Druid in WoW Forever
Forms finally scale with your weapon, consumables work while shifted, and Tiger’s Fury is gone.

Baseline changes — every Druid
These apply regardless of how you spend talent points.
NewLacerateBaseline Feral ability at level 42. Applies a bleed, stacking to five.
NewReviveRestoration gains an out-of-combat resurrection at level 12.
ChangedForm weapon scalingMelee auto-attack DPS in Bear, Cat and Dire Bear Form matches your equipped weapon’s DPS. The single change Feral players have asked for since 2004.
ChangedConsumables while shiftedAll potions and consumables work in form. So do weapon enchants and procs, racial abilities, and most doors and objects.
ChangedNature’s GraspBaseline at level 10, castable while shifted and indoors.
ChangedOmen of ClarityBaseline at level 20.
ChangedFaerie FireCastable in Bear, Cat and Dire Bear Form on a 6-second cooldown.
RemovedTiger’s FuryRemoved outright, replaced by the Feral talent Shifting Power.
Balance
DPSEclipse and Insect Swarm arrive, and Moonkin Form becomes exclusive with Leader of the Pack.
NewEclipseRow 5. Wrath reduces your Starfire cast time — the rotation Balance never had.
NewInsect Swarm16-point talent dealing Nature damage over 12 seconds. Moved out of Restoration entirely.
NewOvergrowthRow 5. Three simultaneous Entangling Roots.
NewNature’s Splendor11-point talent extending buff durations.
ChangedMoonkin FormThe party-wide critical bonus applies to all spells and attacks, and the form is now mutually exclusive with Leader of the Pack.
ChangedNature’s GraceSlightly redesigned; three seconds of spellcasting haste.
Feral Combat
DPS / TankShifting Power and Primal Bite split the tree into cat and bear halves; Berserk caps it.
NewShifting Power16-point Cat talent. 40 energy at a mana cost, 16-second cooldown. The replacement for Tiger’s Fury.
NewPrimal BiteThe other 16-point talent, built for Bear. 20 rage, 100% weapon damage plus a bonus.
NewBerserk31-point talent. Three-minute cooldown, 15 seconds, clears Fear and removes the Primal Bite cooldown.
NewNatural ReactionRow 6, Bear-facing. More dodge, and rage when you dodge.
NewRend and TearRow 6. More damage against bleeding targets, which Lacerate now guarantees.
ChangedThick HideRedesigned to grant armour in forms based on your Defense skill.
ChangedFrenzied RegenerationHeals 100% of maximum health across its duration.
Restoration
HealerWild Growth arrives at 31 points and Swiftmend stops eating your heal-over-time effects.
NewWild Growth31-point talent. A heal-over-time on the entire party including pets, 6-second cooldown.
NewGift of the Earthmother11-point talent cutting 0.5 seconds off the global cooldown on healing spells.
NewLiving SpiritRow 5. Spirit by percentage.
ChangedSwiftmendMoved to row 4 as a 16-point talent, and no longer consumes the HoT it draws from.
ChangedFurorCat Form redesigned: regenerates energy out of form, lost when shifting to Bear.
ChangedImproved TranquilityCuts the cooldown by up to 60%.
Druid talents
All three trees with a calculator — from the beta client.
Druid spellbook
Every trainable spell by level and rank.
What changed vs Classic
New abilities, former runes and talent changes.
All classes
Every class and what changed.
Addons
What works, with versions.
Levelling
Skip the climb — market rates.
Market check · 2 October 2026
Levelling a Druid to 60
About 150 hours of play for a first character by community estimates, and Blizzard has announced no WoW Token or paid boost for Forever. If the Druid changes above are why you are rolling one, this is what skipping the climb costs on the pre-order market.
Market prices: pre-order listings on lfcarry.com, wowvendor.com, skycoach.gg, kingboost.net and others, checked 2 October 2026. Our own rates go up when realms open — no one can deliver Forever gold before 4 November.