Changes database · talents
WoW Forever talent changes
Every talent slot compared with Classic Era: which talents were reworked, which got new effects and which are still waiting for data. Ability changes are on class changes; plan builds in the talent calculator.
Datamined from client build 1.60.1.70888 (10 November 2026), compared with Classic Era 1.15.9.70003. Server-side changes and hotfixes are not visible in client data.
218
talents reworked
62
new effect or wording
0
slots without client data
6
talents moved in the tree
50 changes · 53 talents
Warrior talent changes
Warrior talent calculator · Warrior class guide
Reworked talents
Improved Battle Shout → Enrage
Classic: Increases the melee attack power bonus of your Battle Shout by 5%.
Fury, row 3 · 5 ranks
Mace Specialization → Weaponmaster
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 3% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Arms, row 5 · 5 ranks
Improved Thunder Clap → Improved Overpower
Increases the critical strike chance of your Overpower ability by 25%.
Arms, row 2 · 2 ranks
Improved Cleave → Furious Precision
Increases your chance to hit with off-hand attacks by 4%.
Classic: Increases the bonus damage done by your Cleave ability by 40%.
Fury, row 3 · 3 ranks
Tactical Mastery → Improved Tactical Mastery
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Classic: You retain up to 5 of your rage points when you change stances.
Arms, row 2 · 3 ranks
Improved Shield Bash → Focused Rage
Protection, row 5 · 3 ranks
One-Handed Weapon Specialization → Bastion
Increases all damage you deal by 2% while a shield is equipped.
Classic: Increases the damage you deal with One-Handed Melee weapons by 2%.
Protection, row 6 · 5 ranks
Improved Taunt → Improved Shield Bash
Protection, row 4 · 2 ranks
Improved Disarm → Vanguard
Your Charge ability is now usable while in Defensive Stance.
Protection, row 4 · 1 rank
Improved Revenge → Improved Disarm
Protection, row 3 · 3 ranks
Toughness → Improved Revenge
Increases damage dealt by your Revenge ability by 20%.
Classic: Increases your armor value from items by 2%.
Protection, row 2 · 3 ranks
Improved Shield Block → Master of Defense
Protection, row 3 · 2 ranks
Iron Will → Improved Thunder Clap
Classic: Increases your chance to resist Stun and Charm effects by an additional 3%.
Protection, row 2 · 3 ranks
Improved Bloodrage → Anticipation
Increases your Defense Skill by 4.
Protection, row 2 · 5 ranks
Improved Berserker Rage → Improved Whirlwind
Fury, row 6 · 2 ranks
Improved Slam → Improved Berserker Rage
Fury, row 5 · 2 ranks
Axe Specialization → Bloodthrill
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Classic: Increases your chance to get a critical strike with Axes by 1%.
Arms, row 5 · 2 ranks
Improved Demoralizing Shout → Lingering Rage
Classic: Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Fury, row 2 · 5 ranks
Polearm Specialization → Improved Slam
Classic: Increases your chance to get a critical strike with Polearms by 1%.
Arms, row 6 · 2 ranks
Anticipation → Iron Will
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Classic: Increases your Defense skill by 2.
Protection, row 1 · 5 ranks
Improved Execute → Reckless Swings
Fury, row 4 · 1 rank
Same name, new effect
Death Wish
Forever: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Fury, row 5 · 1 rank
Dual Wield Specialization
Forever: Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Classic: Increases the damage done by your offhand weapon by 5%.
Fury, row 4 · 5 ranks
Cruelty
Forever: Improves your chance to get a critical strike with melee attacks by 1%.
Classic: Increases your chance to get a critical strike with melee weapons by 1%.
Fury, row 1 · 5 ranks
Impale
Forever: Increases the critical strike damage bonus of your abilities by 10%.
Classic: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Arms, row 4 · 2 ranks
Two-Handed Weapon Specialization
Forever: Increases the damage you deal with two-handed melee weapons by 2%.
Classic: Increases the damage you deal with two-handed melee weapons by 1%.
Arms, row 4 · 3 ranks
Anger Management
Forever: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Classic: Increases the time required for your rage to decay while out of combat by 30%.
Arms, row 3 · 1 rank
Improved Rend
Forever: Increases the Bleed damage done by your Rend ability by 12%.
Classic: Increases the bleed damage done by your Rend ability by 15%.
Arms, row 1 · 3 ranks
Concussion Blow
Forever: Stuns the target for 5 sec.
Classic: Stuns the opponent for 5 sec.
Protection, row 5 · 1 rank
Defiance
Forever: Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.
Classic: Increases the threat generated by your attacks by 3% while in Defensive Stance.
Protection, row 3 · 3 ranks
- · Flurry: 5 → 3 ranks
- · Two-Handed Weapon Specialization: 5 → 3 ranks
- · Improved Overpower: 3 → 2 ranks
- · Improved Tactical Mastery: 5 → 3 ranks
- · Focused Rage: 2 → 3 ranks
- · Vanguard: 3 → 1 ranks
- · Improved Revenge: 5 → 3 ranks
- · Master of Defense: 3 → 2 ranks
- · Improved Thunder Clap: 5 → 3 ranks
- · Anticipation: 2 → 5 ranks
- · Improved Berserker Rage: 5 → 2 ranks
- · Bloodthrill: 5 → 2 ranks
- · Defiance: 5 → 3 ranks
- · Improved Slam: 5 → 2 ranks
- · Reckless Swings: 2 → 1 ranks
59 changes · 51 talents
Paladin talent changes
Paladin talent calculator · Paladin class guide
Reworked talents
Holy Shock → Light's Vigil
Holy, row 7 · 1 rank
Divine Favor → Holy Shock
Classic: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Holy, row 5 · 1 rank
Healing Light → Divine Favor
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Holy, row 3 · 1 rank
Consecration → Illumination
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Holy, row 3 · 5 ranks
Improved Blessing of Wisdom → Oath of Light
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
Classic: Increases the effect of your Blessing of Wisdom spell by 10%.
Holy, row 4 · 1 rank
Conviction → Unyielding Faith
Reduces the duration of Fear and Disorient effects on you by 15%.
Classic: Increases your chance to get a critical strike with melee weapons by 1%.
Retribution, row 3 · 2 ranks
Improved Devotion Aura → Divine Intellect
Increases your total Intellect by 2%.
Classic: Increases the armor bonus of your Devotion Aura by 5%.
Protection, row 1 · 5 ranks
Improved Seal of Righteousness → Improved Seals
Increases the damage done by your Seals and Judgements by 3%.
Classic: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Holy, row 2 · 5 ranks
Divine Strength → Spiritual Focus
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Classic: Increases your Strength by 2%.
Holy, row 1 · 5 ranks
Blessing of Kings → Templar's Bulwark
Classic: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Protection, row 3 · 1 rank
Blessing of Sanctuary → Holy Shield
Classic: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Protection, row 5 · 1 rank
Anticipation → Toughness
Increases your armor value from items by 2%.
Classic: Increases your Defense skill by 2.
Protection, row 3 · 5 ranks
Toughness → Sacred Duty
Classic: Increases your armor value from items by 2%.
Protection, row 2 · 2 ranks
Improved Righteous Fury → Improved Hammer of Justice
Classic: Increases the amount of threat generated by your Righteous Fury spell by 16%.
Protection, row 3 · 3 ranks
Improved Hammer of Justice → Improved Righteous Fury
While Righteous Fury is active, all damage taken is reduced by 3%.
Protection, row 4 · 3 ranks
Improved Concentration Aura → Anticipation
Increases your Defense Skill by 4.
Classic: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
Protection, row 4 · 5 ranks
Repentance → Unsealed Wrath
Classic: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Retribution, row 7 · 1 rank
Sanctity Aura → Vengeance
Retribution, row 5 · 3 ranks
Deflection → Sanctified Judgement
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Classic: Increases your Parry chance by 1%.
Retribution, row 2 · 3 ranks
Improved Seal of the Crusader → Conviction
Improves your chance to get a critical strike with all spells and attacks by 2%.
Classic: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
Retribution, row 2 · 3 ranks
Improved Lay on Hands → Holy Conduit
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Holy, row 3 · 2 ranks
Improved Blessing of Might → Deflection
Increases your Parry chance by 1%.
Classic: Increases the melee attack power bonus of your Blessing of Might by 4%.
Retribution, row 1 · 5 ranks
Spiritual Focus → Reverence
Allows 15% of your Mana regeneration to continue while casting.
Classic: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Holy, row 2 · 2 ranks
Illumination → Infusion of Light
Holy, row 4 · 2 ranks
Holy Shield → Shieldsworn
Protection, row 7 · 1 rank
One-Handed Weapon Specialization → Iron Creed
Classic: Increases the damage you deal with one-handed melee weapons by 2%.
Protection, row 6 · 3 ranks
Two-Handed Weapon Specialization → Turn Evil
Classic: Increases the damage you deal with two-handed melee weapons by 2%.
Retribution, row 5 · 2 ranks
Divine Intellect → Divine Strength
Increases your Strength by 2%.
Classic: Increases your total Intellect by 2%.
Holy, row 1 · 5 ranks
Lasting Judgement → Boundless Light
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Holy, row 5 · 2 ranks
Same name, new effect
Holy Power
Forever: Increases the critical strike healing bonus of your Holy spells by 10%.
Classic: Increases the critical effect chance of your Holy spells by 1%.
Holy, row 6 · 5 ranks
Precision
Forever: Improves your chance to hit by 1%.
Classic: Increases your chance to hit with melee weapons by 1%.
Protection, row 2 · 3 ranks
Eye for an Eye
Forever: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Retribution, row 4 · 2 ranks
Pursuit of Justice
Forever: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Classic: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Retribution, row 3 · 2 ranks
Benediction
Forever: Reduces the Mana cost of all instant cast spells and abilities by 2%.
Classic: Reduces the Mana cost of your Judgement and Seal spells by 3%.
Retribution, row 1 · 5 ranks
- · Divine Favor: 3 → 1 ranks
- · Illumination: 1 → 5 ranks
- · Oath of Light: 2 → 1 ranks
- · Unyielding Faith: 5 → 2 ranks
- · Sacred Duty: 5 → 2 ranks
- · Anticipation: 3 → 5 ranks
- · Vengeance: 1 → 3 ranks
- · Sanctified Judgement: 5 → 3 ranks
- · Reverence: 5 → 2 ranks
- · Infusion of Light: 5 → 2 ranks
- · Shield Specialization: 3 → 2 ranks
- · Iron Creed: 5 → 3 ranks
- · Turn Evil: 3 → 2 ranks
- · Boundless Light: 3 → 2 ranks
49 changes · 50 talents
Hunter talent changes
Hunter talent calculator · Hunter class guide
Reworked talents
Improved Aspect of the Hawk → Deadly Aspects
Beast Mastery, row 1 · 5 ranks
Thick Hide → Improved Revive Pet
Classic: Increases the Armor rating of your pets by 10%.
Beast Mastery, row 2 · 2 ranks
Improved Eyes of the Beast → Focused Fire
Increases all damage you and your pet deal by 1% while your pet is active.
Beast Mastery, row 2 · 2 ranks
Wyvern Sting → Lacerating Strikes
Survival, row 7 · 1 rank
Killer Instinct → Expose Prey
Classic: Increases your critical strike chance with all attacks by 1%.
Survival, row 5 · 2 ranks
Survivalist → Surefooted
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Classic: Increases total health by 2%.
Survival, row 3 · 3 ranks
Trap Mastery → Survival Tactics
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Classic: Decreases the chance enemies will resist trap effects by 5%.
Survival, row 4 · 2 ranks
Improved Wing Clip → Survivalist
Increases your total Health by 2%.
Survival, row 2 · 5 ranks
Humanoid Slaying → Improved Tracking
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Classic: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
Survival, row 1 · 5 ranks
Trueshot Aura → Sniper Shot
Marksmanship, row 7 · 1 rank
Scatter Shot → Rapid Recuperation
Classic: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Marksmanship, row 5 · 2 ranks
Improved Scorpid Sting → Barrage
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.
Classic: Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
Marksmanship, row 5 · 3 ranks
Improved Serpent Sting → Trueshot Aura
Classic: Increases the damage done by your Serpent Sting by 2%.
Marksmanship, row 4 · 1 rank
Aimed Shot → Rapid Killing
Classic: An aimed shot that increases ranged damage by 70.
Marksmanship, row 3 · 2 ranks
Hawk Eye → Lone Wolf
You deal 20% increased damage with all attacks while you do not have an active pet.
Classic: Increases the range of your ranged weapons by 2 yards.
Marksmanship, row 3 · 1 rank
Lethal Shots → Careful Aim
Increases your Attack Power by 20% of your Intellect.
Marksmanship, row 2 · 5 ranks
Improved Hunter's Mark → Efficiency
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Classic: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
Marksmanship, row 2 · 5 ranks
Efficiency → Lethal Attacks
Increases your critical strike chance with all attacks by 1%.
Marksmanship, row 1 · 5 ranks
Counterattack → Survivalist's Discipline
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Survival, row 5 · 2 ranks
Surefooted → Predator's Edge
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Classic: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Survival, row 4 · 5 ranks
Same name, new effect
Bestial Discipline
Forever: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Classic: Increases the Focus regeneration of your pets by 10%.
Beast Mastery, row 5 · 2 ranks
Ferocity
Forever: Increases the critical strike chance of your pets and hawks by 2%.
Classic: Increases the critical strike chance of your pets by 3%.
Beast Mastery, row 4 · 5 ranks
Unleashed Fury
Forever: Increases the damage done by your pets and hawks by 3%.
Classic: Increases the damage done by your pets by 4%.
Beast Mastery, row 3 · 5 ranks
Bestial Swiftness
Forever: Increases the movement speed of your pets by 30%.
Classic: Increases the outdoor movement speed of your pets by 30%.
Beast Mastery, row 3 · 1 rank
Improved Aspect of the Monkey
Forever: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Classic: Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Beast Mastery, row 2 · 3 ranks
Endurance Training
Forever: Increases the Health and Armor of your pets by 3%.
Classic: Increases the Health of your pets by 3%.
Beast Mastery, row 1 · 5 ranks
Savage Strikes
Forever: Increases the critical strike chance of all your melee abilities by 2%.
Classic: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Survival, row 2 · 2 ranks
- · Improved Mend Pet moved from row 4, column 2 to row 4, column 1 (Beast Mastery)
- · Improved Revive Pet: 3 → 2 ranks
- · Improved Aspect of the Monkey: 5 → 3 ranks
- · Expose Prey: 3 → 2 ranks
- · Surefooted: 5 → 3 ranks
- · Improved Tracking: 3 → 5 ranks
- · Rapid Recuperation: 1 → 2 ranks
- · Trueshot Aura: 5 → 1 ranks
- · Rapid Killing: 1 → 2 ranks
- · Lone Wolf: 3 → 1 ranks
- · Survivalist's Discipline: 1 → 2 ranks
- · Predator's Edge: 3 → 5 ranks
62 changes · 54 talents
Rogue talent changes
Rogue talent calculator · Rogue class guide
Reworked talents
Improved Gouge → Coup de Grace
Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Combat, row 1 · 3 ranks
Vigor → Mutilate
Classic: Increases your maximum Energy by 10.
Assassination, row 7 · 1 rank
Cold Blood → Venom
Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Assassination, row 5 · 1 rank
Vile Poisons → Cold Blood
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Assassination, row 4 · 1 rank
Murder → Improved Expose Armor
Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Assassination, row 2 · 2 ranks
Improved Expose Armor → Blood Splatter
Classic: Increases the armor reduced by your Expose Armor ability by 25%.
Assassination, row 3 · 1 rank
Improved Backstab → Puncturing Wounds
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Classic: Increases the critical strike chance of your Backstab ability by 10%.
Combat, row 2 · 3 ranks
Relentless Strikes → Vigor
Increases your maximum Energy by 5.
Assassination, row 3 · 2 ranks
Dual Wield Specialization → Weapon Expertise
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Classic: Increases the damage done by your offhand weapon by 10%.
Combat, row 4 · 2 ranks
Sword Specialization → Hack and Slash
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace:|R Your attacks ignore 3% of your target's armor.
Combat, row 5 · 5 ranks
Aggression → Flash of Steel
Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Combat, row 6 · 5 ranks
Improved Sinister Strike → Efficient Strikes
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Classic: Reduces the Energy cost of your Sinister Strike ability by 3.
Combat, row 1 · 2 ranks
Improved Eviscerate → Improved Gouge
Classic: Increases the damage done by your Eviscerate ability by 5%.
Assassination, row 1 · 3 ranks
Ghostly Strike → Premeditation
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point:points;.
Subtlety, row 3 · 1 rank
Sleight of Hand → Dirty Deeds
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Classic: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Subtlety, row 2 · 2 ranks
Dirty Deeds → Hemorrhage
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point:Points;.
Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Subtlety, row 5 · 1 rank
Camouflage → Improved Ambush
Increases the critical strike chance of your Ambush ability by 15%.
Subtlety, row 2 · 3 ranks
Deadliness → Boot Knife
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Classic: Increases your Attack Power by 2%.
Subtlety, row 6 · 5 ranks
Improved Ambush → Serrated Blades
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Classic: Increases the critical strike chance of your Ambush ability by 15%.
Subtlety, row 3 · 3 ranks
Setup → Elusiveness
Subtlety, row 4 · 2 ranks
Improved Sap → Ghostly Strike
Classic: Gives you a 30% chance to return to stealth mode after using your Sap ability.
Subtlety, row 4 · 1 rank
Elusiveness → Camouflage
Subtlety, row 2 · 3 ranks
Improved Sprint → Composure
Increases the Energy cost reduction of your Poised ability by 5.
Classic: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Combat, row 3 · 2 ranks
Dagger Specialization → Flawless Execution
Reduces the Energy cost of your Eviscerate ability by 15.
Classic: Increases your chance to get a critical strike with Daggers by 1%.
Combat, row 4 · 1 rank
Premeditation → Death Mark
Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Subtlety, row 7 · 1 rank
Mace Specialization → Dual Wield Specialization
Increases the damage done by your off-hand weapon by 25%.
Combat, row 5 · 2 ranks
Same name, new effect
Improved Kidney Shot
Forever: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Classic: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Assassination, row 5 · 2 ranks
Improved Poisons
Forever: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Classic: Increases the chance to apply poisons to your target by 2%.
Assassination, row 4 · 5 ranks
Lethality
Forever: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Assassination, row 3 · 2 ranks
Malice
Forever: Increases your critical strike chance with all attacks and Poisons by 1%.
Classic: Increases your critical strike chance by 1%.
Assassination, row 1 · 5 ranks
Blade Flurry
Forever: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Combat, row 5 · 1 rank
Precision
Forever: Improves your chance to hit by 1%.
Classic: Increases your chance to hit with melee weapons by 1%.
Combat, row 2 · 3 ranks
Deflection
Forever: Increases your Parry chance by 2%.
Classic: Increases your Parry chance by 1%.
Combat, row 2 · 3 ranks
Initiative
Forever: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Subtlety, row 3 · 3 ranks
Opportunity
Forever: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Subtlety, row 1 · 5 ranks
- · Seal Fate moved from row 6, column 2 to row 6, column 3 (Assassination)
- · Improved Kidney Shot: 3 → 2 ranks
- · Cold Blood: 5 → 1 ranks
- · Lethality: 5 → 2 ranks
- · Blood Splatter: 2 → 1 ranks
- · Vigor: 1 → 2 ranks
- · Weapon Expertise: 5 → 2 ranks
- · Precision: 5 → 3 ranks
- · Deflection: 5 → 3 ranks
- · Flash of Steel: 3 → 5 ranks
- · Hemorrhage: 2 → 1 ranks
- · Improved Ambush: 5 → 3 ranks
- · Elusiveness: 3 → 2 ranks
- · Ghostly Strike: 3 → 1 ranks
- · Camouflage: 2 → 3 ranks
- · Master of Deception: 5 → 3 ranks
- · Flawless Execution: 5 → 1 ranks
- · Dual Wield Specialization: 5 → 2 ranks
- · Seal Fate: 5 → 3 ranks
53 changes · 52 talents
Priest talent changes
Priest talent calculator · Priest class guide
Reworked talents
Improved Vampiric Embrace → Devouring Contagion
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Classic: Increases the percentage healed by Vampiric Embrace by an additional 5%.
Shadow, row 5 · 2 ranks
Improved Fade → Vampiric Embrace
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Shadow, row 4 · 1 rank
Shadow Reach → Shadow Weaving
Classic: Increases the range of your Shadow damage spells by 6%.
Shadow, row 4 · 3 ranks
Improved Mind Blast → Improved Psychic Scream
Shadow, row 3 · 2 ranks
Shadow Focus → Improved Shadow Word: Pain
Classic: Reduces your target's chance to resist your Shadow spells by 2%.
Shadow, row 2 · 2 ranks
Shadow Affinity → Improved Mind Blast
Classic: Reduces the threat generated by your Shadow spells by 8%.
Shadow, row 2 · 5 ranks
Spirit Tap → Blackout
Shadow, row 1 · 5 ranks
Blackout → Spirit Tap
Shadow, row 1 · 5 ranks
Mental Strength → Penance
Classic: Increases your maximum Mana by 2%.
Discipline, row 5 · 1 rank
Divine Spirit → Renewed Hope
Classic: Holy power infuses the target, increasing their Spirit by 17 for 30 min.
Discipline, row 5 · 5 ranks
Improved Power Word: Shield → Mental Strength
Increases your total Intellect by 2%.
Classic: Increases the damage absorbed by your Power Word: Shield by 5%.
Discipline, row 2 · 5 ranks
Mental Agility → Improved Mana Burn
Classic: Reduces the mana cost of your instant cast spells by 2%.
Discipline, row 4 · 2 ranks
Force of Will → Divine Aegis
Classic: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
Discipline, row 6 · 3 ranks
Meditation → Improved Power Word: Shield
Increases the damage absorbed by your Power Word: Shield by 7%.
Classic: Allows 5% of your Mana regeneration to continue while casting.
Discipline, row 3 · 3 ranks
Wand Specialization → Twin Disciplines
Increases the damage and healing of your instant cast spells by 1%.
Classic: Increases your damage with Wands by 5%.
Discipline, row 1 · 5 ranks
Unbreakable Will → Wand Specialization
Increases your damage with Wands by 13%.
Classic: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
Discipline, row 1 · 2 ranks
Lightwell → Prayer of Mending
Holy, row 7 · 1 rank
Improved Prayer of Healing → Litany of Light
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Classic: Reduces the Mana cost of your Prayer of Healing spell by 10%.
Holy, row 5 · 2 ranks
Healing Focus → Twilight Focus
Gives your spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Holy, row 1 · 3 ranks
Improved Power Word: Fortitude → Holy Precision
Improves your chance to hit with Holy spells by 6%.
Classic: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
Discipline, row 2 · 3 ranks
Same name, new effect
Darkness
Forever: Increases your Shadow damage done by 2%.
Classic: Increases your Shadow spell damage by 2%.
Shadow, row 6 · 5 ranks
Power Infusion
Forever: Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Discipline, row 7 · 1 rank
Improved Inner Fire
Forever: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Classic: Increases the Armor bonus of your Inner Fire spell by 10%.
Discipline, row 4 · 3 ranks
Inner Focus
Forever: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Classic: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Discipline, row 3 · 1 rank
Silent Resolve
Forever: Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Classic: Reduces the threat generated by your spells by 4%.
Discipline, row 2 · 3 ranks
Spiritual Healing
Forever: Increases the amount healed by your spells by 3%.
Classic: Increases the amount healed by your healing spells by 2%.
Holy, row 6 · 3 ranks
Spiritual Guidance
Forever: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Classic: Increases spell damage and healing by up to 5% of your total Spirit.
Holy, row 5 · 5 ranks
Searing Light
Forever: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic: Increases the damage of your Smite and Holy Fire spells by 5%.
Holy, row 4 · 2 ranks
Improved Healing
Forever: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Holy, row 4 · 3 ranks
- · Vampiric Embrace: 2 → 1 ranks
- · Improved Psychic Scream: 5 → 2 ranks
- · Improved Shadow Word: Pain: 5 → 2 ranks
- · Improved Mind Blast: 3 → 5 ranks
- · Penance: 5 → 1 ranks
- · Renewed Hope: 1 → 5 ranks
- · Mental Strength: 3 → 5 ranks
- · Improved Mana Burn: 5 → 2 ranks
- · Divine Aegis: 5 → 3 ranks
- · Silent Resolve: 5 → 3 ranks
- · Wand Specialization: 5 → 2 ranks
- · Spiritual Healing: 5 → 3 ranks
- · Twilight Focus: 2 → 3 ranks
- · Holy Precision: 2 → 3 ranks
59 changes · 50 talents
Shaman talent changes
Shaman talent calculator · Shaman class guide
Reworked talents
Mana Tide Totem → Riptide
Restoration, row 7 · 1 rank
Tidal Mastery → Mana Tide Totem
Classic: Increases the critical effect chance of your healing and lightning spells by 1%.
Restoration, row 4 · 1 rank
Nature's Guidance → Ancestral Healing
Classic: Increases your chance to hit with melee attacks and spells by 1%.
Restoration, row 3 · 3 ranks
Totemic Mastery → Water Shield
Classic: The radius of your totems that affect friendly targets is increased to 30 yd.
Restoration, row 3 · 1 rank
Improved Reincarnation → Mindfulness
Allows 17% of your Mana regeneration to continue while casting.
Restoration, row 2 · 3 ranks
Ancestral Healing → Natural Grace
Reduces the threat generated by your spells by 5%.
Restoration, row 2 · 3 ranks
Stormstrike → Rage of the Farseer
Increases your attack speed by 30% for 25 sec.
Enhancement, row 7 · 1 rank
Weapon Mastery → Maelstrom Weapon
Classic: Increases the damage you deal with all weapons by 2%.
Enhancement, row 6 · 5 ranks
Parry → Improved Stormstrike
Classic: Gives a chance to parry enemy melee attacks.
Enhancement, row 5 · 2 ranks
Toughness → Stormstrike
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Classic: Increases your armor value from items by 2%.
Enhancement, row 4 · 1 rank
Elemental Weapons → Mental Quickness
Increases your spell damage and healing by up to 15% of your Intellect.
Classic: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Enhancement, row 5 · 2 ranks
Improved Weapon Totems → Spirit Weapons
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Classic: Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Enhancement, row 5 · 1 rank
Two-Handed Axes and Maces → Shamanistic Focus
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Classic: Allows you to use Two-Handed Axes and Two-Handed Maces.
Enhancement, row 3 · 1 rank
Enhancing Totems → Elemental Weapons
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Classic: Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Enhancement, row 3 · 3 ranks
Improved Ghost Wolf → Improved Lightning Shield
Increases the damage done by your Lightning Shield orbs by 5%.
Enhancement, row 2 · 3 ranks
Ancestral Knowledge → Thundering Strikes
Improves your chance to get a critical strike with all spells and attacks by 1%.
Classic: Increases your maximum Mana by 1%.
Enhancement, row 1 · 5 ranks
Thundering Strikes → Mental Dexterity
Increases your Attack Power by an amount equal to 50% of your Intellect.
Classic: Improves your chance to get a critical strike with your weapon attacks by 1%.
Enhancement, row 2 · 3 ranks
Shield Specialization → Ancestral Knowledge
Increases your Intellect by 2%.
Classic: Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Enhancement, row 1 · 5 ranks
Elemental Mastery → Lightning Mastery
Classic: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Elemental, row 7 · 1 rank
Elemental Fury → Call of Thunder
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Classic: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Elemental, row 5 · 1 rank
Storm Reach → Elemental Reach
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Classic: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Elemental, row 5 · 2 ranks
Elemental Devastation → Earthbound
Elemental, row 4 · 1 rank
Improved Fire Totems → Trial by Fire
Elemental, row 4 · 2 ranks
Reverberation → Elemental Warding
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Elemental, row 3 · 3 ranks
Lightning Mastery → Elemental Fury
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Elemental, row 6 · 5 ranks
Elemental Warding → Reverberation
Classic: Reduces damage taken from Fire, Frost and Nature effects by 4%.
Elemental, row 2 · 5 ranks
Earth's Grasp → Elemental Devastation
Classic: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Elemental, row 2 · 3 ranks
Call of Flame → Elemental Alacrity
Classic: Increases the damage done by your Fire Totems by 5%.
Elemental, row 2 · 3 ranks
Same name, new effect
Tidal Focus
Forever: Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Classic: Reduces the Mana cost of your healing spells by 1%.
Restoration, row 1 · 5 ranks
Restorative Totems
Forever: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Restoration, row 4 · 5 ranks
Healing Focus
Forever: Gives your healing spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Restoration, row 3 · 3 ranks
Totemic Focus
Forever: Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Classic: Reduces the Mana cost of your totems by 5%.
Restoration, row 2 · 5 ranks
Anticipation
Forever: Increases your chance to dodge by an additional 2%.
Classic: Increases your chance to dodge by an additional 1%.
Enhancement, row 3 · 3 ranks
Concussion
Forever: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Classic: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Elemental, row 1 · 5 ranks
Convection
Forever: Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
Classic: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
Elemental, row 1 · 5 ranks
- · Healing Way moved from row 5, column 1 to row 5, column 2 (Restoration)
- · Mana Tide Totem: 5 → 1 ranks
- · Healing Focus: 5 → 3 ranks
- · Mindfulness: 2 → 3 ranks
- · Improved Stormstrike: 1 → 2 ranks
- · Stormstrike: 5 → 1 ranks
- · Mental Quickness: 3 → 2 ranks
- · Spirit Weapons: 2 → 1 ranks
- · Anticipation: 5 → 3 ranks
- · Elemental Weapons: 2 → 3 ranks
- · Improved Lightning Shield: 2 → 3 ranks
- · Mental Dexterity: 5 → 3 ranks
- · Earthbound: 3 → 1 ranks
- · Elemental Warding: 5 → 3 ranks
- · Reverberation: 3 → 5 ranks
- · Elemental Devastation: 2 → 3 ranks
42 changes · 53 talents
Mage talent changes
Mage talent calculator · Mage class guide
Reworked talents
Improved Cone of Cold → Fingers of Frost
Classic: Increases the damage dealt by your Cone of Cold spell by 15%.
Frost, row 5 · 2 ranks
Ice Block → Cold Snap
Finishes the remaining cooldown on all your other Frost spells.
Classic: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Frost, row 5 · 1 rank
Frost Channeling → Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Classic: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Frost, row 4 · 1 rank
Cold Snap → Improved Blizzard
Classic: When activated, this spell finishes the cooldown on all of your Frost spells.
Frost, row 3 · 3 ranks
Piercing Ice → Frost Channeling
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Classic: Increases the damage done by your Frost spells by 2%.
Frost, row 3 · 3 ranks
Elemental Precision → Precision
Improves your chance to hit with all spells by 2%.
Classic: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Frost, row 1 · 3 ranks
Incinerate → Burning Soul
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Classic: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Fire, row 3 · 3 ranks
Improved Fire Blast → Impact
Fire, row 2 · 3 ranks
Impact → Accelerant
Fire, row 1 · 5 ranks
Improved Fireball → Incineration
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Fire, row 1 · 5 ranks
Burning Soul → Improved Fire Blast
Classic: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Fire, row 3 · 2 ranks
Improved Arcane Missiles → Arcane Resilience
Increases your Armor by an amount equal to 25% of your Intellect.
Arcane, row 1 · 3 ranks
Improved Mana Shield → Arcane Shielding
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Classic: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Arcane, row 4 · 2 ranks
Improved Arcane Explosion → Arcane Impact
Increases the critical strike chance of your Arcane spells by 2%.
Classic: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Arcane, row 3 · 3 ranks
Magic Attunement → Arcane Geometry
Increases the range of your Arcane spells by 3 yards.
Classic: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Arcane, row 3 · 2 ranks
Wand Specialization → Arcane Subtlety
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Classic: Increases your damage with Wands by 13%.
Arcane, row 2 · 2 ranks
Arcane Focus → Improved Channeling
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Classic: Reduces the chance that the opponent can resist your Arcane spells by 2%.
Arcane, row 1 · 5 ranks
Arcane Subtlety → Wand Specialization
Increases your damage with Wands by 13%.
Classic: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Arcane, row 1 · 2 ranks
Arcane Meditation → Arcane Wrath
Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Classic: Allows 5% of your Mana regeneration to continue while casting.
Arcane, row 4 · 1 rank
Same name, new effect
Arctic Reach
Forever: Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Classic: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Frost, row 4 · 2 ranks
Frost Warding
Forever: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Frost, row 1 · 2 ranks
Blast Wave
Forever: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Classic: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.
Fire, row 5 · 1 rank
Master of Elements
Forever: Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Classic: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Fire, row 4 · 3 ranks
Arcane Mind
Forever: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Classic: Increases your maximum Mana by 2%.
Arcane, row 5 · 5 ranks
Magic Absorption
Forever: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Classic: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Arcane, row 2 · 2 ranks
- · Shatter moved from row 4, column 3 to row 4, column 4 (Frost)
- · Arcane Instability moved from row 6, column 2 to row 6, column 3 (Arcane)
- · Fingers of Frost: 3 → 2 ranks
- · Ice Block: 3 → 1 ranks
- · Improved Blizzard: 1 → 3 ranks
- · Fire Power: 5 → 3 ranks
- · Burning Soul: 2 → 3 ranks
- · Arcane Resilience: 5 → 3 ranks
- · Magic Absorption: 5 → 2 ranks
- · Arcane Wrath: 3 → 1 ranks
- · Shatter: 5 → 3 ranks
68 changes · 52 talents
Warlock talent changes
Warlock talent calculator · Warlock class guide
Reworked talents
Conflagrate → Incinerate
Deals 97 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Classic: Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.
Destruction, row 7 · 1 rank
Emberstorm → Shadow and Flame
Classic: Increases the damage done by your Fire spells by 2%.
Destruction, row 6 · 5 ranks
Improved Immolate → Bane of Havoc
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Classic: Increases the initial damage of your Immolate spell by 5%.
Destruction, row 5 · 1 rank
Ruin → Fire and Brimstone
Increases the critical strike chance of your Conflagrate spell by 8%.
Classic: Increases the critical strike damage bonus of your Destruction spells by 100%.
Destruction, row 5 · 3 ranks
Destructive Reach → Agonizing Flames
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Classic: Increases the range of your Destruction spells by 10%.
Destruction, row 4 · 3 ranks
Improved Lash of Pain → Ruin
Increases the critical strike damage bonus of your Destruction spells by 20%.
Destruction, row 3 · 5 ranks
Devastation → Shadowburn
Instantly blasts the target for 66 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic: Increases the critical strike chance of your Destruction spells by 1%.
Destruction, row 3 · 1 rank
Bane → Cataclysm
Reduces the Mana cost of your Destruction spells by 3%.
Destruction, row 2 · 3 ranks
Cataclysm → Bane
Classic: Reduces the Mana cost of your Destruction spells by 1%.
Destruction, row 1 · 5 ranks
Soul Link → Demonic Pact
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Demonology, row 7 · 1 rank
Demonic Sacrifice → Soul Link
Demonology, row 5 · 1 rank
Improved Subjugate Demon → Improved Felhunter
Classic: Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.
Demonology, row 5 · 3 ranks
Unholy Power → Fel Domination
Classic: Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
Demonology, row 4 · 1 rank
Fel Stamina → Master Summoner
Classic: Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Demonology, row 3 · 2 ranks
Fel Domination → Demonic Sacrifice
Demonology, row 3 · 1 rank
Improved Health Funnel → Demonic Aegis
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Classic: Increases the amount of Health transferred by your Health Funnel spell by 10%.
Demonology, row 2 · 2 ranks
Fel Intellect → Fel Vitality
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Classic: Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Demonology, row 2 · 3 ranks
Improved Healthstone → Improved Health Funnel
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Classic: Increases the amount of Health restored by your Healthstone by 10%.
Demonology, row 1 · 2 ranks
Dark Pact → Wrack
Classic: Drains 150 of your pet's Mana, returning 100% to you.
Affliction, row 7 · 1 rank
Curse of Exhaustion → Soul Siphon
Classic: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Affliction, row 5 · 3 ranks
Improved Curse of Agony → Improved Bane of Agony
Increases the damage done by your Bane of Agony by 5%.
Classic: Increases the damage done by your Curse of Agony by 2%.
Affliction, row 3 · 2 ranks
Improved Life Tap → Improved Drains
Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.
Classic: Increases the amount of Mana awarded by your Life Tap spell by 10%.
Affliction, row 2 · 3 ranks
Improved Drain Soul → Soul Harvest
Affliction, row 2 · 2 ranks
Improved Curse of Weakness → Grim Reach
Increases the range of your Affliction spells by 10%.
Classic: Increases the effect of your Curse of Weakness by 6%.
Affliction, row 2 · 2 ranks
Grim Reach → Malevolence
Increases the critical effect chance of your Shadow spells by 1%.
Classic: Increases the range of your Affliction spells by 10%.
Affliction, row 4 · 5 ranks
Same name, new effect
Intensity
Forever: Gives your Destruction spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Destruction, row 4 · 3 ranks
Improved Voidwalker
Forever: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
Classic: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
Demonology, row 2 · 3 ranks
Demonic Embrace
Forever: Increases your total Stamina by 3%.
Classic: Increases your total Stamina by 3% but reduces your total Spirit by 1%.
Demonology, row 1 · 5 ranks
Improved Imp
Forever: Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
Classic: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Demonology, row 1 · 3 ranks
Amplify Curse
Forever: Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Classic: Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Affliction, row 3 · 1 rank
Fel Concentration
Forever: Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Affliction, row 3 · 3 ranks
Suppression
Forever: Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Classic: Reduces the chance for enemies to resist your Affliction spells by 2%.
Affliction, row 1 · 5 ranks
- · Shadow Mastery moved from row 6, column 2 to row 6, column 3 (Affliction)
- · Bane of Havoc: 5 → 1 ranks
- · Fire and Brimstone: 1 → 3 ranks
- · Agonizing Flames: 2 → 3 ranks
- · Intensity: 2 → 3 ranks
- · Ruin: 2 → 5 ranks
- · Shadowburn: 5 → 1 ranks
- · Cataclysm: 5 → 3 ranks
- · Improved Felhunter: 5 → 3 ranks
- · Fel Domination: 5 → 1 ranks
- · Master Summoner: 5 → 2 ranks
- · Fel Vitality: 5 → 3 ranks
- · Soul Siphon: 1 → 3 ranks
- · Fel Concentration: 5 → 3 ranks
- · Improved Bane of Agony: 3 → 2 ranks
- · Improved Drains: 2 → 3 ranks
- · Grim Reach: 3 → 2 ranks
- · Malevolence: 2 → 5 ranks
64 changes · 52 talents
Druid talent changes
Druid talent calculator · Druid class guide
Reworked talents
Swiftmend → Wild Growth
Restoration, row 7 · 1 rank
Improved Rejuvenation → Swiftmend
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect.
Classic: Increases the effect of your Rejuvenation spell by 5%.
Restoration, row 4 · 1 rank
Insect Swarm → Gift of Nature
Increases the effect of all your healing spells by 2%.
Restoration, row 3 · 5 ranks
Reflection → Subtlety
Reduces the threat generated by your Nature and Arcane spells by 10%.
Classic: Allows 5% of your Mana regeneration to continue while casting.
Restoration, row 3 · 3 ranks
Subtlety → Bloom
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Classic: Reduces the threat generated by your Healing spells by 4%.
Restoration, row 3 · 1 rank
Improved Enrage → Natural Shapeshifter
Reduces the mana cost of all shapeshifting by 10%.
Restoration, row 2 · 3 ranks
Nature's Focus → Reflection
Allows 17% of your Mana regeneration to continue while casting.
Classic: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Restoration, row 2 · 3 ranks
Improved Healing Touch → Naturalist
Restoration, row 2 · 5 ranks
Nature's Grasp → Improved Wrath
Balance, row 1 · 5 ranks
Improved Nature's Grasp → Genesis
Increases the periodic damage and healing done by your spells and abilities by 2%.
Classic: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Balance, row 1 · 5 ranks
Improved Entangling Roots → Moonglow
Reduces the Mana cost of your damaging spells by 8%.
Classic: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Balance, row 2 · 3 ranks
Improved Thorns → Improved Entangling Roots
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Classic: Increases damage caused by your Thorns spell by 25%.
Balance, row 3 · 3 ranks
Natural Weapons → Nature's Majesty
Increases your critical strike chance with spells and melee attacks by 2%.
Balance, row 2 · 2 ranks
Omen of Clarity → Nature's Splendor
Balance, row 3 · 1 rank
Natural Shapeshifter → Nature's Reach
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Classic: Reduces the mana cost of all shapeshifting by 10%.
Balance, row 2 · 2 ranks
Moonglow → Eclipse
Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Balance, row 5 · 3 ranks
Feral Aggression → Furor
Classic: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
Feral Combat, row 1 · 5 ranks
Brutal Impact → Feral Instinct
Feral Combat, row 2 · 3 ranks
Thick Hide → Brutal Impact
Classic: Increases your Armor contribution from items by 2%.
Feral Combat, row 2 · 2 ranks
Feral Instinct → Feral Swiftness
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Classic: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Feral Combat, row 2 · 2 ranks
Sharpened Claws → Feral Charge
Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Feral Combat, row 3 · 1 rank
Feline Swiftness → Shredding Attacks
Feral Combat, row 3 · 3 ranks
Primal Fury → Blood Frenzy
Feral Combat, row 4 · 2 ranks
Feral Charge → Savage Fury
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Feral Combat, row 3 · 2 ranks
Predatory Strikes → Lacerate
Classic: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Feral Combat, row 4 · 1 rank
Blood Frenzy → Predatory Discipline
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Feral Combat, row 4 · 1 rank
Improved Shred → Predatory Strikes
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Classic: Reduces the Energy cost of your Shred ability by 6.
Feral Combat, row 4 · 3 ranks
Leader of the Pack → Primal Bite
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Feral Combat, row 7 · 1 rank
Improved Mark of the Wild → Nature's Focus
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Classic: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
Restoration, row 1 · 5 ranks
Furor → Heart of the Wild
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Restoration, row 1 · 5 ranks
Same name, new effect
Improved Tranquility
Forever: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Classic: Reduces threat caused by Tranquility by 50%.
Restoration, row 5 · 2 ranks
Improved Moonfire
Forever: Increases the damage and critical strike chance of your Moonfire spell by 5%.
Classic: Increases the damage and critical strike chance of your Moonfire spell by 2%.
Balance, row 2 · 2 ranks
Vengeance
Forever: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Classic: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Balance, row 4 · 5 ranks
- · Swiftmend: 3 → 1 ranks
- · Gift of Nature: 1 → 5 ranks
- · Bloom: 5 → 1 ranks
- · Natural Shapeshifter: 2 → 3 ranks
- · Reflection: 5 → 3 ranks
- · Improved Wrath: 1 → 5 ranks
- · Genesis: 4 → 5 ranks
- · Nature's Majesty: 5 → 2 ranks
- · Nature's Reach: 3 → 2 ranks
- · Improved Moonfire: 5 → 2 ranks
- · Feral Instinct: 2 → 3 ranks
- · Brutal Impact: 5 → 2 ranks
- · Feral Swiftness: 5 → 2 ranks
- · Feral Charge: 3 → 1 ranks
- · Shredding Attacks: 2 → 3 ranks
- · Savage Fury: 1 → 2 ranks
- · Lacerate: 3 → 1 ranks
- · Predatory Discipline: 2 → 1 ranks
- · Predatory Strikes: 2 → 3 ranks
Effect text is filled in from the client’s own spell values; a talent whose numbers cannot be read from the client is shown by name only.
Answers
Talent changes FAQ
Did talents change in WoW Forever?
Yes. Matching every talent slot in the Forever client (build 1.60.1.70888) with Classic Era, 218 slots hold a different talent under a new name, 62 keep their name with a new effect or wording, and 0 have no spell data in the client yet. Both clients have the same number of talent slots.
Which talents were removed in WoW Forever?
No talent slot was deleted: 14 slots are missing from the Forever client. Classic talents disappear by being replaced in their slot — the “Reworked talents” lists below show what each one became.
Where can I plan a WoW Forever talent build?
Our talent calculators for all nine classes use the same client data and update with new builds.
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Skip the grind: WoW Forever accounts, gold and leveling
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