Changes database · talents

WoW Forever talent changes

Every talent slot compared with Classic Era: which talents were reworked, which got new effects and which are still waiting for data. Ability changes are on class changes; plan builds in the talent calculator.

Datamined from client build 1.60.1.70532 (21 October 2026), compared with Classic Era 1.15.9.70003 — subject to change until launch on 4 November 2026.

35

talents reworked

152

new effect or wording

16

slots without client data

0

talents moved in the tree

16 changes · 52 talents

Warrior talent changes

Warrior talent calculator · Warrior class guide

Reworked talents

Sword Specialization → Weaponmaster

Gives you a 0% chance to get an extra attack on the same target after dealing damage with your Sword.

Arms, row 5 · 5 ranks

Mace Specialization → Weaponmaster

Your attacks with Maces and Staves ignore 15% of your target's armor.

Arms, row 5 · 5 ranks

Axe Specialization → Weaponmaster

Increases your chance to get a critical strike with Axes and Polearms by 1%.

Classic: Increases your chance to get a critical strike with Axes by 1%.

Arms, row 5 · 5 ranks

Tactical Mastery → Improved Tactical Mastery

Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Classic: You retain up to 5 of your rage points when you change stances.

Arms, row 2 · 5 ranks

One-Handed Weapon Specialization → Bastion

Increases all damage you deal by 10% while a shield is equipped.

Classic: Increases the damage you deal with One-Handed Melee weapons by 2%.

Protection, row 6 · 5 ranks

Same name, new effect

Anger Management

Forever: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Classic: Increases the time required for your rage to decay while out of combat by 30%.

Arms, row 3 · 1 rank

Anticipation

Forever: Increases your Defense Skill by 20.

Classic: Increases your Defense skill by 2.

Protection, row 1 · 5 ranks

Toughness

Forever: Increases your Armor value from items by 10%.

Classic: Increases your armor value from items by 2%.

Protection, row 2 · 5 ranks

Concussion Blow

Forever: Stuns the target for 5 sec.

Classic: Stuns the opponent for 5 sec.

Protection, row 5 · 1 rank

Cruelty

Forever: Improves your chance to get a critical strike with melee attacks by 5%.

Classic: Increases your chance to get a critical strike with melee weapons by 1%.

Fury, row 1 · 5 ranks

Death Wish

Forever: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Fury, row 5 · 1 rank

Impale

Forever: Increases the critical strike damage bonus of your abilities by 10%.

Classic: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Arms, row 4 · 2 ranks

Dual Wield Specialization

Forever: Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 5%.

Classic: Increases the damage done by your offhand weapon by 5%.

Fury, row 4 · 5 ranks

No spell data in this client build for: Polearm Specialization (Arms), Iron Will (Protection), Defiance (Protection).

17 changes · 44 talents

Paladin talent changes

Paladin talent calculator · Paladin class guide

Reworked talents

Improved Seal of Righteousness → Improved Seals

Increases the damage done by your Seals and Judgements by 0%.

Classic: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Holy, row 2 · 5 ranks

Same name, new effect

Benediction

Forever: Reduces the Mana cost of all instant cast spells and abilities by 10%.

Classic: Reduces the Mana cost of your Judgement and Seal spells by 3%.

Retribution, row 1 · 5 ranks

Conviction

Forever: Improves your chance to get a critical strike with melee attacks by 5%.

Classic: Increases your chance to get a critical strike with melee weapons by 1%.

Retribution, row 3 · 5 ranks

Improved Devotion Aura

Forever: Increases the armor bonus of your Devotion Aura by 5%, and increases all healing received by party members affected by your Auras by 2%.

Classic: Increases the armor bonus of your Devotion Aura by 5%.

Protection, row 1 · 5 ranks

Spiritual Focus

Forever: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.

Classic: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Holy, row 2 · 5 ranks

Blessing of Kings

Forever: Places a Blessing on the friendly target, increasing total stats by 10% for 60 min. Players may only have one Blessing on them per Paladin at any one time.

Classic: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

Protection, row 3 · 1 rank

Healing Light

Forever: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Holy, row 3 · 3 ranks

Improved Righteous Fury

Forever: While Righteous Fury is active, all damage taken is reduced by 6%.

Classic: Increases the amount of threat generated by your Righteous Fury spell by 16%.

Protection, row 3 · 3 ranks

Improved Concentration Aura

Forever: Increases the effect of your Concentration Aura by an additional 15%, and your Concentration Aura also reduces the duration of Silence and Interrupt effects on your party members by 30%.

Classic: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Protection, row 4 · 3 ranks

Holy Power

Forever: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Classic: Increases the critical effect chance of your Holy spells by 1%.

Holy, row 6 · 5 ranks

Unyielding Faith

Forever: Reduces the duration of Fear and Disorient effects on you by 30%.

Classic: Increases your chance to resist Fear and Disorient effects by an additional 5%.

Holy, row 3 · 2 ranks

Anticipation

Forever: Increases your Defense Skill by 20.

Classic: Increases your Defense skill by 2.

Protection, row 3 · 5 ranks

Precision

Forever: Improves your chance to hit by 1%.

Classic: Increases your chance to hit with melee weapons by 1%.

Protection, row 2 · 3 ranks

Eye for an Eye

Forever: All critical strikes against you cause 15% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Classic: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Retribution, row 4 · 2 ranks

Pursuit of Justice

Forever: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Classic: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Retribution, row 3 · 2 ranks

No spell data in this client build for: Blessing of Sanctuary (Protection), Improved Lay on Hands (Holy).

27 changes · 46 talents

Hunter talent changes

Hunter talent calculator · Hunter class guide

Reworked talents

Trap Mastery → Survival Tactics

Increases your chance to hit with your Trap and Feign Death abilities by 17%.

Classic: Decreases the chance enemies will resist trap effects by 5%.

Survival, row 4 · 2 ranks

Lethal Shots → Lethal Attacks

Increases your critical strike chance with all attacks by 1%.

Marksmanship, row 2 · 5 ranks

Improved Aspect of the Hawk → Deadly Aspects

Beast Mastery, row 1 · 5 ranks

Monster Slaying → Improved Tracking

While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

Classic: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Survival, row 1 · 3 ranks

Same name, new effect

Lightning Reflexes

Forever: Increases your Agility by 15%.

Classic: Increases your Agility by 3%.

Survival, row 6 · 5 ranks

Clever Traps

Forever: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Classic: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Survival, row 3 · 2 ranks

Surefooted

Forever: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

Classic: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Survival, row 4 · 3 ranks

Deflection

Forever: Increases your Parry chance by 5%.

Classic: Increases your Parry chance by 1%.

Survival, row 1 · 5 ranks

Counterattack

Forever: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Survival, row 5 · 1 rank

Killer Instinct

Forever: Increases your critical strike chance with all attacks by 3%.

Classic: Increases your critical strike chance with all attacks by 1%.

Survival, row 5 · 3 ranks

Aimed Shot

Forever: An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.

Classic: An aimed shot that increases ranged damage by 70.

Marksmanship, row 3 · 1 rank

Barrage

Forever: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.

Classic: Increases the damage done by your Multi-Shot and Volley spells by 5%.

Marksmanship, row 5 · 3 ranks

Improved Serpent Sting

Forever: Increases the damage done by your Serpent Sting by 10%.

Classic: Increases the damage done by your Serpent Sting by 2%.

Marksmanship, row 4 · 5 ranks

Hawk Eye

Forever: Increases the range of your ranged weapons by 6 yards.

Classic: Increases the range of your ranged weapons by 2 yards.

Marksmanship, row 3 · 3 ranks

Ranged Weapon Specialization

Forever: Increases the damage you deal with ranged weapons by 5%.

Classic: Increases the damage you deal with ranged weapons by 1%.

Marksmanship, row 6 · 5 ranks

Improved Aspect of the Monkey

Forever: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Classic: Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Beast Mastery, row 2 · 5 ranks

Pathfinding

Forever: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Classic: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Beast Mastery, row 3 · 2 ranks

Endurance Training

Forever: Increases the Health and Armor of your pets by 15%.

Classic: Increases the Health of your pets by 3%.

Beast Mastery, row 1 · 5 ranks

Bestial Discipline

Forever: Increases the Focus regeneration of your pets by 100% and allows 50% of your Mana regeneration to continue while casting.

Classic: Increases the Focus regeneration of your pets by 10%.

Beast Mastery, row 5 · 2 ranks

Bestial Swiftness

Forever: Increases the movement speed of your pets by 30%.

Classic: Increases the outdoor movement speed of your pets by 30%.

Beast Mastery, row 3 · 1 rank

Ferocity

Forever: Increases the critical strike chance of your pets and hawks by 16%.

Classic: Increases the critical strike chance of your pets by 3%.

Beast Mastery, row 4 · 5 ranks

Thick Hide

Forever: Increases the Armor of your pets by 30%.

Classic: Increases the Armor rating of your pets by 10%.

Beast Mastery, row 2 · 3 ranks

Unleashed Fury

Forever: Increases the damage done by your pets and hawks by 20%.

Classic: Increases the damage done by your pets by 4%.

Beast Mastery, row 3 · 5 ranks

Savage Strikes

Forever: Increases the critical strike chance of all your melee abilities by 20%.

Classic: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Survival, row 2 · 2 ranks

Survivalist

Forever: Increases your total Health by 10%.

Classic: Increases total health by 2%.

Survival, row 3 · 5 ranks

No spell data in this client build for: Wyvern Sting (Survival), Improved Scorpid Sting (Marksmanship).

29 changes · 51 talents

Rogue talent changes

Rogue talent calculator · Rogue class guide

Reworked talents

Dagger Specialization → Hack and Slash

Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%.

Classic: Increases your chance to get a critical strike with Daggers by 1%.

Combat, row 4 · 5 ranks

Mace Specialization → Hack and Slash

Your attacks with Maces ignore up to 15% of your target's armor.

Combat, row 5 · 5 ranks

Sword Specialization → Hack and Slash

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.

Combat, row 5 · 5 ranks

Same name, new effect

Precision

Forever: Improves your chance to hit by 1%.

Classic: Increases your chance to hit with melee weapons by 1%.

Combat, row 2 · 5 ranks

Lightning Reflexes

Forever: Increases your Dodge chance by 5%.

Classic: Increases your Dodge chance by 1%.

Combat, row 1 · 5 ranks

Improved Sinister Strike

Forever: Reduces the Energy cost of your Sinister Strike ability by 5.

Classic: Reduces the Energy cost of your Sinister Strike ability by 3.

Combat, row 1 · 2 ranks

Dual Wield Specialization

Forever: Increases the damage done by your off-hand weapon by 50%.

Classic: Increases the damage done by your offhand weapon by 10%.

Combat, row 4 · 5 ranks

Improved Sprint

Forever: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Classic: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Combat, row 3 · 2 ranks

Blade Flurry

Forever: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Combat, row 5 · 1 rank

Initiative

Forever: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Classic: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Subtlety, row 3 · 3 ranks

Opportunity

Forever: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Subtlety, row 1 · 5 ranks

Improved Ambush

Forever: Increases the critical strike chance of your Ambush ability by 45%.

Classic: Increases the critical strike chance of your Ambush ability by 15%.

Subtlety, row 3 · 3 ranks

Dirty Deeds

Forever: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Subtlety, row 5 · 2 ranks

Improved Poisons

Forever: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Classic: Increases the chance to apply poisons to your target by 2%.

Assassination, row 4 · 5 ranks

Lethality

Forever: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.

Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Assassination, row 3 · 5 ranks

Malice

Forever: Increases your critical strike chance with all attacks and Poisons by 5%.

Classic: Increases your critical strike chance by 1%.

Assassination, row 1 · 5 ranks

Murder

Forever: Increases all damage dealt by 4% against Humanoid and Giant targets.

Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Assassination, row 2 · 2 ranks

Improved Eviscerate

Forever: Increases the damage done by your Eviscerate ability by 20%.

Classic: Increases the damage done by your Eviscerate ability by 5%.

Assassination, row 1 · 3 ranks

Improved Kidney Shot

Forever: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Classic: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Assassination, row 5 · 3 ranks

Cold Blood

Forever: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Assassination, row 5 · 1 rank

Ghostly Strike

Forever: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point:points;.

Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point:points;.

Subtlety, row 3 · 1 rank

Premeditation

Forever: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Subtlety, row 7 · 1 rank

Vile Poisons

Forever: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Classic: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Assassination, row 4 · 5 ranks

Aggression

Forever: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Combat, row 6 · 3 ranks

Serrated Blades

Forever: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Classic: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Subtlety, row 4 · 3 ranks

Sleight of Hand

Forever: Reduces the chance you are critically hit by attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Classic: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Subtlety, row 2 · 2 ranks

Deadliness

Forever: Increases your Attack Power by 10%.

Classic: Increases your Attack Power by 2%.

Subtlety, row 6 · 5 ranks

Weapon Expertise

Forever: Reduces the chance for your attacks to be Dodged or Parried by 2%.

Classic: Increases your skill with Sword, Fist and Dagger weapons by 3.

Combat, row 6 · 2 ranks

No spell data in this client build for: Improved Backstab (Combat).

22 changes · 47 talents

Priest talent changes

Priest talent calculator · Priest class guide

Reworked talents

Healing Focus → Twilight Focus

Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

Classic: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Holy, row 1 · 2 ranks

Same name, new effect

Power Infusion

Forever: Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Discipline, row 7 · 1 rank

Mental Agility

Forever: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Classic: Reduces the mana cost of your instant cast spells by 2%.

Discipline, row 4 · 5 ranks

Unbreakable Will

Forever: Reduces the duration of Stun, Fear, and Silence effects inflicted on you by 30%.

Classic: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Discipline, row 1 · 5 ranks

Improved Power Word: Shield

Forever: Increases the damage absorbed by your Power Word: Shield by 20%.

Classic: Increases the damage absorbed by your Power Word: Shield by 5%.

Discipline, row 2 · 3 ranks

Wand Specialization

Forever: Increases your damage with Wands by 25%.

Classic: Increases your damage with Wands by 5%.

Discipline, row 1 · 5 ranks

Improved Inner Fire

Forever: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Classic: Increases the Armor bonus of your Inner Fire spell by 10%.

Discipline, row 4 · 3 ranks

Meditation

Forever: Allows 50% of your Mana regeneration to continue while casting.

Classic: Allows 5% of your Mana regeneration to continue while casting.

Discipline, row 3 · 3 ranks

Inner Focus

Forever: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Classic: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Discipline, row 3 · 1 rank

Divine Spirit

Forever: Holy power infuses the target, increasing their Spirit by 17 for 60 min.

Classic: Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Discipline, row 5 · 1 rank

Silent Resolve

Forever: Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Classic: Reduces the threat generated by your spells by 4%.

Discipline, row 2 · 5 ranks

Spiritual Guidance

Forever: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Classic: Increases spell damage and healing by up to 5% of your total Spirit.

Holy, row 5 · 5 ranks

Searing Light

Forever: Increases your Holy damage done by 10%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Classic: Increases the damage of your Smite and Holy Fire spells by 5%.

Holy, row 4 · 2 ranks

Spiritual Healing

Forever: Increases the amount healed by your spells by 2%.

Classic: Increases the amount healed by your healing spells by 2%.

Holy, row 6 · 5 ranks

Improved Healing

Forever: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Holy, row 4 · 3 ranks

Spell Warding

Forever: Reduces all spell damage taken by 10%.

Classic: Reduces all spell damage taken by 2%.

Holy, row 2 · 5 ranks

Darkness

Forever: Increases your Shadow damage done by 10%.

Classic: Increases your Shadow spell damage by 2%.

Shadow, row 6 · 5 ranks

Shadow Focus

Forever: Improves your chance to hit with Shadow spells by 5%.

Classic: Reduces your target's chance to resist your Shadow spells by 2%.

Shadow, row 2 · 5 ranks

Shadow Reach

Forever: Increases the range of your offensive Shadow spells by 20%.

Classic: Increases the range of your Shadow damage spells by 6%.

Shadow, row 4 · 3 ranks

Mental Strength

Forever: Increases your total Intellect by 15%.

Classic: Increases your maximum Mana by 2%.

Discipline, row 5 · 5 ranks

Improved Vampiric Embrace

Forever: Increases the percentage healed by your Vampiric Embrace by an additional 5%.

Classic: Increases the percentage healed by Vampiric Embrace by an additional 5%.

Shadow, row 5 · 2 ranks

No spell data in this client build for: Improved Prayer of Healing (Holy).

19 changes · 46 talents

Shaman talent changes

Shaman talent calculator · Shaman class guide

Reworked talents

Improved Fire Totems → Trial by Fire

Elemental, row 4 · 2 ranks

Parry → Spirit Weapons

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Classic: Gives a chance to parry enemy melee attacks.

Enhancement, row 5 · 1 rank

Lightning Mastery → Elemental Alacrity

Elemental, row 6 · 5 ranks

Storm Reach → Elemental Reach

Classic: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Elemental, row 5 · 2 ranks

Healing Grace → Natural Grace

Reduces the threat generated by your spells by 30%.

Classic: Reduces the threat generated by your healing spells by 5%.

Restoration, row 3 · 3 ranks

Same name, new effect

Concussion

Forever: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

Classic: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Elemental, row 1 · 5 ranks

Convection

Forever: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

Classic: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Elemental, row 1 · 5 ranks

Elemental Fury

Forever: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Classic: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Elemental, row 5 · 1 rank

Nature's Guidance

Forever: Improves your chance to hit by 1%.

Classic: Increases your chance to hit with melee attacks and spells by 1%.

Restoration, row 3 · 3 ranks

Healing Focus

Forever: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Classic: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Restoration, row 3 · 5 ranks

Restorative Totems

Forever: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 5%.

Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Restoration, row 4 · 5 ranks

Tidal Focus

Forever: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Classic: Reduces the Mana cost of your healing spells by 1%.

Restoration, row 1 · 5 ranks

Tidal Mastery

Forever: Increases the critical effect chance of your healing spells by 1%.

Classic: Increases the critical effect chance of your healing and lightning spells by 1%.

Restoration, row 4 · 5 ranks

Totemic Focus

Forever: Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

Classic: Reduces the Mana cost of your totems by 5%.

Restoration, row 2 · 5 ranks

Thundering Strikes

Forever: Improves your chance to get a critical strike with all spells and attacks by 1%.

Classic: Improves your chance to get a critical strike with your weapon attacks by 1%.

Enhancement, row 2 · 5 ranks

Ancestral Knowledge

Forever: Increases your Intellect by 10%.

Classic: Increases your maximum Mana by 1%.

Enhancement, row 1 · 5 ranks

Toughness

Forever: Increases your Stamina by 2%.

Classic: Increases your armor value from items by 2%.

Enhancement, row 4 · 5 ranks

Elemental Warding

Forever: Reduces damage taken from Fire, Frost, and Nature effects by 4%.

Classic: Reduces damage taken from Fire, Frost and Nature effects by 4%.

Elemental, row 2 · 3 ranks

No spell data in this client build for: Call of Thunder (Elemental).

26 changes · 49 talents

Mage talent changes

Mage talent calculator · Mage class guide

Reworked talents

Improved Arcane Missiles → Improved Channeling

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.

Arcane, row 1 · 5 ranks

Improved Arcane Explosion → Arcane Impact

Increases the critical strike chance of your Arcane spells by 6%.

Classic: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Arcane, row 3 · 3 ranks

Magic Attunement → Arcane Geometry

Increases the range of your Arcane spells by 6 yards.

Classic: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Arcane, row 3 · 2 ranks

Improved Mana Shield → Arcane Shielding

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Classic: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Arcane, row 4 · 2 ranks

Incinerate → Incineration

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Classic: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Fire, row 3 · 2 ranks

Same name, new effect

Burning Soul

Forever: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Classic: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Fire, row 3 · 2 ranks

Improved Fire Ward

Forever: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Classic: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Fire, row 4 · 2 ranks

Flame Throwing

Forever: Increases the range of your Fire spells by 6 yards.

Classic: Increases the range of your Fire spells by 3 yards.

Fire, row 2 · 2 ranks

Improved Flamestrike

Forever: Increases the critical strike chance of your Flamestrike spell by 15%.

Classic: Increases the critical strike chance of your Flamestrike spell by 5%.

Fire, row 3 · 3 ranks

Blast Wave

Forever: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Classic: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.

Fire, row 5 · 1 rank

Frost Channeling

Forever: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Classic: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Frost, row 4 · 3 ranks

Shatter

Forever: Increases the critical strike chance of all your spells against Frozen targets by 1%.

Classic: Increases the critical strike chance of all your spells against frozen targets by 10%.

Frost, row 4 · 5 ranks

Cold Snap

Forever: Finishes the remaining cooldown on all your other Frost spells.

Classic: When activated, this spell finishes the cooldown on all of your Frost spells.

Frost, row 3 · 1 rank

Frost Warding

Forever: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Frost, row 1 · 2 ranks

Ice Barrier

Forever: Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Classic: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Frost, row 7 · 1 rank

Ice Block

Forever: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Classic: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Frost, row 5 · 1 rank

Ice Shards

Forever: Increases the critical strike damage bonus of your Frost spells by 100%.

Classic: Increases the critical strike damage bonus of your Frost spells by 20%.

Frost, row 2 · 5 ranks

Arcane Subtlety

Forever: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

Classic: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Arcane, row 1 · 2 ranks

Arcane Focus

Forever: Improves your chance to hit with Arcane spells by 2%.

Classic: Reduces the chance that the opponent can resist your Arcane spells by 2%.

Arcane, row 1 · 5 ranks

Arcane Mind

Forever: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Classic: Increases your maximum Mana by 2%.

Arcane, row 5 · 5 ranks

Arcane Instability

Forever: Increases the damage done by your spells by 1% and your critical strike chance by 1%.

Classic: Increases your spell damage and critical strike chance by 1%.

Arcane, row 6 · 3 ranks

Arctic Reach

Forever: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Classic: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Frost, row 4 · 2 ranks

Arcane Meditation

Forever: Allows 50% of your Mana regeneration to continue while casting.

Classic: Allows 5% of your Mana regeneration to continue while casting.

Arcane, row 4 · 3 ranks

Master of Elements

Forever: Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Classic: Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Fire, row 4 · 3 ranks

Elemental Precision

Forever: Improves your chance to hit with Frost and Fire spells by 6%.

Classic: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Frost, row 1 · 3 ranks

Magic Absorption

Forever: Increases all your resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

Classic: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Arcane, row 2 · 5 ranks

26 changes · 50 talents

Warlock talent changes

Warlock talent calculator · Warlock class guide

Reworked talents

Improved Searing Pain → Agonizing Flames

Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.

Classic: Increases the critical strike chance of your Searing Pain spell by 2%.

Destruction, row 4 · 5 ranks

Pyroclasm → Apocalypse

Destruction, row 5 · 2 ranks

Improved Drain Life → Soul Siphon

Classic: Increases the Health drained by your Drain Life spell by 2%.

Affliction, row 2 · 5 ranks

Fel Intellect → Fel Vitality

Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.

Classic: Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.

Demonology, row 2 · 5 ranks

Improved Curse of Agony → Improved Bane of Agony

Increases the damage done by your Bane of Agony by 2%.

Classic: Increases the damage done by your Curse of Agony by 2%.

Affliction, row 3 · 3 ranks

Same name, new effect

Cataclysm

Forever: Reduces the Mana cost of your Destruction spells by 10%.

Classic: Reduces the Mana cost of your Destruction spells by 1%.

Destruction, row 1 · 5 ranks

Shadowburn

Forever: Instantly blasts the target for 66 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.

Classic: Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.

Destruction, row 3 · 1 rank

Destructive Reach

Forever: Increases the range of your Destruction spells by 20%.

Classic: Increases the range of your Destruction spells by 10%.

Destruction, row 4 · 2 ranks

Conflagrate

Forever: Ignites a target that is already afflicted by your Immolate spell, dealing 146 Fire damage and consuming your Immolate effect.

Classic: Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.

Destruction, row 7 · 1 rank

Devastation

Forever: Increases the critical strike chance of your Destruction spells by 5%.

Classic: Increases the critical strike chance of your Destruction spells by 1%.

Destruction, row 3 · 5 ranks

Intensity

Forever: Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.

Classic: Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Destruction, row 4 · 2 ranks

Fel Concentration

Forever: Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.

Classic: Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Affliction, row 3 · 5 ranks

Suppression

Forever: Improves your chance to hit by 5% and reduces all threat you generate by 20%.

Classic: Reduces the chance for enemies to resist your Affliction spells by 2%.

Affliction, row 1 · 5 ranks

Improved Life Tap

Forever: Increases the amount of Mana awarded by your Life Tap spell by 0%.

Classic: Increases the amount of Mana awarded by your Life Tap spell by 10%.

Affliction, row 2 · 2 ranks

Grim Reach

Forever: Increases the range of your Affliction spells by 20%.

Classic: Increases the range of your Affliction spells by 10%.

Affliction, row 4 · 2 ranks

Curse of Exhaustion

Forever: Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.

Classic: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

Affliction, row 5 · 1 rank

Improved Imp

Forever: Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.

Classic: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.

Demonology, row 1 · 3 ranks

Demonic Embrace

Forever: Increases your total Stamina by 15%.

Classic: Increases your total Stamina by 3% but reduces your total Spirit by 1%.

Demonology, row 1 · 5 ranks

Improved Health Funnel

Forever: Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.

Classic: Increases the amount of Health transferred by your Health Funnel spell by 10%.

Demonology, row 2 · 2 ranks

Improved Voidwalker

Forever: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.

Classic: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.

Demonology, row 2 · 3 ranks

Improved Sayaad

Forever: Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.

Classic: Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.

Demonology, row 3 · 3 ranks

Unholy Power

Forever: Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.

Classic: Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.

Demonology, row 4 · 5 ranks

No spell data in this client build for: Dark Pact (Affliction), Improved Drain Soul (Affliction), Improved Drain Mana (Affliction), Fel Stamina (Demonology).

21 changes · 47 talents

Druid talent changes

Druid talent calculator · Druid class guide

Reworked talents

Primal Fury → Blood Frenzy

Feral Combat, row 4 · 2 ranks

Improved Shred → Shredding Attacks

Classic: Reduces the Energy cost of your Shred ability by 6.

Feral Combat, row 4 · 2 ranks

Feral Charge → Feral Charge (Bear)

Feral Combat, row 3 · 1 rank

Feline Swiftness → Feral Swiftness

Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Feral Combat, row 3 · 2 ranks

Improved Healing Touch → Naturalist

Restoration, row 2 · 5 ranks

Improved Nature's Grasp → Overgrowth

Increases the maximum number of targets you may have affected by Entangling Roots by 2.

Classic: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.

Balance, row 1 · 4 ranks

Same name, new effect

Nature's Reach

Forever: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Classic: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.

Balance, row 3 · 2 ranks

Moonglow

Forever: Reduces the Mana cost of your damaging spells by 25%.

Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

Balance, row 5 · 3 ranks

Improved Entangling Roots

Forever: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

Classic: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

Balance, row 2 · 3 ranks

Vengeance

Forever: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Classic: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

Balance, row 4 · 5 ranks

Sharpened Claws

Forever: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 2%.

Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

Feral Combat, row 3 · 3 ranks

Predatory Strikes

Forever: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

Classic: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.

Feral Combat, row 4 · 3 ranks

Savage Fury

Forever: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 20%.

Classic: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.

Feral Combat, row 5 · 2 ranks

Heart of the Wild

Forever: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Classic: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.

Feral Combat, row 6 · 5 ranks

Nature's Focus

Forever: Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Classic: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

Restoration, row 2 · 5 ranks

Gift of Nature

Forever: Increases the effect of all your healing spells by 2%.

Classic: Increases the effect of all healing spells by 2%.

Restoration, row 5 · 5 ranks

Reflection

Forever: Allows 50% of your Mana regeneration to continue while casting.

Classic: Allows 5% of your Mana regeneration to continue while casting.

Restoration, row 3 · 3 ranks

Subtlety

Forever: Reduces the threat generated by your Nature and Arcane spells by 30%.

Classic: Reduces the threat generated by your Healing spells by 4%.

Restoration, row 3 · 5 ranks

Improved Tranquility

Forever: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Classic: Reduces threat caused by Tranquility by 50%.

Restoration, row 5 · 2 ranks

No spell data in this client build for: Blood Frenzy (Feral Combat), Faerie Fire (Feral) (Feral Combat).

Effect text is filled in from the client’s own spell values; a talent whose numbers cannot be read from the client is shown by name only.

Answers

Talent changes FAQ

Did talents change in WoW Forever?

Yes. Matching every talent slot in the Forever client (build 1.60.1.70532) with Classic Era, 35 slots hold a different talent under a new name, 152 keep their name with a new effect or wording, and 16 have no spell data in the client yet. Both clients have the same number of talent slots.

Which talents were removed in WoW Forever?

No talent slot was deleted: 0 slots are missing from the Forever client. Classic talents disappear by being replaced in their slot — the “Reworked talents” lists below show what each one became.

Where can I plan a WoW Forever talent build?

Our talent calculators for all nine classes use the same client data and update with new builds.

METAMMO

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