WoW Forever
Paladin icon

Paladin in WoW Forever

Holy Strike at level 6, a tanking Seal of Fury, Judgement that keeps your Seal, and Seal Twisting moved into a Retribution talent.

Paladin talent window with Holy, Protection and Retribution trees
Paladin talent treesImage: Blizzard Entertainment

Baseline changes — every Paladin

These apply regardless of how you spend talent points.

  • Holy Strike icon
    NewHoly Strike

    Level 6. Instant Holy damage equal to 50% of weapon damage plus a bonus that grows with each rank.

  • Seal of Fury icon
    NewSeal of Fury

    Level 10. Every swing adds flat Holy damage (best with fast weapons) and an absorb shield worth half of it; shields do not stack. Its Judgement deals extra Holy damage and taunts at 10 yards.

  • ChangedJudgement

    No longer consumes your active Seal.

  • Consecration icon
    ChangedConsecration

    Every Paladin learns it at level 20 instead of it being a Holy talent. Moderate damage to the first four enemies, very low damage to the rest.

  • ChangedLay on Hands

    Cooldown 20 minutes instead of 1 hour.

  • ChangedSalvation and Mass Salvation

    Salvation is no longer a Blessing, so it sits alongside another Blessing. The raid version for a whole class is renamed Mass Salvation (not live in the beta yet).

  • ChangedResistance Auras

    Fire, Frost and Shadow Resistance Auras cover the whole raid within 30 yards.

  • ChangedRighteous Fury

    Smaller threat bonus.

  • ChangedBlessing of Kings, Improved Blessing of Wisdom, Lasting Judgement

    Now baseline instead of talents.

  • RemovedSeal Twisting

    No longer works baseline. It returns only through the Retribution 31-point talent Twist of Light.

Holy

Healer

Holy Shock moves to 21 points on a 10-second cooldown, and Light’s Vigil at 31 lets you heal the party or deal damage for a mana refund.

  • NewLight’s Vigil

    31-point talent. 1.5-second cast on an ally or an enemy, 6-second cooldown: your next Holy Shock on that target triggers no cooldown. On an enemy it adds Holy damage and refunds 75% of the mana; on an ally it heals the whole party.

  • NewVoice of Truth

    11-point talent. Six seconds of immunity to Silence and interrupts, 3-minute cooldown.

  • Infusion of Light icon
    NewInfusion of Light

    Crits from Holy Shock or Flash of Light cut your next Holy Light by up to 1 second.

  • Reverence icon
    NewReverence

    Keep up to 30% of Spirit-based mana regeneration while casting.

  • NewPurifying Power

    Cleanse and Purify cost up to 20% less; Exorcism and Holy Wrath cooldowns up to 33% shorter.

  • NewDivine Precision

    Up to 18% more hit with Holy spells. Requires Holy Shock.

  • Consecrated Ground icon
    NewConsecrated Ground

    Holy spells deal up to 10% more damage to the first four enemies in your Consecration.

  • Holy Shock icon
    ChangedHoly Shock

    Now the 21-point talent (was 31) with a 10-second cooldown (was 30).

  • ChangedDivine Favor

    Now the 16-point talent (was 21).

  • ChangedHoly Power

    Up to +15% crit for Holy Shock and Holy Strike; other spells stay at up to +5%.

  • ChangedIllumination

    Requires Reverence, can trigger from Light’s Vigil, and refunds 50% of the base mana cost.

  • ChangedImproved Seals

    Was Improved Seal of Righteousness. Covers all Seals and Judgements; 3 points instead of 5.

  • ChangedUnyielding Faith

    Moves to row 2 and shortens Fear and Disorient instead of adding resist chance.

Seal of Fury taunts on Judgement, Templar’s Bulwark absorbs your whole health bar, and Swift Judgement saves a missed taunt.

  • NewTemplar’s Bulwark

    21-point talent. Instant 8-second absorb shield equal to 100% of your maximum health, 5-minute cooldown. Applies Forbearance. Holy Shield now requires it.

  • NewSwift Judgement

    16-point talent. Free, 1-minute cooldown: ends Judgement’s cooldown at once and makes the next Judgement free.

  • Improved Seal of Fury icon
    NewImproved Seal of Fury

    11-point talent. Restores mana when a Seal of Fury shield is fully used, more against higher-level attackers.

  • NewSacred Duty

    Up to 4% Stamina and up to 1 minute off Divine Shield, Divine Protection and Templar’s Bulwark.

  • NewIron Creed

    Up to 15% more Holy Strike threat; with Righteous Fury on, Holy Strike gives up to 10% damage reduction for 6 seconds.

  • ChangedImproved Righteous Fury

    No more extra threat: up to 6% less damage taken while Righteous Fury is active.

  • ChangedRedoubt

    No longer needs a critical hit: a 10% chance when hit to raise Block chance, up to 20% (was 30%).

  • Shield Specialization icon
    ChangedShield Specialization

    Blocks can restore 6% of maximum mana, once every 3 seconds.

  • Reckoning icon
    ChangedReckoning

    Can also trigger from blocks (up to 40%), still up to 100% from crits taken, at most once every 1.5 seconds.

  • ChangedAnticipation, Precision, One-Handed Weapon Specialization

    Anticipation gives up to 20 Defense (was 10); Precision covers spells too; One-Handed Weapon Specialization moves to row 4 and needs 3 points instead of 5.

  • RemovedBlessing of Sanctuary and Improved Concentration Aura

    Removed from the tree.

Twist of Light brings Seal Twisting back as a 31-point talent, and Sacred Arbiter turns Holy Strike into the core button.

  • NewTwist of Light

    31-point talent. Seals cost 20% less, and a replaced damage Seal leaves an Echo: your next swing gets both the old and the new Seal.

  • NewSacred Arbiter

    16-point talent. Holy Strike deals 20% more and refreshes every Judgement on the target, including other Paladins’.

  • Champion of the Light icon
    NewChampion of the Light

    Spell damage from Intellect. The article lists up to 30% of Intellect; beta values have changed more than once.

  • NewInstrument of Law

    Hammer of Wrath becomes instant; 20% less threat while Righteous Fury is off.

  • NewSanctified Judgement

    Judgement can refund up to 60% of the judged Seal’s cost.

  • NewHoly Conduit

    Consecration, Holy Wrath and Exorcism cost up to 40% less mana.

  • ChangedRepentance

    Now the 21-point talent (was 31).

  • Vengeance icon
    ChangedVengeance

    Lasts 30 seconds, up to 3% damage per stack, 3 stacks (9%). Was up to 15% for 8 seconds. Requires Sanctified Judgement.

  • Vindication icon
    ChangedVindication

    Lowers the target’s Attack Power and raises yours by up to 3% for 30 seconds.

  • ChangedBenediction

    Up to 10% cheaper instant spells and abilities (was Seals and Judgement only).

  • ChangedEye for an Eye

    Works on all crits, not only spells, but reflects up to 10% instead of 30%.

  • ChangedPursuit of Justice

    Movement speed bonus 15% instead of 8%.

  • RemovedImproved Retribution Aura and Sanctity Aura

    Removed from the tree.

What Paladins still do not get

From the BlizzCon panel: Paladins still have no interrupt, still cannot slow targets the way other classes can, and still reach their taunt through Seal and Judgement rather than a single button. They remain strongest against Undead and Demons (Exorcism, Holy Wrath, Turn Undead).

Beta tuning in the development notes

From Blizzard’s beta development notes (blue posts, 24 September and 1 October 2026). Beta values change before launch.

  • NewSalvation, Mass Salvation and Revokebeta notes 15.10

    Added in the 15 October beta build.

  • Retribution Aura icon
    ChangedRetribution Aurabeta notes 01.10

    Damage scales with the spell power of the player carrying the aura.

Paladin talents

All three trees with a calculator — from the beta client.

Paladin spellbook

Every trainable spell by level and rank.

What changed vs Classic

New abilities, former runes and talent changes.

All classes

Every class and what changed.

Addons

What works, with versions.

Levelling

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Launch day · 4 November

Levelling a Paladin to 60

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