adaptive Attack.

Emblem set
Gain 16 Adaptive Attack.
Gain 10% Extra Attack Speed.
Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.
Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.
Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.
Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.
After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6 seconds. (A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6 seconds.)
The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4 seconds. This effect is extended by 2 seconds after getting hero kills or assists. (This only applies to the hero themselves. Cooldown: 20 seconds.)

Emblem set
Gain 225 extra max HP.
When HP is below 50%, Damage Reduction is increased by 5%.
After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

Emblem set
Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.
If there is only one enemy hero nearby, damage dealt to them is increased by 7%.
When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

Emblem set
Cooldown Reduction is increased by 5% and Mana Regen by 2.
Equipment can be purchased at 95% of their base price.
Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

Emblem set
Gain 8 extra Physical & Magic Defense.
Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.
Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

Emblem set
Gain 4% extra Movement Speed.
Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.
After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

Emblem set
Gain 5% Crit Chance and 5% extra Crit Damage.
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.
Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1 second. Cooldown: 10 seconds (each Basic Attack reduces it bv 1 seconds, down to 3 seconds).
Attributes and talent text: community wiki Emblems page, fetched 30 October 2026. Icons © Moonton. Moonton’s site does not publish a recommended emblem per hero, so we do not suggest one.
Emblems, Mobile Legends wiki · MLBB emblem system overhaul (ONE Esports, June 2023)
Answers
7: Basic Common, Custom Tank, Custom Assassin, Custom Mage, Custom Fighter, Custom Support, Custom Marksman. They replaced the older emblem system in June 2023.
Each emblem set gives fixed attributes; on top of that you pick one talent in each of the first two tiers and one core talent in the third. The Basic Common set offers the widest choice.
Impure Rage, Quantum Charge, War Cry, Temporal Reign, Concussive Blast, Killing Spree, Lethal Ignition, Brave Smite, Focusing Mark, Weakness Finder.
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