WoW Forever
Latest patch notesbuild 1.60.1.70888 · 10 November 2026
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Changes database · talents

WoW Forever talent changes

Every talent slot compared with Classic Era: which talents were reworked, which got new effects and which are still waiting for data. Ability changes are on class changes; plan builds in the talent calculator.

Datamined from client build 1.60.1.70888 (10 November 2026), compared with Classic Era 1.15.9.70003. Server-side changes and hotfixes are not visible in client data.

218

talents reworked

62

new effect or wording

0

slots without client data

6

talents moved in the tree

50 changes · 53 talents

Warrior talent changes

Warrior talent calculator · Warrior class guide

Reworked talents

Improved Battle Shout → Enrage

Classic: Increases the melee attack power bonus of your Battle Shout by 5%.

Fury, row 3 · 5 ranks

Mace Specialization → Weaponmaster

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 3% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

Arms, row 5 · 5 ranks

Improved Thunder Clap → Improved Overpower

Increases the critical strike chance of your Overpower ability by 25%.

Arms, row 2 · 2 ranks

Improved Cleave → Furious Precision

Increases your chance to hit with off-hand attacks by 4%.

Classic: Increases the bonus damage done by your Cleave ability by 40%.

Fury, row 3 · 3 ranks

Tactical Mastery → Improved Tactical Mastery

Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.

Classic: You retain up to 5 of your rage points when you change stances.

Arms, row 2 · 3 ranks

Improved Shield Bash → Focused Rage

Protection, row 5 · 3 ranks

One-Handed Weapon Specialization → Bastion

Increases all damage you deal by 2% while a shield is equipped.

Classic: Increases the damage you deal with One-Handed Melee weapons by 2%.

Protection, row 6 · 5 ranks

Improved Taunt → Improved Shield Bash

Protection, row 4 · 2 ranks

Improved Disarm → Vanguard

Your Charge ability is now usable while in Defensive Stance.

Protection, row 4 · 1 rank

Improved Revenge → Improved Disarm

Protection, row 3 · 3 ranks

Toughness → Improved Revenge

Increases damage dealt by your Revenge ability by 20%.

Classic: Increases your armor value from items by 2%.

Protection, row 2 · 3 ranks

Improved Shield Block → Master of Defense

Protection, row 3 · 2 ranks

Iron Will → Improved Thunder Clap

Classic: Increases your chance to resist Stun and Charm effects by an additional 3%.

Protection, row 2 · 3 ranks

Improved Bloodrage → Anticipation

Increases your Defense Skill by 4.

Protection, row 2 · 5 ranks

Improved Berserker Rage → Improved Whirlwind

Fury, row 6 · 2 ranks

Improved Slam → Improved Berserker Rage

Fury, row 5 · 2 ranks

Axe Specialization → Bloodthrill

Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.

Classic: Increases your chance to get a critical strike with Axes by 1%.

Arms, row 5 · 2 ranks

Improved Demoralizing Shout → Lingering Rage

Classic: Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Fury, row 2 · 5 ranks

Polearm Specialization → Improved Slam

Classic: Increases your chance to get a critical strike with Polearms by 1%.

Arms, row 6 · 2 ranks

Anticipation → Iron Will

Reduces the duration of Stun and Fear effects inflicted on you by 3%.

Classic: Increases your Defense skill by 2.

Protection, row 1 · 5 ranks

Improved Execute → Reckless Swings

Fury, row 4 · 1 rank

Same name, new effect

Death Wish

Forever: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Fury, row 5 · 1 rank

Dual Wield Specialization

Forever: Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

Classic: Increases the damage done by your offhand weapon by 5%.

Fury, row 4 · 5 ranks

Cruelty

Forever: Improves your chance to get a critical strike with melee attacks by 1%.

Classic: Increases your chance to get a critical strike with melee weapons by 1%.

Fury, row 1 · 5 ranks

Impale

Forever: Increases the critical strike damage bonus of your abilities by 10%.

Classic: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Arms, row 4 · 2 ranks

Two-Handed Weapon Specialization

Forever: Increases the damage you deal with two-handed melee weapons by 2%.

Classic: Increases the damage you deal with two-handed melee weapons by 1%.

Arms, row 4 · 3 ranks

Anger Management

Forever: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Classic: Increases the time required for your rage to decay while out of combat by 30%.

Arms, row 3 · 1 rank

Improved Rend

Forever: Increases the Bleed damage done by your Rend ability by 12%.

Classic: Increases the bleed damage done by your Rend ability by 15%.

Arms, row 1 · 3 ranks

Concussion Blow

Forever: Stuns the target for 5 sec.

Classic: Stuns the opponent for 5 sec.

Protection, row 5 · 1 rank

Defiance

Forever: Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.

Classic: Increases the threat generated by your attacks by 3% while in Defensive Stance.

Protection, row 3 · 3 ranks

  • · Flurry: 5 → 3 ranks
  • · Two-Handed Weapon Specialization: 5 → 3 ranks
  • · Improved Overpower: 3 → 2 ranks
  • · Improved Tactical Mastery: 5 → 3 ranks
  • · Focused Rage: 2 → 3 ranks
  • · Vanguard: 3 → 1 ranks
  • · Improved Revenge: 5 → 3 ranks
  • · Master of Defense: 3 → 2 ranks
  • · Improved Thunder Clap: 5 → 3 ranks
  • · Anticipation: 2 → 5 ranks
  • · Improved Berserker Rage: 5 → 2 ranks
  • · Bloodthrill: 5 → 2 ranks
  • · Defiance: 5 → 3 ranks
  • · Improved Slam: 5 → 2 ranks
  • · Reckless Swings: 2 → 1 ranks

59 changes · 51 talents

Paladin talent changes

Paladin talent calculator · Paladin class guide

Reworked talents

Holy Shock → Light's Vigil

Holy, row 7 · 1 rank

Divine Favor → Holy Shock

Classic: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Holy, row 5 · 1 rank

Healing Light → Divine Favor

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Holy, row 3 · 1 rank

Consecration → Illumination

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Holy, row 3 · 5 ranks

Improved Blessing of Wisdom → Oath of Light

Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.

Classic: Increases the effect of your Blessing of Wisdom spell by 10%.

Holy, row 4 · 1 rank

Conviction → Unyielding Faith

Reduces the duration of Fear and Disorient effects on you by 15%.

Classic: Increases your chance to get a critical strike with melee weapons by 1%.

Retribution, row 3 · 2 ranks

Improved Devotion Aura → Divine Intellect

Increases your total Intellect by 2%.

Classic: Increases the armor bonus of your Devotion Aura by 5%.

Protection, row 1 · 5 ranks

Improved Seal of Righteousness → Improved Seals

Increases the damage done by your Seals and Judgements by 3%.

Classic: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Holy, row 2 · 5 ranks

Divine Strength → Spiritual Focus

Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.

Classic: Increases your Strength by 2%.

Holy, row 1 · 5 ranks

Blessing of Kings → Templar's Bulwark

Classic: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

Protection, row 3 · 1 rank

Blessing of Sanctuary → Holy Shield

Classic: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Protection, row 5 · 1 rank

Anticipation → Toughness

Increases your armor value from items by 2%.

Classic: Increases your Defense skill by 2.

Protection, row 3 · 5 ranks

Toughness → Sacred Duty

Classic: Increases your armor value from items by 2%.

Protection, row 2 · 2 ranks

Improved Righteous Fury → Improved Hammer of Justice

Classic: Increases the amount of threat generated by your Righteous Fury spell by 16%.

Protection, row 3 · 3 ranks

Improved Hammer of Justice → Improved Righteous Fury

While Righteous Fury is active, all damage taken is reduced by 3%.

Protection, row 4 · 3 ranks

Improved Concentration Aura → Anticipation

Increases your Defense Skill by 4.

Classic: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Protection, row 4 · 5 ranks

Repentance → Unsealed Wrath

Classic: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Retribution, row 7 · 1 rank

Sanctity Aura → Vengeance

Retribution, row 5 · 3 ranks

Deflection → Sanctified Judgement

Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

Classic: Increases your Parry chance by 1%.

Retribution, row 2 · 3 ranks

Improved Seal of the Crusader → Conviction

Improves your chance to get a critical strike with all spells and attacks by 2%.

Classic: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Retribution, row 2 · 3 ranks

Improved Lay on Hands → Holy Conduit

Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

Holy, row 3 · 2 ranks

Improved Blessing of Might → Deflection

Increases your Parry chance by 1%.

Classic: Increases the melee attack power bonus of your Blessing of Might by 4%.

Retribution, row 1 · 5 ranks

Spiritual Focus → Reverence

Allows 15% of your Mana regeneration to continue while casting.

Classic: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Holy, row 2 · 2 ranks

Illumination → Infusion of Light

Holy, row 4 · 2 ranks

Holy Shield → Shieldsworn

Protection, row 7 · 1 rank

One-Handed Weapon Specialization → Iron Creed

Classic: Increases the damage you deal with one-handed melee weapons by 2%.

Protection, row 6 · 3 ranks

Two-Handed Weapon Specialization → Turn Evil

Classic: Increases the damage you deal with two-handed melee weapons by 2%.

Retribution, row 5 · 2 ranks

Divine Intellect → Divine Strength

Increases your Strength by 2%.

Classic: Increases your total Intellect by 2%.

Holy, row 1 · 5 ranks

Lasting Judgement → Boundless Light

Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.

Holy, row 5 · 2 ranks

Same name, new effect

Holy Power

Forever: Increases the critical strike healing bonus of your Holy spells by 10%.

Classic: Increases the critical effect chance of your Holy spells by 1%.

Holy, row 6 · 5 ranks

Precision

Forever: Improves your chance to hit by 1%.

Classic: Increases your chance to hit with melee weapons by 1%.

Protection, row 2 · 3 ranks

Eye for an Eye

Forever: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Classic: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Retribution, row 4 · 2 ranks

Pursuit of Justice

Forever: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Classic: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Retribution, row 3 · 2 ranks

Benediction

Forever: Reduces the Mana cost of all instant cast spells and abilities by 2%.

Classic: Reduces the Mana cost of your Judgement and Seal spells by 3%.

Retribution, row 1 · 5 ranks

  • · Divine Favor: 3 → 1 ranks
  • · Illumination: 1 → 5 ranks
  • · Oath of Light: 2 → 1 ranks
  • · Unyielding Faith: 5 → 2 ranks
  • · Sacred Duty: 5 → 2 ranks
  • · Anticipation: 3 → 5 ranks
  • · Vengeance: 1 → 3 ranks
  • · Sanctified Judgement: 5 → 3 ranks
  • · Reverence: 5 → 2 ranks
  • · Infusion of Light: 5 → 2 ranks
  • · Shield Specialization: 3 → 2 ranks
  • · Iron Creed: 5 → 3 ranks
  • · Turn Evil: 3 → 2 ranks
  • · Boundless Light: 3 → 2 ranks

49 changes · 50 talents

Hunter talent changes

Hunter talent calculator · Hunter class guide

Reworked talents

Improved Aspect of the Hawk → Deadly Aspects

Beast Mastery, row 1 · 5 ranks

Thick Hide → Improved Revive Pet

Classic: Increases the Armor rating of your pets by 10%.

Beast Mastery, row 2 · 2 ranks

Improved Eyes of the Beast → Focused Fire

Increases all damage you and your pet deal by 1% while your pet is active.

Beast Mastery, row 2 · 2 ranks

Wyvern Sting → Lacerating Strikes

Survival, row 7 · 1 rank

Killer Instinct → Expose Prey

Classic: Increases your critical strike chance with all attacks by 1%.

Survival, row 5 · 2 ranks

Survivalist → Surefooted

Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

Classic: Increases total health by 2%.

Survival, row 3 · 3 ranks

Trap Mastery → Survival Tactics

Increases your chance to hit with your Trap and Feign Death abilities by 5%.

Classic: Decreases the chance enemies will resist trap effects by 5%.

Survival, row 4 · 2 ranks

Improved Wing Clip → Survivalist

Increases your total Health by 2%.

Survival, row 2 · 5 ranks

Humanoid Slaying → Improved Tracking

While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

Classic: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Survival, row 1 · 5 ranks

Trueshot Aura → Sniper Shot

Marksmanship, row 7 · 1 rank

Scatter Shot → Rapid Recuperation

Classic: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Marksmanship, row 5 · 2 ranks

Improved Scorpid Sting → Barrage

Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.

Classic: Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Marksmanship, row 5 · 3 ranks

Improved Serpent Sting → Trueshot Aura

Classic: Increases the damage done by your Serpent Sting by 2%.

Marksmanship, row 4 · 1 rank

Aimed Shot → Rapid Killing

Classic: An aimed shot that increases ranged damage by 70.

Marksmanship, row 3 · 2 ranks

Hawk Eye → Lone Wolf

You deal 20% increased damage with all attacks while you do not have an active pet.

Classic: Increases the range of your ranged weapons by 2 yards.

Marksmanship, row 3 · 1 rank

Lethal Shots → Careful Aim

Increases your Attack Power by 20% of your Intellect.

Marksmanship, row 2 · 5 ranks

Improved Hunter's Mark → Efficiency

Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

Classic: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Marksmanship, row 2 · 5 ranks

Efficiency → Lethal Attacks

Increases your critical strike chance with all attacks by 1%.

Marksmanship, row 1 · 5 ranks

Counterattack → Survivalist's Discipline

Reduces the cooldown of your Trap and Deterrence abilities by 20%.

Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Survival, row 5 · 2 ranks

Surefooted → Predator's Edge

Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.

Classic: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Survival, row 4 · 5 ranks

Same name, new effect

Bestial Discipline

Forever: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

Classic: Increases the Focus regeneration of your pets by 10%.

Beast Mastery, row 5 · 2 ranks

Ferocity

Forever: Increases the critical strike chance of your pets and hawks by 2%.

Classic: Increases the critical strike chance of your pets by 3%.

Beast Mastery, row 4 · 5 ranks

Unleashed Fury

Forever: Increases the damage done by your pets and hawks by 3%.

Classic: Increases the damage done by your pets by 4%.

Beast Mastery, row 3 · 5 ranks

Bestial Swiftness

Forever: Increases the movement speed of your pets by 30%.

Classic: Increases the outdoor movement speed of your pets by 30%.

Beast Mastery, row 3 · 1 rank

Improved Aspect of the Monkey

Forever: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Classic: Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Beast Mastery, row 2 · 3 ranks

Endurance Training

Forever: Increases the Health and Armor of your pets by 3%.

Classic: Increases the Health of your pets by 3%.

Beast Mastery, row 1 · 5 ranks

Savage Strikes

Forever: Increases the critical strike chance of all your melee abilities by 2%.

Classic: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Survival, row 2 · 2 ranks

  • · Improved Mend Pet moved from row 4, column 2 to row 4, column 1 (Beast Mastery)
  • · Improved Revive Pet: 3 → 2 ranks
  • · Improved Aspect of the Monkey: 5 → 3 ranks
  • · Expose Prey: 3 → 2 ranks
  • · Surefooted: 5 → 3 ranks
  • · Improved Tracking: 3 → 5 ranks
  • · Rapid Recuperation: 1 → 2 ranks
  • · Trueshot Aura: 5 → 1 ranks
  • · Rapid Killing: 1 → 2 ranks
  • · Lone Wolf: 3 → 1 ranks
  • · Survivalist's Discipline: 1 → 2 ranks
  • · Predator's Edge: 3 → 5 ranks

62 changes · 54 talents

Rogue talent changes

Rogue talent calculator · Rogue class guide

Reworked talents

Improved Gouge → Coup de Grace

Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.

Combat, row 1 · 3 ranks

Vigor → Mutilate

Classic: Increases your maximum Energy by 10.

Assassination, row 7 · 1 rank

Cold Blood → Venom

Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Assassination, row 5 · 1 rank

Vile Poisons → Cold Blood

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Classic: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Assassination, row 4 · 1 rank

Murder → Improved Expose Armor

Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Assassination, row 2 · 2 ranks

Improved Expose Armor → Blood Splatter

Classic: Increases the armor reduced by your Expose Armor ability by 25%.

Assassination, row 3 · 1 rank

Improved Backstab → Puncturing Wounds

Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

Classic: Increases the critical strike chance of your Backstab ability by 10%.

Combat, row 2 · 3 ranks

Relentless Strikes → Vigor

Increases your maximum Energy by 5.

Assassination, row 3 · 2 ranks

Dual Wield Specialization → Weapon Expertise

Reduces the chance for your attacks to be Dodged or Parried by 1%.

Classic: Increases the damage done by your offhand weapon by 10%.

Combat, row 4 · 2 ranks

Sword Specialization → Hack and Slash

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace:|R Your attacks ignore 3% of your target's armor.

Combat, row 5 · 5 ranks

Aggression → Flash of Steel

Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Combat, row 6 · 5 ranks

Improved Sinister Strike → Efficient Strikes

Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.

Classic: Reduces the Energy cost of your Sinister Strike ability by 3.

Combat, row 1 · 2 ranks

Improved Eviscerate → Improved Gouge

Classic: Increases the damage done by your Eviscerate ability by 5%.

Assassination, row 1 · 3 ranks

Ghostly Strike → Premeditation

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point:points;.

Subtlety, row 3 · 1 rank

Sleight of Hand → Dirty Deeds

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Classic: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Subtlety, row 2 · 2 ranks

Dirty Deeds → Hemorrhage

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point:Points;.

Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Subtlety, row 5 · 1 rank

Camouflage → Improved Ambush

Increases the critical strike chance of your Ambush ability by 15%.

Subtlety, row 2 · 3 ranks

Deadliness → Boot Knife

Grants your Shank ability a 20% chance to add 2 Combo Points to the target.

Classic: Increases your Attack Power by 2%.

Subtlety, row 6 · 5 ranks

Improved Ambush → Serrated Blades

Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Classic: Increases the critical strike chance of your Ambush ability by 15%.

Subtlety, row 3 · 3 ranks

Setup → Elusiveness

Subtlety, row 4 · 2 ranks

Improved Sap → Ghostly Strike

Classic: Gives you a 30% chance to return to stealth mode after using your Sap ability.

Subtlety, row 4 · 1 rank

Elusiveness → Camouflage

Subtlety, row 2 · 3 ranks

Improved Sprint → Composure

Increases the Energy cost reduction of your Poised ability by 5.

Classic: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Combat, row 3 · 2 ranks

Dagger Specialization → Flawless Execution

Reduces the Energy cost of your Eviscerate ability by 15.

Classic: Increases your chance to get a critical strike with Daggers by 1%.

Combat, row 4 · 1 rank

Premeditation → Death Mark

Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Subtlety, row 7 · 1 rank

Mace Specialization → Dual Wield Specialization

Increases the damage done by your off-hand weapon by 25%.

Combat, row 5 · 2 ranks

Same name, new effect

Improved Kidney Shot

Forever: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Classic: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Assassination, row 5 · 2 ranks

Improved Poisons

Forever: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Classic: Increases the chance to apply poisons to your target by 2%.

Assassination, row 4 · 5 ranks

Lethality

Forever: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.

Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Assassination, row 3 · 2 ranks

Malice

Forever: Increases your critical strike chance with all attacks and Poisons by 1%.

Classic: Increases your critical strike chance by 1%.

Assassination, row 1 · 5 ranks

Blade Flurry

Forever: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Combat, row 5 · 1 rank

Precision

Forever: Improves your chance to hit by 1%.

Classic: Increases your chance to hit with melee weapons by 1%.

Combat, row 2 · 3 ranks

Deflection

Forever: Increases your Parry chance by 2%.

Classic: Increases your Parry chance by 1%.

Combat, row 2 · 3 ranks

Initiative

Forever: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Classic: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Subtlety, row 3 · 3 ranks

Opportunity

Forever: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.

Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Subtlety, row 1 · 5 ranks

  • · Seal Fate moved from row 6, column 2 to row 6, column 3 (Assassination)
  • · Improved Kidney Shot: 3 → 2 ranks
  • · Cold Blood: 5 → 1 ranks
  • · Lethality: 5 → 2 ranks
  • · Blood Splatter: 2 → 1 ranks
  • · Vigor: 1 → 2 ranks
  • · Weapon Expertise: 5 → 2 ranks
  • · Precision: 5 → 3 ranks
  • · Deflection: 5 → 3 ranks
  • · Flash of Steel: 3 → 5 ranks
  • · Hemorrhage: 2 → 1 ranks
  • · Improved Ambush: 5 → 3 ranks
  • · Elusiveness: 3 → 2 ranks
  • · Ghostly Strike: 3 → 1 ranks
  • · Camouflage: 2 → 3 ranks
  • · Master of Deception: 5 → 3 ranks
  • · Flawless Execution: 5 → 1 ranks
  • · Dual Wield Specialization: 5 → 2 ranks
  • · Seal Fate: 5 → 3 ranks

53 changes · 52 talents

Priest talent changes

Priest talent calculator · Priest class guide

Reworked talents

Improved Vampiric Embrace → Devouring Contagion

Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

Classic: Increases the percentage healed by Vampiric Embrace by an additional 5%.

Shadow, row 5 · 2 ranks

Improved Fade → Vampiric Embrace

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Shadow, row 4 · 1 rank

Shadow Reach → Shadow Weaving

Classic: Increases the range of your Shadow damage spells by 6%.

Shadow, row 4 · 3 ranks

Improved Mind Blast → Improved Psychic Scream

Shadow, row 3 · 2 ranks

Shadow Focus → Improved Shadow Word: Pain

Classic: Reduces your target's chance to resist your Shadow spells by 2%.

Shadow, row 2 · 2 ranks

Shadow Affinity → Improved Mind Blast

Classic: Reduces the threat generated by your Shadow spells by 8%.

Shadow, row 2 · 5 ranks

Spirit Tap → Blackout

Shadow, row 1 · 5 ranks

Blackout → Spirit Tap

Shadow, row 1 · 5 ranks

Mental Strength → Penance

Classic: Increases your maximum Mana by 2%.

Discipline, row 5 · 1 rank

Divine Spirit → Renewed Hope

Classic: Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Discipline, row 5 · 5 ranks

Improved Power Word: Shield → Mental Strength

Increases your total Intellect by 2%.

Classic: Increases the damage absorbed by your Power Word: Shield by 5%.

Discipline, row 2 · 5 ranks

Mental Agility → Improved Mana Burn

Classic: Reduces the mana cost of your instant cast spells by 2%.

Discipline, row 4 · 2 ranks

Force of Will → Divine Aegis

Classic: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Discipline, row 6 · 3 ranks

Meditation → Improved Power Word: Shield

Increases the damage absorbed by your Power Word: Shield by 7%.

Classic: Allows 5% of your Mana regeneration to continue while casting.

Discipline, row 3 · 3 ranks

Wand Specialization → Twin Disciplines

Increases the damage and healing of your instant cast spells by 1%.

Classic: Increases your damage with Wands by 5%.

Discipline, row 1 · 5 ranks

Unbreakable Will → Wand Specialization

Increases your damage with Wands by 13%.

Classic: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Discipline, row 1 · 2 ranks

Lightwell → Prayer of Mending

Holy, row 7 · 1 rank

Improved Prayer of Healing → Litany of Light

When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Classic: Reduces the Mana cost of your Prayer of Healing spell by 10%.

Holy, row 5 · 2 ranks

Healing Focus → Twilight Focus

Gives your spells a 23% chance to not lose casting time when you take damage.

Classic: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Holy, row 1 · 3 ranks

Improved Power Word: Fortitude → Holy Precision

Improves your chance to hit with Holy spells by 6%.

Classic: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Discipline, row 2 · 3 ranks

Same name, new effect

Darkness

Forever: Increases your Shadow damage done by 2%.

Classic: Increases your Shadow spell damage by 2%.

Shadow, row 6 · 5 ranks

Power Infusion

Forever: Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Discipline, row 7 · 1 rank

Improved Inner Fire

Forever: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Classic: Increases the Armor bonus of your Inner Fire spell by 10%.

Discipline, row 4 · 3 ranks

Inner Focus

Forever: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Classic: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Discipline, row 3 · 1 rank

Silent Resolve

Forever: Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Classic: Reduces the threat generated by your spells by 4%.

Discipline, row 2 · 3 ranks

Spiritual Healing

Forever: Increases the amount healed by your spells by 3%.

Classic: Increases the amount healed by your healing spells by 2%.

Holy, row 6 · 3 ranks

Spiritual Guidance

Forever: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Classic: Increases spell damage and healing by up to 5% of your total Spirit.

Holy, row 5 · 5 ranks

Searing Light

Forever: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Classic: Increases the damage of your Smite and Holy Fire spells by 5%.

Holy, row 4 · 2 ranks

Improved Healing

Forever: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Holy, row 4 · 3 ranks

  • · Vampiric Embrace: 2 → 1 ranks
  • · Improved Psychic Scream: 5 → 2 ranks
  • · Improved Shadow Word: Pain: 5 → 2 ranks
  • · Improved Mind Blast: 3 → 5 ranks
  • · Penance: 5 → 1 ranks
  • · Renewed Hope: 1 → 5 ranks
  • · Mental Strength: 3 → 5 ranks
  • · Improved Mana Burn: 5 → 2 ranks
  • · Divine Aegis: 5 → 3 ranks
  • · Silent Resolve: 5 → 3 ranks
  • · Wand Specialization: 5 → 2 ranks
  • · Spiritual Healing: 5 → 3 ranks
  • · Twilight Focus: 2 → 3 ranks
  • · Holy Precision: 2 → 3 ranks

59 changes · 50 talents

Shaman talent changes

Shaman talent calculator · Shaman class guide

Reworked talents

Mana Tide Totem → Riptide

Restoration, row 7 · 1 rank

Tidal Mastery → Mana Tide Totem

Classic: Increases the critical effect chance of your healing and lightning spells by 1%.

Restoration, row 4 · 1 rank

Nature's Guidance → Ancestral Healing

Classic: Increases your chance to hit with melee attacks and spells by 1%.

Restoration, row 3 · 3 ranks

Totemic Mastery → Water Shield

Classic: The radius of your totems that affect friendly targets is increased to 30 yd.

Restoration, row 3 · 1 rank

Improved Reincarnation → Mindfulness

Allows 17% of your Mana regeneration to continue while casting.

Restoration, row 2 · 3 ranks

Ancestral Healing → Natural Grace

Reduces the threat generated by your spells by 5%.

Restoration, row 2 · 3 ranks

Stormstrike → Rage of the Farseer

Increases your attack speed by 30% for 25 sec.

Enhancement, row 7 · 1 rank

Weapon Mastery → Maelstrom Weapon

Classic: Increases the damage you deal with all weapons by 2%.

Enhancement, row 6 · 5 ranks

Parry → Improved Stormstrike

Classic: Gives a chance to parry enemy melee attacks.

Enhancement, row 5 · 2 ranks

Toughness → Stormstrike

Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Classic: Increases your armor value from items by 2%.

Enhancement, row 4 · 1 rank

Elemental Weapons → Mental Quickness

Increases your spell damage and healing by up to 15% of your Intellect.

Classic: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Enhancement, row 5 · 2 ranks

Improved Weapon Totems → Spirit Weapons

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Classic: Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Enhancement, row 5 · 1 rank

Two-Handed Axes and Maces → Shamanistic Focus

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Classic: Allows you to use Two-Handed Axes and Two-Handed Maces.

Enhancement, row 3 · 1 rank

Enhancing Totems → Elemental Weapons

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Classic: Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Enhancement, row 3 · 3 ranks

Improved Ghost Wolf → Improved Lightning Shield

Increases the damage done by your Lightning Shield orbs by 5%.

Enhancement, row 2 · 3 ranks

Ancestral Knowledge → Thundering Strikes

Improves your chance to get a critical strike with all spells and attacks by 1%.

Classic: Increases your maximum Mana by 1%.

Enhancement, row 1 · 5 ranks

Thundering Strikes → Mental Dexterity

Increases your Attack Power by an amount equal to 50% of your Intellect.

Classic: Improves your chance to get a critical strike with your weapon attacks by 1%.

Enhancement, row 2 · 3 ranks

Shield Specialization → Ancestral Knowledge

Increases your Intellect by 2%.

Classic: Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Enhancement, row 1 · 5 ranks

Elemental Mastery → Lightning Mastery

Classic: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Elemental, row 7 · 1 rank

Elemental Fury → Call of Thunder

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.

Classic: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Elemental, row 5 · 1 rank

Storm Reach → Elemental Reach

Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.

Classic: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Elemental, row 5 · 2 ranks

Elemental Devastation → Earthbound

Elemental, row 4 · 1 rank

Improved Fire Totems → Trial by Fire

Elemental, row 4 · 2 ranks

Reverberation → Elemental Warding

Reduces damage taken from Fire, Frost, and Nature effects by 3%.

Elemental, row 3 · 3 ranks

Lightning Mastery → Elemental Fury

Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

Elemental, row 6 · 5 ranks

Elemental Warding → Reverberation

Classic: Reduces damage taken from Fire, Frost and Nature effects by 4%.

Elemental, row 2 · 5 ranks

Earth's Grasp → Elemental Devastation

Classic: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Elemental, row 2 · 3 ranks

Call of Flame → Elemental Alacrity

Classic: Increases the damage done by your Fire Totems by 5%.

Elemental, row 2 · 3 ranks

Same name, new effect

Tidal Focus

Forever: Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

Classic: Reduces the Mana cost of your healing spells by 1%.

Restoration, row 1 · 5 ranks

Restorative Totems

Forever: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Restoration, row 4 · 5 ranks

Healing Focus

Forever: Gives your healing spells a 23% chance to not lose casting time when you take damage.

Classic: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Restoration, row 3 · 3 ranks

Totemic Focus

Forever: Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

Classic: Reduces the Mana cost of your totems by 5%.

Restoration, row 2 · 5 ranks

Anticipation

Forever: Increases your chance to dodge by an additional 2%.

Classic: Increases your chance to dodge by an additional 1%.

Enhancement, row 3 · 3 ranks

Concussion

Forever: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

Classic: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Elemental, row 1 · 5 ranks

Convection

Forever: Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.

Classic: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Elemental, row 1 · 5 ranks

  • · Healing Way moved from row 5, column 1 to row 5, column 2 (Restoration)
  • · Mana Tide Totem: 5 → 1 ranks
  • · Healing Focus: 5 → 3 ranks
  • · Mindfulness: 2 → 3 ranks
  • · Improved Stormstrike: 1 → 2 ranks
  • · Stormstrike: 5 → 1 ranks
  • · Mental Quickness: 3 → 2 ranks
  • · Spirit Weapons: 2 → 1 ranks
  • · Anticipation: 5 → 3 ranks
  • · Elemental Weapons: 2 → 3 ranks
  • · Improved Lightning Shield: 2 → 3 ranks
  • · Mental Dexterity: 5 → 3 ranks
  • · Earthbound: 3 → 1 ranks
  • · Elemental Warding: 5 → 3 ranks
  • · Reverberation: 3 → 5 ranks
  • · Elemental Devastation: 2 → 3 ranks

42 changes · 53 talents

Mage talent changes

Mage talent calculator · Mage class guide

Reworked talents

Improved Cone of Cold → Fingers of Frost

Classic: Increases the damage dealt by your Cone of Cold spell by 15%.

Frost, row 5 · 2 ranks

Ice Block → Cold Snap

Finishes the remaining cooldown on all your other Frost spells.

Classic: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Frost, row 5 · 1 rank

Frost Channeling → Ice Block

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Classic: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Frost, row 4 · 1 rank

Cold Snap → Improved Blizzard

Classic: When activated, this spell finishes the cooldown on all of your Frost spells.

Frost, row 3 · 3 ranks

Piercing Ice → Frost Channeling

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Classic: Increases the damage done by your Frost spells by 2%.

Frost, row 3 · 3 ranks

Elemental Precision → Precision

Improves your chance to hit with all spells by 2%.

Classic: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Frost, row 1 · 3 ranks

Incinerate → Burning Soul

Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

Classic: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Fire, row 3 · 3 ranks

Improved Fire Blast → Impact

Fire, row 2 · 3 ranks

Impact → Accelerant

Fire, row 1 · 5 ranks

Improved Fireball → Incineration

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

Fire, row 1 · 5 ranks

Burning Soul → Improved Fire Blast

Classic: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Fire, row 3 · 2 ranks

Improved Arcane Missiles → Arcane Resilience

Increases your Armor by an amount equal to 25% of your Intellect.

Arcane, row 1 · 3 ranks

Improved Mana Shield → Arcane Shielding

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

Classic: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Arcane, row 4 · 2 ranks

Improved Arcane Explosion → Arcane Impact

Increases the critical strike chance of your Arcane spells by 2%.

Classic: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Arcane, row 3 · 3 ranks

Magic Attunement → Arcane Geometry

Increases the range of your Arcane spells by 3 yards.

Classic: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Arcane, row 3 · 2 ranks

Wand Specialization → Arcane Subtlety

Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

Classic: Increases your damage with Wands by 13%.

Arcane, row 2 · 2 ranks

Arcane Focus → Improved Channeling

Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

Classic: Reduces the chance that the opponent can resist your Arcane spells by 2%.

Arcane, row 1 · 5 ranks

Arcane Subtlety → Wand Specialization

Increases your damage with Wands by 13%.

Classic: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Arcane, row 1 · 2 ranks

Arcane Meditation → Arcane Wrath

Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Classic: Allows 5% of your Mana regeneration to continue while casting.

Arcane, row 4 · 1 rank

Same name, new effect

Arctic Reach

Forever: Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Classic: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Frost, row 4 · 2 ranks

Frost Warding

Forever: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.

Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Frost, row 1 · 2 ranks

Blast Wave

Forever: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Classic: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.

Fire, row 5 · 1 rank

Master of Elements

Forever: Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Classic: Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Fire, row 4 · 3 ranks

Arcane Mind

Forever: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

Classic: Increases your maximum Mana by 2%.

Arcane, row 5 · 5 ranks

Magic Absorption

Forever: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

Classic: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Arcane, row 2 · 2 ranks

  • · Shatter moved from row 4, column 3 to row 4, column 4 (Frost)
  • · Arcane Instability moved from row 6, column 2 to row 6, column 3 (Arcane)
  • · Fingers of Frost: 3 → 2 ranks
  • · Ice Block: 3 → 1 ranks
  • · Improved Blizzard: 1 → 3 ranks
  • · Fire Power: 5 → 3 ranks
  • · Burning Soul: 2 → 3 ranks
  • · Arcane Resilience: 5 → 3 ranks
  • · Magic Absorption: 5 → 2 ranks
  • · Arcane Wrath: 3 → 1 ranks
  • · Shatter: 5 → 3 ranks

68 changes · 52 talents

Warlock talent changes

Warlock talent calculator · Warlock class guide

Reworked talents

Conflagrate → Incinerate

Deals 97 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

Classic: Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.

Destruction, row 7 · 1 rank

Emberstorm → Shadow and Flame

Classic: Increases the damage done by your Fire spells by 2%.

Destruction, row 6 · 5 ranks

Improved Immolate → Bane of Havoc

Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

Classic: Increases the initial damage of your Immolate spell by 5%.

Destruction, row 5 · 1 rank

Ruin → Fire and Brimstone

Increases the critical strike chance of your Conflagrate spell by 8%.

Classic: Increases the critical strike damage bonus of your Destruction spells by 100%.

Destruction, row 5 · 3 ranks

Destructive Reach → Agonizing Flames

Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.

Classic: Increases the range of your Destruction spells by 10%.

Destruction, row 4 · 3 ranks

Improved Lash of Pain → Ruin

Increases the critical strike damage bonus of your Destruction spells by 20%.

Destruction, row 3 · 5 ranks

Devastation → Shadowburn

Instantly blasts the target for 66 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.

Classic: Increases the critical strike chance of your Destruction spells by 1%.

Destruction, row 3 · 1 rank

Bane → Cataclysm

Reduces the Mana cost of your Destruction spells by 3%.

Destruction, row 2 · 3 ranks

Cataclysm → Bane

Classic: Reduces the Mana cost of your Destruction spells by 1%.

Destruction, row 1 · 5 ranks

Soul Link → Demonic Pact

Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

Demonology, row 7 · 1 rank

Demonic Sacrifice → Soul Link

Demonology, row 5 · 1 rank

Improved Subjugate Demon → Improved Felhunter

Classic: Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.

Demonology, row 5 · 3 ranks

Unholy Power → Fel Domination

Classic: Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.

Demonology, row 4 · 1 rank

Fel Stamina → Master Summoner

Classic: Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.

Demonology, row 3 · 2 ranks

Fel Domination → Demonic Sacrifice

Demonology, row 3 · 1 rank

Improved Health Funnel → Demonic Aegis

Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.

Classic: Increases the amount of Health transferred by your Health Funnel spell by 10%.

Demonology, row 2 · 2 ranks

Fel Intellect → Fel Vitality

Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.

Classic: Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.

Demonology, row 2 · 3 ranks

Improved Healthstone → Improved Health Funnel

Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.

Classic: Increases the amount of Health restored by your Healthstone by 10%.

Demonology, row 1 · 2 ranks

Dark Pact → Wrack

Classic: Drains 150 of your pet's Mana, returning 100% to you.

Affliction, row 7 · 1 rank

Curse of Exhaustion → Soul Siphon

Classic: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

Affliction, row 5 · 3 ranks

Improved Curse of Agony → Improved Bane of Agony

Increases the damage done by your Bane of Agony by 5%.

Classic: Increases the damage done by your Curse of Agony by 2%.

Affliction, row 3 · 2 ranks

Improved Life Tap → Improved Drains

Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.

Classic: Increases the amount of Mana awarded by your Life Tap spell by 10%.

Affliction, row 2 · 3 ranks

Improved Drain Soul → Soul Harvest

Affliction, row 2 · 2 ranks

Improved Curse of Weakness → Grim Reach

Increases the range of your Affliction spells by 10%.

Classic: Increases the effect of your Curse of Weakness by 6%.

Affliction, row 2 · 2 ranks

Grim Reach → Malevolence

Increases the critical effect chance of your Shadow spells by 1%.

Classic: Increases the range of your Affliction spells by 10%.

Affliction, row 4 · 5 ranks

Same name, new effect

Intensity

Forever: Gives your Destruction spells a 23% chance to not lose casting time when you take damage.

Classic: Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Destruction, row 4 · 3 ranks

Improved Voidwalker

Forever: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.

Classic: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.

Demonology, row 2 · 3 ranks

Demonic Embrace

Forever: Increases your total Stamina by 3%.

Classic: Increases your total Stamina by 3% but reduces your total Spirit by 1%.

Demonology, row 1 · 5 ranks

Improved Imp

Forever: Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.

Classic: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.

Demonology, row 1 · 3 ranks

Amplify Curse

Forever: Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Classic: Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Affliction, row 3 · 1 rank

Fel Concentration

Forever: Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.

Classic: Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Affliction, row 3 · 3 ranks

Suppression

Forever: Improves your chance to hit by 1% and reduces all threat you generate by 4%.

Classic: Reduces the chance for enemies to resist your Affliction spells by 2%.

Affliction, row 1 · 5 ranks

  • · Shadow Mastery moved from row 6, column 2 to row 6, column 3 (Affliction)
  • · Bane of Havoc: 5 → 1 ranks
  • · Fire and Brimstone: 1 → 3 ranks
  • · Agonizing Flames: 2 → 3 ranks
  • · Intensity: 2 → 3 ranks
  • · Ruin: 2 → 5 ranks
  • · Shadowburn: 5 → 1 ranks
  • · Cataclysm: 5 → 3 ranks
  • · Improved Felhunter: 5 → 3 ranks
  • · Fel Domination: 5 → 1 ranks
  • · Master Summoner: 5 → 2 ranks
  • · Fel Vitality: 5 → 3 ranks
  • · Soul Siphon: 1 → 3 ranks
  • · Fel Concentration: 5 → 3 ranks
  • · Improved Bane of Agony: 3 → 2 ranks
  • · Improved Drains: 2 → 3 ranks
  • · Grim Reach: 3 → 2 ranks
  • · Malevolence: 2 → 5 ranks

64 changes · 52 talents

Druid talent changes

Druid talent calculator · Druid class guide

Reworked talents

Swiftmend → Wild Growth

Restoration, row 7 · 1 rank

Improved Rejuvenation → Swiftmend

Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect.

Classic: Increases the effect of your Rejuvenation spell by 5%.

Restoration, row 4 · 1 rank

Insect Swarm → Gift of Nature

Increases the effect of all your healing spells by 2%.

Restoration, row 3 · 5 ranks

Reflection → Subtlety

Reduces the threat generated by your Nature and Arcane spells by 10%.

Classic: Allows 5% of your Mana regeneration to continue while casting.

Restoration, row 3 · 3 ranks

Subtlety → Bloom

When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

Classic: Reduces the threat generated by your Healing spells by 4%.

Restoration, row 3 · 1 rank

Improved Enrage → Natural Shapeshifter

Reduces the mana cost of all shapeshifting by 10%.

Restoration, row 2 · 3 ranks

Nature's Focus → Reflection

Allows 17% of your Mana regeneration to continue while casting.

Classic: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

Restoration, row 2 · 3 ranks

Improved Healing Touch → Naturalist

Restoration, row 2 · 5 ranks

Nature's Grasp → Improved Wrath

Balance, row 1 · 5 ranks

Improved Nature's Grasp → Genesis

Increases the periodic damage and healing done by your spells and abilities by 2%.

Classic: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.

Balance, row 1 · 5 ranks

Improved Entangling Roots → Moonglow

Reduces the Mana cost of your damaging spells by 8%.

Classic: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

Balance, row 2 · 3 ranks

Improved Thorns → Improved Entangling Roots

Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Classic: Increases damage caused by your Thorns spell by 25%.

Balance, row 3 · 3 ranks

Natural Weapons → Nature's Majesty

Increases your critical strike chance with spells and melee attacks by 2%.

Balance, row 2 · 2 ranks

Omen of Clarity → Nature's Splendor

Balance, row 3 · 1 rank

Natural Shapeshifter → Nature's Reach

Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

Classic: Reduces the mana cost of all shapeshifting by 10%.

Balance, row 2 · 2 ranks

Moonglow → Eclipse

Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

Balance, row 5 · 3 ranks

Feral Aggression → Furor

Classic: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.

Feral Combat, row 1 · 5 ranks

Brutal Impact → Feral Instinct

Feral Combat, row 2 · 3 ranks

Thick Hide → Brutal Impact

Classic: Increases your Armor contribution from items by 2%.

Feral Combat, row 2 · 2 ranks

Feral Instinct → Feral Swiftness

Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

Classic: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.

Feral Combat, row 2 · 2 ranks

Sharpened Claws → Feral Charge

Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

Feral Combat, row 3 · 1 rank

Feline Swiftness → Shredding Attacks

Feral Combat, row 3 · 3 ranks

Primal Fury → Blood Frenzy

Feral Combat, row 4 · 2 ranks

Feral Charge → Savage Fury

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

Feral Combat, row 3 · 2 ranks

Predatory Strikes → Lacerate

Classic: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.

Feral Combat, row 4 · 1 rank

Blood Frenzy → Predatory Discipline

Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

Feral Combat, row 4 · 1 rank

Improved Shred → Predatory Strikes

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

Classic: Reduces the Energy cost of your Shred ability by 6.

Feral Combat, row 4 · 3 ranks

Leader of the Pack → Primal Bite

Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

Feral Combat, row 7 · 1 rank

Improved Mark of the Wild → Nature's Focus

Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.

Classic: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.

Restoration, row 1 · 5 ranks

Furor → Heart of the Wild

Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

Restoration, row 1 · 5 ranks

Same name, new effect

Improved Tranquility

Forever: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Classic: Reduces threat caused by Tranquility by 50%.

Restoration, row 5 · 2 ranks

Improved Moonfire

Forever: Increases the damage and critical strike chance of your Moonfire spell by 5%.

Classic: Increases the damage and critical strike chance of your Moonfire spell by 2%.

Balance, row 2 · 2 ranks

Vengeance

Forever: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Classic: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

Balance, row 4 · 5 ranks

  • · Swiftmend: 3 → 1 ranks
  • · Gift of Nature: 1 → 5 ranks
  • · Bloom: 5 → 1 ranks
  • · Natural Shapeshifter: 2 → 3 ranks
  • · Reflection: 5 → 3 ranks
  • · Improved Wrath: 1 → 5 ranks
  • · Genesis: 4 → 5 ranks
  • · Nature's Majesty: 5 → 2 ranks
  • · Nature's Reach: 3 → 2 ranks
  • · Improved Moonfire: 5 → 2 ranks
  • · Feral Instinct: 2 → 3 ranks
  • · Brutal Impact: 5 → 2 ranks
  • · Feral Swiftness: 5 → 2 ranks
  • · Feral Charge: 3 → 1 ranks
  • · Shredding Attacks: 2 → 3 ranks
  • · Savage Fury: 1 → 2 ranks
  • · Lacerate: 3 → 1 ranks
  • · Predatory Discipline: 2 → 1 ranks
  • · Predatory Strikes: 2 → 3 ranks

Effect text is filled in from the client’s own spell values; a talent whose numbers cannot be read from the client is shown by name only.

Answers

Talent changes FAQ

Did talents change in WoW Forever?

Yes. Matching every talent slot in the Forever client (build 1.60.1.70888) with Classic Era, 218 slots hold a different talent under a new name, 62 keep their name with a new effect or wording, and 0 have no spell data in the client yet. Both clients have the same number of talent slots.

Which talents were removed in WoW Forever?

No talent slot was deleted: 14 slots are missing from the Forever client. Classic talents disappear by being replaced in their slot — the “Reworked talents” lists below show what each one became.

Where can I plan a WoW Forever talent build?

Our talent calculators for all nine classes use the same client data and update with new builds.

METAMMO

Skip the grind: WoW Forever accounts, gold and leveling

METAMMO is a store, not a marketplace: you buy every account from METAMMO, and each one is checked by hand before it is delivered. Accounts carry a lifetime guarantee against recall or recovery by a previous owner — a replacement or a full refund, whichever you choose.